use decompose/composeMatrix for transforms and add mouse controls for rotation

This commit is contained in:
Nick Fisher
2024-02-03 14:11:02 +08:00
parent 63a52025dd
commit 48a1c6dc0b
10 changed files with 204 additions and 64 deletions

View File

@@ -86,14 +86,6 @@ namespace polyvox {
// a slot to preload textures
filament::Texture* texture = nullptr;
// initialized to identity
math::mat4f position;
// initialized to identity
math::mat4f rotation;
float mScale = 1;
SceneAsset(
FilamentAsset* asset
) : asset(asset) {}