use decompose/composeMatrix for transforms and add mouse controls for rotation
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@@ -564,7 +564,9 @@ external void set_position(
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ffi.Float,
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ffi.Float,
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ffi.Float,
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ffi.Float)>(symbol: 'set_rotation', assetId: 'flutter_filament_plugin')
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ffi.Float,
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ffi.Float,
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ffi.Bool)>(symbol: 'set_rotation', assetId: 'flutter_filament_plugin')
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external void set_rotation(
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ffi.Pointer<ffi.Void> assetManager,
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int asset,
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@@ -572,6 +574,8 @@ external void set_rotation(
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double x,
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double y,
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double z,
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double w,
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bool relative,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Float)>(
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