refactor!: rename removeAsset to destroyAsset

use render thread methods for lights
This commit is contained in:
Nick Fisher
2025-01-04 15:56:05 +08:00
parent 04adbc39e0
commit 4e64c4976f
25 changed files with 1233 additions and 219 deletions

View File

@@ -74,11 +74,16 @@ extern "C"
((FilamentViewer *)viewer)->setBackgroundImagePosition(x, y, clamp, 100, 100);
}
EMSCRIPTEN_KEEPALIVE void load_skybox(TViewer *viewer, const char *skyboxPath)
EMSCRIPTEN_KEEPALIVE void Viewer_loadSkybox(TViewer *viewer, const char *skyboxPath)
{
((FilamentViewer *)viewer)->loadSkybox(skyboxPath);
}
EMSCRIPTEN_KEEPALIVE void Viewer_removeSkybox(TViewer *viewer)
{
((FilamentViewer *)viewer)->removeSkybox();
}
EMSCRIPTEN_KEEPALIVE void create_ibl(TViewer *viewer, float r, float g, float b, float intensity)
{
((FilamentViewer *)viewer)->createIbl(r, g, b, intensity);
@@ -108,12 +113,6 @@ extern "C"
((FilamentViewer *)viewer)->rotateIbl(matrix);
}
EMSCRIPTEN_KEEPALIVE void remove_skybox(TViewer *viewer)
{
((FilamentViewer *)viewer)->removeSkybox();
}
EMSCRIPTEN_KEEPALIVE int get_instance_count(TSceneManager *sceneManager, EntityId entityId)
{
return ((SceneManager *)sceneManager)->getInstanceCount(entityId);