use EMSCRIPTEN_KEEPALIVE

This commit is contained in:
Nick Fisher
2024-05-11 12:31:09 +08:00
parent 5d053e6484
commit 1c9e7039d0

View File

@@ -16,34 +16,34 @@ extern "C"
typedef int32_t EntityId;
typedef void (*FilamentRenderCallback)(void *const owner);
FLUTTER_PLUGIN_EXPORT void create_filament_viewer_ffi(
EMSCRIPTEN_KEEPALIVE void create_filament_viewer_ffi(
void *const context,
void *const platform,
const char *uberArchivePath,
const ResourceLoaderWrapper *const loader,
const void *const loader,
void (*renderCallback)(void *const renderCallbackOwner),
void *const renderCallbackOwner,
void (*callback)(void *const viewer));
FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void *const viewer, void *const surface, uint32_t width, uint32_t height, void (*onComplete)());
FLUTTER_PLUGIN_EXPORT void destroy_swap_chain_ffi(void *const viewer, void (*onComplete)());
FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void *const viewer, intptr_t nativeTextureId, uint32_t width, uint32_t height, void (*onComplete)());
FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer_ffi(void *const viewer);
FLUTTER_PLUGIN_EXPORT void render_ffi(void *const viewer);
FLUTTER_PLUGIN_EXPORT FilamentRenderCallback make_render_callback_fn_pointer(FilamentRenderCallback);
FLUTTER_PLUGIN_EXPORT void set_rendering_ffi(void *const viewer, bool rendering);
FLUTTER_PLUGIN_EXPORT void set_frame_interval_ffi(void *const viewer, float frameInterval);
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection_ffi(void *const viewer, const uint32_t width, const uint32_t height, const float scaleFactor, void (*onComplete)());
FLUTTER_PLUGIN_EXPORT void set_background_color_ffi(void *const viewer, const float r, const float g, const float b, const float a);
FLUTTER_PLUGIN_EXPORT void clear_background_image_ffi(void *const viewer);
FLUTTER_PLUGIN_EXPORT void set_background_image_ffi(void *const viewer, const char *path, bool fillHeight, void (*onComplete)());
FLUTTER_PLUGIN_EXPORT void set_background_image_position_ffi(void *const viewer, float x, float y, bool clamp);
FLUTTER_PLUGIN_EXPORT void set_tone_mapping_ffi(void *const viewer, int toneMapping);
FLUTTER_PLUGIN_EXPORT void set_bloom_ffi(void *const viewer, float strength);
FLUTTER_PLUGIN_EXPORT void load_skybox_ffi(void *const viewer, const char *skyboxPath, void (*onComplete)());
FLUTTER_PLUGIN_EXPORT void load_ibl_ffi(void *const viewer, const char *iblPath, float intensity);
FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void *const viewer);
FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void *const viewer);
FLUTTER_PLUGIN_EXPORT void add_light_ffi(
EMSCRIPTEN_KEEPALIVE void create_swap_chain_ffi(void *const viewer, void *const surface, uint32_t width, uint32_t height, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void destroy_swap_chain_ffi(void *const viewer, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void create_render_target_ffi(void *const viewer, intptr_t nativeTextureId, uint32_t width, uint32_t height, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer_ffi(void *const viewer);
EMSCRIPTEN_KEEPALIVE void render_ffi(void *const viewer);
EMSCRIPTEN_KEEPALIVE FilamentRenderCallback make_render_callback_fn_pointer(FilamentRenderCallback);
EMSCRIPTEN_KEEPALIVE void set_rendering_ffi(void *const viewer, bool rendering);
EMSCRIPTEN_KEEPALIVE void set_frame_interval_ffi(void *const viewer, float frameInterval);
EMSCRIPTEN_KEEPALIVE void update_viewport_and_camera_projection_ffi(void *const viewer, const uint32_t width, const uint32_t height, const float scaleFactor, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void set_background_color_ffi(void *const viewer, const float r, const float g, const float b, const float a);
EMSCRIPTEN_KEEPALIVE void clear_background_image_ffi(void *const viewer);
EMSCRIPTEN_KEEPALIVE void set_background_image_ffi(void *const viewer, const char *path, bool fillHeight, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void set_background_image_position_ffi(void *const viewer, float x, float y, bool clamp);
EMSCRIPTEN_KEEPALIVE void set_tone_mapping_ffi(void *const viewer, int toneMapping);
EMSCRIPTEN_KEEPALIVE void set_bloom_ffi(void *const viewer, float strength);
EMSCRIPTEN_KEEPALIVE void load_skybox_ffi(void *const viewer, const char *skyboxPath, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void load_ibl_ffi(void *const viewer, const char *iblPath, float intensity);
EMSCRIPTEN_KEEPALIVE void remove_skybox_ffi(void *const viewer);
EMSCRIPTEN_KEEPALIVE void remove_ibl_ffi(void *const viewer);
EMSCRIPTEN_KEEPALIVE void add_light_ffi(
void *const viewer,
uint8_t type,
float colour,
@@ -56,43 +56,43 @@ extern "C"
float dirZ,
bool shadows,
void (*callback)(EntityId));
FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void *const viewer, EntityId entityId);
FLUTTER_PLUGIN_EXPORT void clear_lights_ffi(void *const viewer);
FLUTTER_PLUGIN_EXPORT void load_glb_ffi(void *const sceneManager, const char *assetPath, int numInstances, void (*callback)(EntityId));
FLUTTER_PLUGIN_EXPORT void load_glb_from_buffer_ffi(void *const sceneManager, const void *const data, size_t length, int numInstances, void (*callback)(EntityId));
FLUTTER_PLUGIN_EXPORT void load_gltf_ffi(void *const sceneManager, const char *assetPath, const char *relativePath, void (*callback)(EntityId));
FLUTTER_PLUGIN_EXPORT void create_instance_ffi(void *const sceneManager, EntityId entityId, void (*callback)(EntityId));
FLUTTER_PLUGIN_EXPORT void remove_entity_ffi(void *const viewer, EntityId asset, void (*callback)());
FLUTTER_PLUGIN_EXPORT void clear_entities_ffi(void *const viewer, void (*callback)());
FLUTTER_PLUGIN_EXPORT void set_camera_ffi(void *const viewer, EntityId asset, const char *nodeName, void (*callback)(bool));
FLUTTER_PLUGIN_EXPORT void apply_weights_ffi(
EMSCRIPTEN_KEEPALIVE void remove_light_ffi(void *const viewer, EntityId entityId);
EMSCRIPTEN_KEEPALIVE void clear_lights_ffi(void *const viewer);
EMSCRIPTEN_KEEPALIVE void load_glb_ffi(void *const sceneManager, const char *assetPath, int numInstances, void (*callback)(EntityId));
EMSCRIPTEN_KEEPALIVE void load_glb_from_buffer_ffi(void *const sceneManager, const void *const data, size_t length, int numInstances, void (*callback)(EntityId));
EMSCRIPTEN_KEEPALIVE void load_gltf_ffi(void *const sceneManager, const char *assetPath, const char *relativePath, void (*callback)(EntityId));
EMSCRIPTEN_KEEPALIVE void create_instance_ffi(void *const sceneManager, EntityId entityId, void (*callback)(EntityId));
EMSCRIPTEN_KEEPALIVE void remove_entity_ffi(void *const viewer, EntityId asset, void (*callback)());
EMSCRIPTEN_KEEPALIVE void clear_entities_ffi(void *const viewer, void (*callback)());
EMSCRIPTEN_KEEPALIVE void set_camera_ffi(void *const viewer, EntityId asset, const char *nodeName, void (*callback)(bool));
EMSCRIPTEN_KEEPALIVE void apply_weights_ffi(
void *const sceneManager,
EntityId asset,
const char *const entityName,
float *const weights,
int count);
FLUTTER_PLUGIN_EXPORT void play_animation_ffi(void *const sceneManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
FLUTTER_PLUGIN_EXPORT void set_animation_frame_ffi(void *const sceneManager, EntityId asset, int animationIndex, int animationFrame);
FLUTTER_PLUGIN_EXPORT void stop_animation_ffi(void *const sceneManager, EntityId asset, int index);
FLUTTER_PLUGIN_EXPORT void get_animation_count_ffi(void *const sceneManager, EntityId asset, void (*callback)(int));
FLUTTER_PLUGIN_EXPORT void get_animation_name_ffi(void *const sceneManager, EntityId asset, char *const outPtr, int index, void (*callback)());
FLUTTER_PLUGIN_EXPORT void get_morph_target_name_ffi(void *const sceneManager, EntityId asset, const char *meshName, char *const outPtr, int index, void (*callback)());
FLUTTER_PLUGIN_EXPORT void get_morph_target_name_count_ffi(void *const sceneManager, EntityId asset, const char *meshName, void (*callback)(int32_t));
FLUTTER_PLUGIN_EXPORT void set_morph_target_weights_ffi(void *const sceneManager,
EMSCRIPTEN_KEEPALIVE void play_animation_ffi(void *const sceneManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
EMSCRIPTEN_KEEPALIVE void set_animation_frame_ffi(void *const sceneManager, EntityId asset, int animationIndex, int animationFrame);
EMSCRIPTEN_KEEPALIVE void stop_animation_ffi(void *const sceneManager, EntityId asset, int index);
EMSCRIPTEN_KEEPALIVE void get_animation_count_ffi(void *const sceneManager, EntityId asset, void (*callback)(int));
EMSCRIPTEN_KEEPALIVE void get_animation_name_ffi(void *const sceneManager, EntityId asset, char *const outPtr, int index, void (*callback)());
EMSCRIPTEN_KEEPALIVE void get_morph_target_name_ffi(void *const sceneManager, EntityId asset, const char *meshName, char *const outPtr, int index, void (*callback)());
EMSCRIPTEN_KEEPALIVE void get_morph_target_name_count_ffi(void *const sceneManager, EntityId asset, const char *meshName, void (*callback)(int32_t));
EMSCRIPTEN_KEEPALIVE void set_morph_target_weights_ffi(void *const sceneManager,
EntityId asset,
const float *const morphData,
int numWeights,
void (*callback)(bool));
FLUTTER_PLUGIN_EXPORT void set_bone_transform_ffi(
EMSCRIPTEN_KEEPALIVE void set_bone_transform_ffi(
void *sceneManager,
EntityId asset,
const char *entityName,
const float *const transform,
const char *boneName,
void (*callback)(bool));
FLUTTER_PLUGIN_EXPORT void add_bone_animation_ffi(
EMSCRIPTEN_KEEPALIVE void add_bone_animation_ffi(
void *sceneManager,
EntityId asset,
const float *const frameData,
@@ -102,10 +102,10 @@ extern "C"
int numMeshTargets,
float frameLengthInMs,
bool isModelSpace);
FLUTTER_PLUGIN_EXPORT void set_post_processing_ffi(void *const viewer, bool enabled);
FLUTTER_PLUGIN_EXPORT void reset_to_rest_pose_ffi(void *const sceneManager, EntityId entityId);
FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi();
FLUTTER_PLUGIN_EXPORT void create_geometry_ffi(void *const viewer, float *vertices, int numVertices, uint16_t *indices, int numIndices, int primitiveType, const char *materialPath, void (*callback)(EntityId));
EMSCRIPTEN_KEEPALIVE void set_post_processing_ffi(void *const viewer, bool enabled);
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_ffi(void *const sceneManager, EntityId entityId);
EMSCRIPTEN_KEEPALIVE void ios_dummy_ffi();
EMSCRIPTEN_KEEPALIVE void create_geometry_ffi(void *const viewer, float *vertices, int numVertices, uint16_t *indices, int numIndices, int primitiveType, const char *materialPath, void (*callback)(EntityId));
#ifdef __cplusplus
}