add setAnimationFrame
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@@ -60,6 +60,8 @@ namespace polyvox {
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///
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void playAnimation(int index, bool loop, bool reverse);
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void setAnimationFrame(int animationIndex, int animationFrame);
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///
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/// Manually set the weights for all morph targets in the assets to the provided values.
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/// See [setAnimation] if you want to do the same across a number of frames (and extended to bone transforms).
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