use decompose/composeMatrix for transforms and add mouse controls for rotation
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23
lib/widgets/entity_controller_mouse_widget.dart
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23
lib/widgets/entity_controller_mouse_widget.dart
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import 'package:flutter/material.dart';
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import 'package:flutter_filament/entities/entity_transform_controller.dart';
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///
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/// A widget that translates mouse gestures to zoom/pan/rotate actions.
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///
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class EntityTransformMouseControllerWidget extends StatelessWidget {
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final EntityTransformController? transformController;
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final Widget? child;
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const EntityTransformMouseControllerWidget(
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{Key? key, required this.transformController, this.child})
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: super(key: key);
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@override
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Widget build(BuildContext context) {
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return Listener(
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onPointerHover: (event) {
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transformController?.look(event.delta.dx);
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},
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child: child);
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}
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}
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