rename getMeshNames to getChildEntities

This commit is contained in:
Nick Fisher
2024-03-04 21:43:56 +08:00
parent e2a56f4136
commit 5287c108f9
2 changed files with 8 additions and 6 deletions

View File

@@ -597,9 +597,10 @@ abstract class FilamentController {
FilamentEntity parent, String childName);
///
/// Lists all child meshes under the given entity.
/// List all child entities under the given entity.
///
Future<List<String>> getMeshNames(FilamentEntity entity, {bool async = true});
Future<List<String>> getChildEntities(FilamentEntity entity,
{bool renderableOnly = true});
///
/// If [recording] is set to true, each frame the framebuffer/texture will be written to /tmp/output_*.png.