use decompose/composeMatrix for transforms and add mouse controls for rotation

This commit is contained in:
Nick Fisher
2024-02-03 14:11:02 +08:00
parent 63a52025dd
commit 48a1c6dc0b
10 changed files with 204 additions and 64 deletions

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@@ -39,7 +39,7 @@ namespace polyvox
inline void updateTransform(EntityId e);
void setScale(EntityId e, float scale);
void setPosition(EntityId e, float x, float y, float z, bool relative);
void setRotation(EntityId e, float rads, float x, float y, float z);
void setRotation(EntityId e, float rads, float x, float y, float z, float w, bool relative);
const utils::Entity *getCameraEntities(EntityId e);
size_t getCameraEntityCount(EntityId e);
const utils::Entity *getLightEntities(EntityId e) const noexcept;
@@ -119,7 +119,5 @@ namespace polyvox
SceneAsset asset,
const char *entityName);
inline void updateTransform(SceneAsset &asset);
};
}

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@@ -147,7 +147,7 @@ extern "C"
FLUTTER_PLUGIN_EXPORT bool set_material_color(void *assetManager, EntityId asset, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a);
FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void *assetManager, EntityId asset);
FLUTTER_PLUGIN_EXPORT void set_position(void *assetManager, EntityId asset, float x, float y, float z, bool relative);
FLUTTER_PLUGIN_EXPORT void set_rotation(void *assetManager, EntityId asset, float rads, float x, float y, float z);
FLUTTER_PLUGIN_EXPORT void set_rotation(void *assetManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative);
FLUTTER_PLUGIN_EXPORT void set_scale(void *assetManager, EntityId asset, float scale);
// Camera methods

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@@ -86,14 +86,6 @@ namespace polyvox {
// a slot to preload textures
filament::Texture* texture = nullptr;
// initialized to identity
math::mat4f position;
// initialized to identity
math::mat4f rotation;
float mScale = 1;
SceneAsset(
FilamentAsset* asset
) : asset(asset) {}

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@@ -360,7 +360,7 @@ namespace polyvox
asset.asset->getInstance()->getAnimator()->updateBoneMatrices();
}
for (int i = asset.morphAnimations.size() - 1; i >= 0; i--) {
for (int i = (int)asset.morphAnimations.size() - 1; i >= 0; i--) {
auto animationStatus = asset.morphAnimations[i];
@@ -392,7 +392,7 @@ namespace polyvox
}
}
for (int i = asset.boneAnimations.size() - 1; i >= 0; i--) {
for (int i = (int)asset.boneAnimations.size() - 1; i >= 0; i--) {
auto animationStatus = asset.boneAnimations[i];
auto elapsedInSecs = float(std::chrono::duration_cast<std::chrono::milliseconds>(now - animationStatus.start).count()) / 1000.0f;
@@ -493,7 +493,7 @@ namespace polyvox
Log("WARNING - skin count > 1 not currently implemented. This will probably not work");
}
int numJoints = filamentInstance->getJointCountAt(skinIndex);
size_t numJoints = filamentInstance->getJointCountAt(skinIndex);
auto joints = filamentInstance->getJointsAt(skinIndex);
int boneIndex = -1;
for (int i = 0; i < numJoints; i++)
@@ -830,7 +830,7 @@ namespace polyvox
}
animation.frameData.clear();
const auto& tm = _engine->getTransformManager();
const auto& inverseBindMatrix = filamentInstance->getInverseBindMatricesAt(skinIndex)[animation.boneIndex];
const auto& bindMatrix = inverse(inverseBindMatrix);
math::float3 trans;
@@ -1163,15 +1163,7 @@ namespace polyvox
tm.setTransform(tm.getInstance(inst->getRoot()), transform);
}
void AssetManager::updateTransform(SceneAsset &asset)
{
auto &tm = _engine->getTransformManager();
auto transform =
asset.position * asset.rotation * math::mat4f::scaling(asset.mScale);
tm.setTransform(tm.getInstance(asset.asset->getRoot()), transform);
}
void AssetManager::setScale(EntityId entity, float scale)
void AssetManager::setScale(EntityId entity, float newScale)
{
const auto &pos = _entityIdLookup.find(entity);
if (pos == _entityIdLookup.end())
@@ -1180,8 +1172,22 @@ namespace polyvox
return;
}
auto &asset = _assets[pos->second];
asset.mScale = scale;
updateTransform(asset);
auto &tm = _engine->getTransformManager();
auto transformInstance = tm.getInstance(asset.asset->getRoot());
auto transform = tm.getTransform(transformInstance);
math::float3 translation;
math::quatf rotation;
math::float3 scale;
decomposeMatrix(transform, &translation, &rotation, &scale);
scale = { newScale, newScale, newScale};
transform = composeMatrix(translation, rotation, scale);
tm.setTransform(transformInstance, transform);
}
void AssetManager::setPosition(EntityId entity, float x, float y, float z, bool relative)
@@ -1193,18 +1199,29 @@ namespace polyvox
return;
}
auto &asset = _assets[pos->second];
if(relative) {
asset.position[3][0] += x;
asset.position[3][1] += y;
asset.position[3][2] += z;
} else {
asset.position = math::mat4f::translation(math::float3(x, y, z));
}
updateTransform(asset);
auto &tm = _engine->getTransformManager();
auto transformInstance = tm.getInstance(asset.asset->getRoot());
auto transform = tm.getTransform(transformInstance);
math::float3 translation;
math::quatf rotation;
math::float3 scale;
decomposeMatrix(transform, &translation, &rotation, &scale);
if(relative) {
translation += math::float3( x, y, z );
} else {
translation = math::float3(x,y,z);
}
transform = composeMatrix(translation, rotation, scale);
tm.setTransform(transformInstance, transform);
}
void AssetManager::setRotation(EntityId entity, float rads, float x, float y, float z)
void AssetManager::setRotation(EntityId entity, float rads, float x, float y, float z, float w, bool relative)
{
const auto &pos = _entityIdLookup.find(entity);
if (pos == _entityIdLookup.end())
@@ -1213,8 +1230,27 @@ namespace polyvox
return;
}
auto &asset = _assets[pos->second];
asset.rotation = math::mat4f::rotation(rads, math::float3(x, y, z));
updateTransform(asset);
auto &tm = _engine->getTransformManager();
auto transformInstance = tm.getInstance(asset.asset->getRoot());
auto transform = tm.getTransform(transformInstance);
math::float3 translation;
math::quatf rotation;
math::float3 scale;
decomposeMatrix(transform, &translation, &rotation, &scale);
if(relative) {
rotation = normalize(rotation * math::quatf(w,x,y,z));
} else {
rotation = math::quatf(w,x,y,z);
}
transform = composeMatrix(translation, rotation, scale);
tm.setTransform(transformInstance, transform);
}
const utils::Entity *AssetManager::getCameraEntities(EntityId entity)

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@@ -475,9 +475,9 @@ extern "C"
((AssetManager *)assetManager)->setPosition(asset, x, y, z, relative);
}
FLUTTER_PLUGIN_EXPORT void set_rotation(void *assetManager, EntityId asset, float rads, float x, float y, float z)
FLUTTER_PLUGIN_EXPORT void set_rotation(void *assetManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative)
{
((AssetManager *)assetManager)->setRotation(asset, rads, x, y, z);
((AssetManager *)assetManager)->setRotation(asset, rads, x, y, z, w, relative);
}
FLUTTER_PLUGIN_EXPORT void set_scale(void *assetManager, EntityId asset, float scale)

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@@ -19,54 +19,103 @@ class EntityTransformController {
bool _back = false;
bool _rotateLeft = false;
bool _rotateRight = false;
double _rotY = 0;
int? forwardAnimationIndex;
int? backwardAnimationIndex;
int? strafeLeftAnimationIndex;
int? strafeRightAnimationIndex;
EntityTransformController(this.controller, this._entity,
{this.translationSpeed = 1, this.rotationRadsPerSecond = pi / 2}) {
{this.translationSpeed = 1,
this.rotationRadsPerSecond = pi / 2,
this.forwardAnimationIndex,
this.backwardAnimationIndex,
this.strafeLeftAnimationIndex,
this.strafeRightAnimationIndex}) {
var translationSpeedPerTick = translationSpeed / (1000 / 16.667);
var rotationRadsPerTick = rotationRadsPerSecond / (1000 / 16.667);
_ticker = Timer.periodic(const Duration(milliseconds: 16), (timer) {
_update(translationSpeedPerTick);
_update(translationSpeedPerTick, rotationRadsPerTick);
});
}
void _update(double translationSpeedPerTick) async {
bool _enabled = true;
void enable() {
_enabled = true;
}
void disable() {
_enabled = false;
}
void _update(
double translationSpeedPerTick, double rotationRadsPerTick) async {
if (!_enabled) {
return;
}
var _position = v.Vector3.zero();
var _rotation = v.Quaternion.identity();
bool requiresUpdate = false;
bool updateTranslation = false;
if (_forward) {
_position.add(v.Vector3(0, 0, -translationSpeedPerTick));
requiresUpdate = true;
updateTranslation = true;
}
if (_back) {
_position.add(v.Vector3(0, 0, translationSpeedPerTick));
requiresUpdate = true;
updateTranslation = true;
}
if (_strafeLeft) {
_position.add(v.Vector3(-translationSpeedPerTick, 0, 0));
requiresUpdate = true;
updateTranslation = true;
}
if (_strafeRight) {
_position.add(v.Vector3(translationSpeedPerTick, 0, 0));
requiresUpdate = true;
updateTranslation = true;
}
// todo - better to use pitch/yaw/roll
if (_rotateLeft) {}
if (_rotateRight) {}
bool updateRotation = false;
var _rotation = v.Quaternion.identity();
if (requiresUpdate) {
double rads = 0.0;
if (_rotY != 0) {
rads = _rotY! * pi / 1000;
var rotY = v.Quaternion.axisAngle(v.Vector3(0, 1, 0), rads).normalized();
_rotation = rotY;
updateRotation = true;
_rotY = 0;
}
if (updateTranslation) {
await controller.setPosition(
_entity, _position.x, _position.y, _position.z,
relative: true);
}
if (updateRotation) {
var axis = _rotation.axis;
await controller.setRotationQuat(_entity, _rotation, relative: true);
}
}
void look(double deltaX) async {
_rotY -= deltaX;
}
void dispose() {
_ticker.cancel();
}
void forwardPressed() {
print("forward");
bool _playingForwardAnimation = false;
void forwardPressed() async {
_forward = true;
if (forwardAnimationIndex != null) {
if (!_playingForwardAnimation) {
await controller.playAnimation(_entity, forwardAnimationIndex!,
loop: true);
_playingForwardAnimation = true;
}
}
}
Timer? _forwardTimer;
@@ -76,8 +125,12 @@ class EntityTransformController {
void forwardReleased() async {
_forwardTimer?.cancel();
_forwardTimer = Timer(Duration(milliseconds: 50), () {
_forwardTimer = Timer(Duration(milliseconds: 50), () async {
_forward = false;
_playingForwardAnimation = false;
if (forwardAnimationIndex != null) {
await controller.stopAnimation(_entity, forwardAnimationIndex!);
}
});
}

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@@ -5,6 +5,7 @@ import 'dart:ui' as ui;
import 'package:flutter/widgets.dart';
import 'package:flutter_filament/animations/animation_data.dart';
import 'package:flutter_filament/entities/entity_transform_controller.dart';
import 'package:vector_math/vector_math_64.dart';
// a handle that can be safely passed back to the rendering layer to manipulate an Entity
@@ -467,7 +468,14 @@ abstract class FilamentController {
/// Sets the rotation for [entity] to [rads] around the axis {x,y,z}.
///
Future setRotation(
FilamentEntity entity, double rads, double x, double y, double z);
FilamentEntity entity, double rads, double x, double y, double z,
{bool relative = false});
///
/// Sets the rotation for [entity] to the specified quaternion.
///
Future setRotationQuat(FilamentEntity entity, Quaternion rotation,
{bool relative = false});
///
/// Reveal the node [meshName] under [entity]. Only applicable if [hide] had previously been called; this is a no-op otherwise.
@@ -528,5 +536,6 @@ abstract class FilamentController {
// Stream get keyboardFocusRequested;
// void requestKeyboardFocus();
void control(FilamentEntity entity, {double? translationSpeed});
Future<EntityTransformController> control(FilamentEntity entity,
{double? translationSpeed, String? forwardAnimation});
}

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@@ -1069,11 +1069,23 @@ class FilamentControllerFFI extends FilamentController {
@override
Future setRotation(
FilamentEntity entity, double rads, double x, double y, double z) async {
FilamentEntity entity, double rads, double x, double y, double z,
{bool relative = false}) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_rotation(_assetManager!, entity, rads, x, y, z);
var quat = Quaternion.axisAngle(Vector3(x, y, z), rads);
await setRotationQuat(entity, quat, relative: relative);
}
@override
Future setRotationQuat(FilamentEntity entity, Quaternion rotation,
{bool relative = false}) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_rotation(_assetManager!, entity, rotation.radians, rotation.x,
rotation.y, rotation.z, rotation.w, relative);
}
@override
@@ -1325,10 +1337,23 @@ class FilamentControllerFFI extends FilamentController {
}
HardwareKeyboardListener? _keyboardListener;
void control(FilamentEntity entity, {double? translationSpeed}) {
Future<EntityTransformController> control(FilamentEntity entity,
{double? translationSpeed, String? forwardAnimation}) async {
int? forwardAnimationIndex;
if (forwardAnimation != null) {
final animationNames = await getAnimationNames(entity);
forwardAnimationIndex = animationNames.indexOf(forwardAnimation);
}
if (forwardAnimationIndex == -1) {
throw Exception("Invalid animation : $forwardAnimation");
}
_keyboardListener?.dispose();
_keyboardListener = HardwareKeyboardListener(EntityTransformController(
this, entity,
translationSpeed: translationSpeed ?? 1.0));
var transformController = EntityTransformController(this, entity,
translationSpeed: translationSpeed ?? 1.0,
forwardAnimationIndex: forwardAnimationIndex);
_keyboardListener = HardwareKeyboardListener(transformController);
return transformController;
}
}

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@@ -564,7 +564,9 @@ external void set_position(
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float)>(symbol: 'set_rotation', assetId: 'flutter_filament_plugin')
ffi.Float,
ffi.Float,
ffi.Bool)>(symbol: 'set_rotation', assetId: 'flutter_filament_plugin')
external void set_rotation(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -572,6 +574,8 @@ external void set_rotation(
double x,
double y,
double z,
double w,
bool relative,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Float)>(

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@@ -0,0 +1,23 @@
import 'package:flutter/material.dart';
import 'package:flutter_filament/entities/entity_transform_controller.dart';
///
/// A widget that translates mouse gestures to zoom/pan/rotate actions.
///
class EntityTransformMouseControllerWidget extends StatelessWidget {
final EntityTransformController? transformController;
final Widget? child;
const EntityTransformMouseControllerWidget(
{Key? key, required this.transformController, this.child})
: super(key: key);
@override
Widget build(BuildContext context) {
return Listener(
onPointerHover: (event) {
transformController?.look(event.delta.dx);
},
child: child);
}
}