rename getMeshNames to getChildEntities

This commit is contained in:
Nick Fisher
2024-03-04 21:43:56 +08:00
parent e2a56f4136
commit 5287c108f9
2 changed files with 8 additions and 6 deletions

View File

@@ -1436,12 +1436,13 @@ class FilamentControllerFFI extends FilamentController {
return childEntity;
}
Future<List<String>> getMeshNames(FilamentEntity entity,
{bool async = false}) async {
var count = get_entity_count(_sceneManager!, entity, true);
@override
Future<List<String>> getChildEntities(FilamentEntity entity,
{bool renderableOnly = false}) async {
var count = get_entity_count(_sceneManager!, entity, renderableOnly);
var names = <String>[];
for (int i = 0; i < count; i++) {
var name = get_entity_name_at(_sceneManager!, entity, i, true);
var name = get_entity_name_at(_sceneManager!, entity, i, renderableOnly);
if (name == nullptr) {
throw Exception("Failed to find mesh at index $i");
}