implement most outstanding FFI methods
This commit is contained in:
@@ -5,7 +5,6 @@
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#include "Log.hpp"
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#include "ThreadPool.hpp"
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#include <thread>
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#include <functional>
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@@ -21,23 +20,19 @@ public:
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_t = new std::thread([this]()
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{
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while(!_stop) {
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if(_rendering) {
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doRender();
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}
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std::function<void()> task;
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{
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std::unique_lock<std::mutex> lock(_access);
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if(_tasks.empty()) {
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_cond.wait_for(lock, std::chrono::duration<int, std::milli>(5));
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_cond.wait_for(lock, std::chrono::duration<int, std::milli>(_frameIntervalInMilliseconds));
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continue;
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}
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task = std::move(_tasks.front());
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_tasks.pop_front();
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std::this_thread::sleep_for(
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std::chrono::milliseconds(_frameIntervalInMilliseconds));
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if(_rendering) {
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doRender();
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}
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_tasks.pop_front();
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}
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task();
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} });
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}
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@@ -70,6 +65,10 @@ public:
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_renderCallback(_renderCallbackOwner);
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}
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void setFrameIntervalInMilliseconds(int frameIntervalInMilliseconds) {
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_frameIntervalInMilliseconds = frameIntervalInMilliseconds;
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}
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template <class Rt>
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auto add_task(std::packaged_task<Rt()> &pt) -> std::future<Rt>
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{
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@@ -133,21 +132,30 @@ extern "C"
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_rendering_ffi(bool rendering)
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FLUTTER_PLUGIN_EXPORT void set_rendering_ffi(void *const viewer, bool rendering)
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{
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if (!_rl)
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{
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Log("No render loop!"); // PANIC?
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} else {
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if(rendering) {
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}
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else
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{
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if (rendering)
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{
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Log("Set rendering to true");
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} else {
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}
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else
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{
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Log("Set rendering to false");
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}
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_rl->setRendering(rendering);
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}
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}
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FLUTTER_PLUGIN_EXPORT void set_frame_interval(double frameIntervalInMilliseconds) {
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_rl->setFrameIntervalInMilliseconds(frameIntervalInMilliseconds);
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}
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FLUTTER_PLUGIN_EXPORT void render_ffi(void *const viewer)
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{
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std::packaged_task<void()> lambda([&]() mutable
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@@ -180,57 +188,57 @@ extern "C"
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_background_image_ffi(void *const viewer, const char *path, bool fillHeight)
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FLUTTER_PLUGIN_EXPORT void set_background_image_ffi(void *const viewer, const char *path, bool fillHeight)
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{
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std::packaged_task<void()> lambda([&]
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{ set_background_image(viewer, path, fillHeight); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_background_image_position_ffi(void *const viewer, float x, float y, bool clamp)
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FLUTTER_PLUGIN_EXPORT void set_background_image_position_ffi(void *const viewer, float x, float y, bool clamp)
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{
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std::packaged_task<void()> lambda([&]
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{ set_background_image_position(viewer, x, y, clamp); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_tone_mapping_ffi(void *const viewer, int toneMapping)
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FLUTTER_PLUGIN_EXPORT void set_tone_mapping_ffi(void *const viewer, int toneMapping)
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{
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std::packaged_task<void()> lambda([&]
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{ set_tone_mapping(viewer, toneMapping); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_bloom_ffi(void *const viewer, float strength)
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FLUTTER_PLUGIN_EXPORT void set_bloom_ffi(void *const viewer, float strength)
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{
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std::packaged_task<void()> lambda([&]
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{ set_bloom(viewer, strength); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void load_skybox_ffi(void *const viewer, const char *skyboxPath)
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FLUTTER_PLUGIN_EXPORT void load_skybox_ffi(void *const viewer, const char *skyboxPath)
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{
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std::packaged_task<void()> lambda([&]
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{ load_skybox(viewer, skyboxPath); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void load_ibl_ffi(void *const viewer, const char *iblPath, float intensity)
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FLUTTER_PLUGIN_EXPORT void load_ibl_ffi(void *const viewer, const char *iblPath, float intensity)
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{
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std::packaged_task<void()> lambda([&]
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{ load_ibl(viewer, iblPath, intensity); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void *const viewer)
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FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void *const viewer)
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{
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std::packaged_task<void()> lambda([&]
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{ remove_skybox(viewer); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void *const viewer)
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FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void *const viewer)
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{
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std::packaged_task<void()> lambda([&]
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{ remove_ibl(viewer); });
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@@ -245,14 +253,16 @@ extern "C"
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fut.wait();
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return fut.get();
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}
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FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void *const viewer, EntityId entityId)
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FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void *const viewer, EntityId entityId)
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{
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std::packaged_task<void()> lambda([&]
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{ remove_light(viewer, entityId); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void clear_lights_ffi(void *const viewer)
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FLUTTER_PLUGIN_EXPORT void clear_lights_ffi(void *const viewer)
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{
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std::packaged_task<void()> lambda([&]
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{ clear_lights(viewer); });
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@@ -260,21 +270,21 @@ extern "C"
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void remove_asset_ffi(void *const viewer, EntityId asset)
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FLUTTER_PLUGIN_EXPORT void remove_asset_ffi(void *const viewer, EntityId asset)
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{
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std::packaged_task<void()> lambda([&]
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{ remove_asset(viewer, asset); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void clear_assets_ffi(void *const viewer)
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FLUTTER_PLUGIN_EXPORT void clear_assets_ffi(void *const viewer)
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{
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std::packaged_task<void()> lambda([&]
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{ clear_assets(viewer); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT bool set_camera_ffi(void *const viewer, EntityId asset, const char *nodeName)
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{
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std::packaged_task<bool()> lambda([&]
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@@ -283,8 +293,8 @@ extern "C"
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fut.wait();
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return fut.get();
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}
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FLUTTER_PLUGIN_EXPORT void set_bone_animation_ffi(
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FLUTTER_PLUGIN_EXPORT void set_bone_animation_ffi(
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void *assetManager,
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EntityId asset,
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const float *const frameData,
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@@ -302,7 +312,7 @@ extern "C"
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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// implementations of rest of animation functions
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FLUTTER_PLUGIN_EXPORT void get_morph_target_name_ffi(void *assetManager, EntityId asset, const char *meshName, char *const outPtr, int index)
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{
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std::packaged_task<void()> lambda([&]
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@@ -310,7 +320,7 @@ extern "C"
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count_ffi(void *assetManager, EntityId asset, const char *meshName)
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{
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std::packaged_task<int()> lambda([&]
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@@ -321,12 +331,50 @@ extern "C"
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}
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void set_morph_target_weights_ffi(
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void* const assetManager,
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void *const assetManager,
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EntityId asset,
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const char *const entityName,
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const float *const morphData,
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int numWeights
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) {
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int numWeights)
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{
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// TODO
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}
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void play_animation_ffi(void *const assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade)
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{
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std::packaged_task<void()> lambda([&]
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{ play_animation(assetManager, asset, index, loop, reverse, replaceActive, crossfade); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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void set_animation_frame_ffi(void *const assetManager, EntityId asset, int animationIndex, int animationFrame)
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{
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std::packaged_task<void()> lambda([&]
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{ set_animation_frame(assetManager, asset, animationIndex, animationFrame); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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void stop_animation_ffi(void *const assetManager, EntityId asset, int index)
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{
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std::packaged_task<void()> lambda([&]
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{ stop_animation(assetManager, asset, index); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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int get_animation_count_ffi(void *const assetManager, EntityId asset)
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{
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std::packaged_task<int()> lambda([&]
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{ return get_animation_count(assetManager, asset); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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return fut.get();
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}
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void get_animation_name_ffi(void *const assetManager, EntityId asset, char *const outPtr, int index)
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{
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std::packaged_task<void()> lambda([&] {
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get_animation_name(assetManager, asset, outPtr, index);
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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}
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@@ -5,7 +5,6 @@
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#include "Log.hpp"
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#include "ThreadPool.hpp"
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#include <thread>
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#include <functional>
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@@ -21,21 +20,20 @@ public:
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_t = new std::thread([this]()
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{
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while(!_stop) {
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if(_rendering) {
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doRender();
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}
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std::function<void()> task;
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{
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std::unique_lock<std::mutex> lock(_access);
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if(_tasks.empty()) {
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_cond.wait_for(lock, std::chrono::duration<int, std::milli>(5));
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_cond.wait_for(lock, std::chrono::duration<int, std::milli>(_frameIntervalInMilliseconds));
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continue;
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}
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task = std::move(_tasks.front());
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_tasks.pop_front();
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std::this_thread::sleep_for(
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std::chrono::milliseconds(_frameIntervalInMilliseconds));
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if(_rendering) {
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doRender();
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}
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// std::this_thread::sleep_for(
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// std::chrono::milliseconds(_frameIntervalInMilliseconds));
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}
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task();
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@@ -133,15 +131,20 @@ extern "C"
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_rendering_ffi(bool rendering)
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FLUTTER_PLUGIN_EXPORT void set_rendering_ffi(void *const viewer, bool rendering)
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{
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if (!_rl)
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{
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Log("No render loop!"); // PANIC?
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} else {
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if(rendering) {
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}
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else
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{
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if (rendering)
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{
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Log("Set rendering to true");
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} else {
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}
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else
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{
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Log("Set rendering to false");
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}
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_rl->setRendering(rendering);
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@@ -180,57 +183,57 @@ extern "C"
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_background_image_ffi(void *const viewer, const char *path, bool fillHeight)
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FLUTTER_PLUGIN_EXPORT void set_background_image_ffi(void *const viewer, const char *path, bool fillHeight)
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{
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std::packaged_task<void()> lambda([&]
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{ set_background_image(viewer, path, fillHeight); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_background_image_position_ffi(void *const viewer, float x, float y, bool clamp)
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FLUTTER_PLUGIN_EXPORT void set_background_image_position_ffi(void *const viewer, float x, float y, bool clamp)
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{
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std::packaged_task<void()> lambda([&]
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{ set_background_image_position(viewer, x, y, clamp); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_tone_mapping_ffi(void *const viewer, int toneMapping)
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FLUTTER_PLUGIN_EXPORT void set_tone_mapping_ffi(void *const viewer, int toneMapping)
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{
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std::packaged_task<void()> lambda([&]
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{ set_tone_mapping(viewer, toneMapping); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_bloom_ffi(void *const viewer, float strength)
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FLUTTER_PLUGIN_EXPORT void set_bloom_ffi(void *const viewer, float strength)
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{
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std::packaged_task<void()> lambda([&]
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{ set_bloom(viewer, strength); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void load_skybox_ffi(void *const viewer, const char *skyboxPath)
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FLUTTER_PLUGIN_EXPORT void load_skybox_ffi(void *const viewer, const char *skyboxPath)
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{
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std::packaged_task<void()> lambda([&]
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{ load_skybox(viewer, skyboxPath); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void load_ibl_ffi(void *const viewer, const char *iblPath, float intensity)
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FLUTTER_PLUGIN_EXPORT void load_ibl_ffi(void *const viewer, const char *iblPath, float intensity)
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{
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std::packaged_task<void()> lambda([&]
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{ load_ibl(viewer, iblPath, intensity); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void *const viewer)
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FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void *const viewer)
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{
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std::packaged_task<void()> lambda([&]
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{ remove_skybox(viewer); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void *const viewer)
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FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void *const viewer)
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{
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std::packaged_task<void()> lambda([&]
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{ remove_ibl(viewer); });
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@@ -245,14 +248,14 @@ extern "C"
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fut.wait();
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return fut.get();
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}
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FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void *const viewer, EntityId entityId)
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FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void *const viewer, EntityId entityId)
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{
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std::packaged_task<void()> lambda([&]
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{ remove_light(viewer, entityId); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void clear_lights_ffi(void *const viewer)
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FLUTTER_PLUGIN_EXPORT void clear_lights_ffi(void *const viewer)
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{
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std::packaged_task<void()> lambda([&]
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{ clear_lights(viewer); });
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@@ -260,21 +263,21 @@ extern "C"
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void remove_asset_ffi(void *const viewer, EntityId asset)
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FLUTTER_PLUGIN_EXPORT void remove_asset_ffi(void *const viewer, EntityId asset)
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{
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std::packaged_task<void()> lambda([&]
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{ remove_asset(viewer, asset); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void clear_assets_ffi(void *const viewer)
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FLUTTER_PLUGIN_EXPORT void clear_assets_ffi(void *const viewer)
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{
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std::packaged_task<void()> lambda([&]
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{ clear_assets(viewer); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT bool set_camera_ffi(void *const viewer, EntityId asset, const char *nodeName)
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{
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std::packaged_task<bool()> lambda([&]
|
||||
@@ -283,8 +286,8 @@ extern "C"
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_bone_animation_ffi(
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void set_bone_animation_ffi(
|
||||
void *assetManager,
|
||||
EntityId asset,
|
||||
const float *const frameData,
|
||||
@@ -302,7 +305,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
// implementations of rest of animation functions
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void get_morph_target_name_ffi(void *assetManager, EntityId asset, const char *meshName, char *const outPtr, int index)
|
||||
{
|
||||
std::packaged_task<void()> lambda([&]
|
||||
@@ -310,7 +313,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count_ffi(void *assetManager, EntityId asset, const char *meshName)
|
||||
{
|
||||
std::packaged_task<int()> lambda([&]
|
||||
@@ -321,12 +324,50 @@ extern "C"
|
||||
}
|
||||
|
||||
void set_morph_target_weights_ffi(
|
||||
void* const assetManager,
|
||||
void *const assetManager,
|
||||
EntityId asset,
|
||||
const char *const entityName,
|
||||
const float *const morphData,
|
||||
int numWeights
|
||||
) {
|
||||
int numWeights)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
void play_animation_ffi(void *const assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade)
|
||||
{
|
||||
std::packaged_task<void()> lambda([&]
|
||||
{ play_animation(assetManager, asset, index, loop, reverse, replaceActive, crossfade); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
void set_animation_frame_ffi(void *const assetManager, EntityId asset, int animationIndex, int animationFrame)
|
||||
{
|
||||
std::packaged_task<void()> lambda([&]
|
||||
{ set_animation_frame(assetManager, asset, animationIndex, animationFrame); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
void stop_animation_ffi(void *const assetManager, EntityId asset, int index)
|
||||
{
|
||||
std::packaged_task<void()> lambda([&]
|
||||
{ stop_animation(assetManager, asset, index); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
int get_animation_count_ffi(void *const assetManager, EntityId asset)
|
||||
{
|
||||
std::packaged_task<int()> lambda([&]
|
||||
{ return get_animation_count(assetManager, asset); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
return fut.get();
|
||||
}
|
||||
void get_animation_name_ffi(void *const assetManager, EntityId asset, char *const outPtr, int index)
|
||||
{
|
||||
std::packaged_task<void()> lambda([&] {
|
||||
get_animation_name(assetManager, asset, outPtr, index);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user