start using menu for example project & add methods for getting camera model/view matrices
This commit is contained in:
@@ -1,27 +1,18 @@
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import 'dart:async';
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import 'dart:io';
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import 'dart:typed_data';
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import 'package:flutter/material.dart';
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import 'package:flutter_filament/filament_controller_ffi.dart';
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import 'package:flutter_filament_example/camera_matrix_overlay.dart';
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import 'package:flutter_filament_example/controller_menu.dart';
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import 'package:flutter_filament_example/example_viewport.dart';
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import 'package:flutter_filament_example/picker_result_widget.dart';
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import 'package:flutter_filament_example/scene_menu.dart';
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import 'package:permission_handler/permission_handler.dart';
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import 'package:flutter_filament/animations/animation_data.dart';
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import 'package:flutter_filament/filament_controller.dart';
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import 'package:flutter_filament/filament_controller_ffi.dart';
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import 'package:flutter_filament/animations/animation_builder.dart';
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import 'package:flutter_filament/widgets/filament_gesture_detector.dart';
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import 'package:flutter_filament/widgets/filament_widget.dart';
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import 'camera_menu.dart';
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const loadDefaultScene = bool.hasEnvironment('--load-default-scene');
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void main() async {
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runApp(const MyApp());
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print(loadDefaultScene);
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runApp(MyApp());
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}
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class MyApp extends StatefulWidget {
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@@ -42,6 +33,8 @@ class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
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}
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class ExampleWidget extends StatefulWidget {
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const ExampleWidget({super.key});
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@override
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State<StatefulWidget> createState() {
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return _ExampleWidgetState();
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@@ -53,26 +46,14 @@ enum MenuType { controller, assets, camera, misc }
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class _ExampleWidgetState extends State<ExampleWidget> {
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FilamentController? _filamentController;
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FilamentEntity? _shapes;
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FilamentEntity? _flightHelmet;
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FilamentEntity? _buster;
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FilamentEntity? _light;
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List<String>? _animations;
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final weights = List.filled(255, 0.0);
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bool _loop = false;
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EdgeInsets _viewportMargin = EdgeInsets.zero;
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bool _hasViewer = false;
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bool _rendering = false;
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int _framerate = 60;
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bool _postProcessing = true;
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bool _coneHidden = false;
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Widget _item(void Function() onTap, String text) {
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return GestureDetector(
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onTap: () {
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@@ -86,7 +67,25 @@ class _ExampleWidgetState extends State<ExampleWidget> {
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child: Text(text)));
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}
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final FocusNode _buttonFocusNode = FocusNode(debugLabel: 'Menu Button');
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@override
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void initState() {
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super.initState();
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if (loadDefaultScene) {
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WidgetsBinding.instance.addPostFrameCallback((timeStamp) async {
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setState(() {
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_filamentController = FilamentControllerFFI();
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});
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await Future.delayed(const Duration(milliseconds: 100));
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WidgetsBinding.instance.addPostFrameCallback((timeStamp) async {
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await _filamentController!.createViewer();
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await _filamentController!
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.loadSkybox("assets/default_env/default_env_skybox.ktx");
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await _filamentController!.setRendering(true);
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await _filamentController!.loadGlb("assets/shapes/shapes.glb");
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});
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});
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}
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}
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@override
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Widget build(BuildContext context) {
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@@ -104,6 +103,7 @@ class _ExampleWidgetState extends State<ExampleWidget> {
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color: Colors.white,
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child: Row(children: [
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ControllerMenu(
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controller: _filamentController,
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onControllerDestroyed: () {},
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onControllerCreated: (controller) {
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setState(() {
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@@ -114,24 +114,22 @@ class _ExampleWidgetState extends State<ExampleWidget> {
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controller: _filamentController,
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)
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]))),
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_filamentController == null
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? Container()
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: Align(
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alignment: Alignment.topLeft,
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child: CameraMatrixOverlay(controller: _filamentController!),
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),
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_filamentController == null
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? Container()
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: Align(
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alignment: Alignment.topRight,
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child: PickerResultWidget(controller: _filamentController!),
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)
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]);
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// _item(() {
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// _item(() async {
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// _light = await _filamentController!
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// .addLight(1, 6500, 150000, 0, 1, 0, 0, -1, 0, true);
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// }, "add directional light"),
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// _item(() async {
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// await _filamentController!.clearLights();
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// }, "clear lights"),
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// _item(() {
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// setState(() {
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// _postProcessing = !_postProcessing;
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// });
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// _filamentController!.setPostProcessing(_postProcessing);
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// }, "${_postProcessing ? "Disable" : "Enable"} postprocessing"),
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// _item(() async {
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// _animations = await _filamentController!.setCamera(_shapes!, null);
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// setState(() {});
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@@ -281,21 +279,6 @@ class _ExampleWidgetState extends State<ExampleWidget> {
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// }, "play animation ${_animations!.indexOf(a)} (noreplace)")));
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// }
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// children.add(_item(() {
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// _filamentController!.setToneMapping(ToneMapper.LINEAR);
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// }, "Set tone mapping to linear"));
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// children.add(_item(() {
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// _filamentController!.moveCameraToAsset(_shapes!);
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// }, "Move camera to shapes asset"));
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// children.add(_item(() {
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// setState(() {
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// _frustumCulling = !_frustumCulling;
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// });
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// _filamentController!.setViewFrustumCulling(_frustumCulling);
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// }, "${_frustumCulling ? "Disable" : "Enable"} frustum culling"));
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// children.addAll([
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// _item(() async {
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// await Permission.microphone.request();
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@@ -350,37 +333,37 @@ class _ExampleWidgetState extends State<ExampleWidget> {
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}
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}
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// _item(24 () async { 'rotate by pi around Y axis'),
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// _item(5 () async { 'load flight helmet'),
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// _item(24 () async { 'rotate by pi around Y axis'),
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// _item(5 () async { 'load flight helmet'),
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// _item(7 () async { 'set all weights to 1'),
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// _item(8 () async { 'set all weights to 0'),
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// _item(9 () async { 'play all animations'),
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// _item(34 () async { 'play animation 0'),
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// _item(34 () async { 'play animation 0 (noreplace)'),
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// _item(35 () async { 'play animation 1'),
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// _item(34 () async { 'play animation 0 (noreplace)'),
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// _item(36 () async { 'play animation 2'),
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// _item(34 () async { 'play animation 0 (noreplace)'),
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// _item(36 () async { 'play animation 3'),
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// _item(34 () async { 'play animation 3 (noreplace)'),
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// _item(37 () async { 'stop animation 0'),
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// _item(7 () async { 'set all weights to 1'),
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// _item(8 () async { 'set all weights to 0'),
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// _item(9 () async { 'play all animations'),
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// _item(34 () async { 'play animation 0'),
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// _item(34 () async { 'play animation 0 (noreplace)'),
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// _item(35 () async { 'play animation 1'),
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// _item(34 () async { 'play animation 0 (noreplace)'),
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// _item(36 () async { 'play animation 2'),
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// _item(34 () async { 'play animation 0 (noreplace)'),
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// _item(36 () async { 'play animation 3'),
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// _item(34 () async { 'play animation 3 (noreplace)'),
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// _item(37 () async { 'stop animation 0'),
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// _item(14 () async { 'set camera'),
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// _item(15 () async { 'animate weights'),
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// _item(16 () async { 'get target names'),
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// _item(17 () async { 'get animation names'),
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// _item(18 () async { 'pan left'),
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// _item(19 () async { 'pan right'),
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// _item(25 () async {
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// Text(_vertical ? 'set horizontal' : 'set vertical')),
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// _item(26 () async { 'set camera pos to 0,0,3'),
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// _item(27 () async { 'toggle framerate'),
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// _item(28 () async { 'set bg image pos'),
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// _item(29 () async { 'add light'),
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// _item(30 () async { 'remove light'),
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// _item(31 () async { 'clear all lights'),
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// _item(32 () async { 'set camera model matrix'),
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// _item(14 () async { 'set camera'),
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// _item(15 () async { 'animate weights'),
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// _item(16 () async { 'get target names'),
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// _item(17 () async { 'get animation names'),
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// _item(18 () async { 'pan left'),
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// _item(19 () async { 'pan right'),
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// _item(25 () async {
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// Text(_vertical ? 'set horizontal' : 'set vertical')),
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// _item(26 () async { 'set camera pos to 0,0,3'),
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// _item(27 () async { 'toggle framerate'),
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// _item(28 () async { 'set bg image pos'),
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// _item(29 () async { 'add light'),
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// _item(30 () async { 'remove light'),
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// _item(31 () async { 'clear all lights'),
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// _item(32 () async { 'set camera model matrix'),
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// case -1:
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