refactor!: rename removeAsset to destroyAsset
use render thread methods for lights
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@@ -60,14 +60,13 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void set_background_image_position(TViewer *viewer, float x, float y, bool clamp);
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EMSCRIPTEN_KEEPALIVE void set_background_color(TViewer *viewer, const float r, const float g, const float b, const float a);
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EMSCRIPTEN_KEEPALIVE void load_skybox(TViewer *viewer, const char *skyboxPath);
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EMSCRIPTEN_KEEPALIVE void Viewer_loadSkybox(TViewer *viewer, const char *skyboxPath);
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EMSCRIPTEN_KEEPALIVE void Viewer_removeSkybox(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE void Viewer_loadIbl(TViewer *viewer, const char *iblPath, float intensity);
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EMSCRIPTEN_KEEPALIVE void Viewer_removeIbl(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE void create_ibl(TViewer *viewer, float r, float g, float b, float intensity);
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EMSCRIPTEN_KEEPALIVE void rotate_ibl(TViewer *viewer, float *rotationMatrix);
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EMSCRIPTEN_KEEPALIVE void remove_skybox(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE EntityId get_main_camera(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE void set_frame_interval(TViewer *viewer, float interval);
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@@ -41,11 +41,13 @@ namespace thermion
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EMSCRIPTEN_KEEPALIVE void Viewer_removeIblRenderThread(TViewer *viewer, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void Viewer_createRenderTargetRenderThread(TViewer *viewer, intptr_t texture, uint32_t width, uint32_t height, void (*onComplete)(TRenderTarget *));
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EMSCRIPTEN_KEEPALIVE void Viewer_destroyRenderTargetRenderThread(TViewer *viewer, TRenderTarget *tRenderTarget, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void Viewer_loadSkyboxRenderThread(TViewer *viewer, const char *skyboxPath, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void Viewer_removeSkyboxRenderThread(TViewer *viewer, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void Engine_buildMaterialRenderThread(TEngine *tEngine, const uint8_t* materialData, size_t length, void (*onComplete)(TMaterial *));
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EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialRenderThread(TEngine *tEngine, TMaterial *tMaterial, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void Engine_buildMaterialRenderThread(TEngine *tEngine, const uint8_t *materialData, size_t length, void (*onComplete)(TMaterial *));
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EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialRenderThread(TEngine *tEngine, TMaterial *tMaterial, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void Material_createInstanceRenderThread(TMaterial *tMaterial, void (*onComplete)(TMaterialInstance*));
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EMSCRIPTEN_KEEPALIVE void Material_createInstanceRenderThread(TMaterial *tMaterial, void (*onComplete)(TMaterialInstance *));
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EMSCRIPTEN_KEEPALIVE void View_setToneMappingRenderThread(TView *tView, TEngine *tEngine, thermion::ToneMapping toneMapping);
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EMSCRIPTEN_KEEPALIVE void View_setBloomRenderThread(TView *tView, double bloom);
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@@ -59,18 +61,15 @@ namespace thermion
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EMSCRIPTEN_KEEPALIVE void clear_background_image_render_thread(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE void set_background_image_render_thread(TViewer *viewer, const char *path, bool fillHeight, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void set_background_image_position_render_thread(TViewer *viewer, float x, float y, bool clamp);
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EMSCRIPTEN_KEEPALIVE void load_skybox_render_thread(TViewer *viewer, const char *skyboxPath, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void remove_skybox_render_thread(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE void SceneManager_createGridRenderThread(TSceneManager *tSceneManager, TMaterial *tMaterial, void (*callback)(TSceneAsset *));
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EMSCRIPTEN_KEEPALIVE TGizmo *SceneManager_createGizmoRenderThread(
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TSceneManager *tSceneManager,
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TView *tView,
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TSceneManager *tSceneManager,
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TView *tView,
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TScene *tScene,
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TGizmoType tGizmoType,
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void (*onComplete)(TGizmo*)
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);
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void (*onComplete)(TGizmo *));
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EMSCRIPTEN_KEEPALIVE void SceneManager_createGeometryRenderThread(
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TSceneManager *sceneManager,
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@@ -92,13 +91,36 @@ namespace thermion
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EMSCRIPTEN_KEEPALIVE void SceneManager_createUnlitFixedSizeMaterialInstanceRenderThread(TSceneManager *sceneManager, void (*callback)(TMaterialInstance *));
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EMSCRIPTEN_KEEPALIVE void SceneManager_loadGlbRenderThread(TSceneManager *sceneManager, const char *assetPath, int numInstances, bool keepData, void (*callback)(TSceneAsset *));
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EMSCRIPTEN_KEEPALIVE void SceneManager_loadGltfRenderThread(TSceneManager *sceneManager, const char *assetPath, const char *relativePath, bool keepData, void (*callback)(TSceneAsset *));
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EMSCRIPTEN_KEEPALIVE void *SceneManager_destroyAllRenderThread(TSceneManager *tSceneManager, void (*callback)());
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EMSCRIPTEN_KEEPALIVE void *SceneManager_destroyAssetRenderThread(TSceneManager *tSceneManager, TSceneAsset *sceneAsset, void (*callback)());
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EMSCRIPTEN_KEEPALIVE void SceneManager_createCameraRenderThread(TSceneManager *tSceneManager, void (*callback)(TCamera*));
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EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAllRenderThread(TSceneManager *tSceneManager, void (*callback)());
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EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAssetRenderThread(TSceneManager *tSceneManager, TSceneAsset *sceneAsset, void (*callback)());
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EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAssetsRenderThread(TSceneManager *tSceneManager, void (*callback)());
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EMSCRIPTEN_KEEPALIVE void SceneManager_destroyLightsRenderThread(TSceneManager *tSceneManager, void (*callback)());
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EMSCRIPTEN_KEEPALIVE EntityId SceneManager_addLightRenderThread(
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TSceneManager *tSceneManager,
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uint8_t type,
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float colour,
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float intensity,
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float posX,
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float posY,
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float posZ,
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float dirX,
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float dirY,
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float dirZ,
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float falloffRadius,
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float spotLightConeInner,
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float spotLightConeOuter,
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float sunAngularRadius,
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float sunHaloSize,
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float sunHaloFallof,
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bool shadows,
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void (*callback)(EntityId));
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EMSCRIPTEN_KEEPALIVE void SceneManager_removeLightRenderThread(TSceneManager *tSceneManager, EntityId entityId, void (*callback)());
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EMSCRIPTEN_KEEPALIVE void SceneManager_createCameraRenderThread(TSceneManager *tSceneManager, void (*callback)(TCamera *));
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EMSCRIPTEN_KEEPALIVE void SceneAsset_createInstanceRenderThread(TSceneAsset *asset, TMaterialInstance **tMaterialInstances, int materialInstanceCount, void (*callback)(TSceneAsset *));
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EMSCRIPTEN_KEEPALIVE void MaterialProvider_createMaterialInstanceRenderThread(TMaterialProvider *tMaterialProvider, TMaterialKey *tKey, void (*callback)(TMaterialInstance*));
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EMSCRIPTEN_KEEPALIVE void MaterialProvider_createMaterialInstanceRenderThread(TMaterialProvider *tMaterialProvider, TMaterialKey *tKey, void (*callback)(TMaterialInstance *));
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EMSCRIPTEN_KEEPALIVE void SceneManager_destroyMaterialInstanceRenderThread(TSceneManager *tSceneManager, TMaterialInstance *tMaterialInstance, void (*callback)());
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EMSCRIPTEN_KEEPALIVE void AnimationManager_updateBoneMatricesRenderThread(
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