rename getMeshNames to getChildEntities
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@@ -597,9 +597,10 @@ abstract class FilamentController {
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FilamentEntity parent, String childName);
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///
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/// Lists all child meshes under the given entity.
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/// List all child entities under the given entity.
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///
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Future<List<String>> getMeshNames(FilamentEntity entity, {bool async = true});
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Future<List<String>> getChildEntities(FilamentEntity entity,
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{bool renderableOnly = true});
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///
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/// If [recording] is set to true, each frame the framebuffer/texture will be written to /tmp/output_*.png.
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@@ -1436,12 +1436,13 @@ class FilamentControllerFFI extends FilamentController {
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return childEntity;
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}
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Future<List<String>> getMeshNames(FilamentEntity entity,
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{bool async = false}) async {
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var count = get_entity_count(_sceneManager!, entity, true);
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@override
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Future<List<String>> getChildEntities(FilamentEntity entity,
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{bool renderableOnly = false}) async {
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var count = get_entity_count(_sceneManager!, entity, renderableOnly);
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var names = <String>[];
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for (int i = 0; i < count; i++) {
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var name = get_entity_name_at(_sceneManager!, entity, i, true);
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var name = get_entity_name_at(_sceneManager!, entity, i, renderableOnly);
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if (name == nullptr) {
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throw Exception("Failed to find mesh at index $i");
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}
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