feat: camera and resizing improvements
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@@ -23,27 +23,6 @@ extern "C"
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#include "ThermionDartApi.h"
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// Helper function to convert filament::math::mat4 to double4x4
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static double4x4 convert_mat4_to_double4x4(const filament::math::mat4 &mat)
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{
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return double4x4{
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{mat[0][0], mat[0][1], mat[0][2], mat[0][3]},
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{mat[1][0], mat[1][1], mat[1][2], mat[1][3]},
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{mat[2][0], mat[2][1], mat[2][2], mat[2][3]},
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{mat[3][0], mat[3][1], mat[3][2], mat[3][3]},
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};
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}
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// Helper function to convert double4x4 to filament::math::mat4
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static filament::math::mat4 convert_double4x4_to_mat4(const double4x4 &d_mat)
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{
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return filament::math::mat4{
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filament::math::float4{float(d_mat.col1[0]), float(d_mat.col1[1]), float(d_mat.col1[2]), float(d_mat.col1[3])},
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filament::math::float4{float(d_mat.col2[0]), float(d_mat.col2[1]), float(d_mat.col2[2]), float(d_mat.col2[3])},
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filament::math::float4{float(d_mat.col3[0]), float(d_mat.col3[1]), float(d_mat.col3[2]), float(d_mat.col3[3])},
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filament::math::float4{float(d_mat.col4[0]), float(d_mat.col4[1]), float(d_mat.col4[2]), float(d_mat.col4[3])}};
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}
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EMSCRIPTEN_KEEPALIVE TViewer *Viewer_create(const void *context, const void *const loader, void *const platform, const char *uberArchivePath)
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{
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const auto *loaderImpl = new ResourceLoaderWrapperImpl((ResourceLoaderWrapper *)loader);
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@@ -183,7 +162,7 @@ extern "C"
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return ((SceneManager *)sceneManager)->loadGlb(assetPath, numInstances, keepData);
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}
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EMSCRIPTEN_KEEPALIVE EntityId load_glb_from_buffer(TSceneManager *sceneManager, const void *const data, size_t length, bool keepData, int priority, int layer)
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EMSCRIPTEN_KEEPALIVE EntityId SceneManager_loadGlbFromBuffer(TSceneManager *sceneManager, const uint8_t *const data, size_t length, bool keepData, int priority, int layer)
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{
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return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length, 1, keepData, priority, layer);
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}
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@@ -1064,47 +1043,6 @@ extern "C"
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reinterpret_cast<MaterialInstance *>(materialInstance)->setParameter(propertyName, data);
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}
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EMSCRIPTEN_KEEPALIVE void Camera_setCustomProjectionWithCulling(TCamera *tCamera, double4x4 projectionMatrix, double near, double far)
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{
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auto *camera = reinterpret_cast<Camera *>(tCamera);
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camera->setCustomProjection(convert_double4x4_to_mat4(projectionMatrix), near, far);
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}
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EMSCRIPTEN_KEEPALIVE double4x4 Camera_getModelMatrix(TCamera *tCamera)
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{
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auto *camera = reinterpret_cast<Camera *>(tCamera);
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return convert_mat4_to_double4x4(camera->getModelMatrix());
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}
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EMSCRIPTEN_KEEPALIVE double4x4 Camera_getViewMatrix(TCamera *const tCamera)
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{
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auto *camera = reinterpret_cast<Camera *>(tCamera);
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return convert_mat4_to_double4x4(camera->getViewMatrix());
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}
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EMSCRIPTEN_KEEPALIVE EntityId Camera_getEntity(TCamera *tCamera)
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{
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auto *camera = reinterpret_cast<Camera *>(tCamera);
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return Entity::smuggle(camera->getEntity());
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}
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EMSCRIPTEN_KEEPALIVE double Camera_getFocalLength(TCamera *const tCamera)
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{
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auto *camera = reinterpret_cast<Camera *>(tCamera);
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return camera->getFocalLength();
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}
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EMSCRIPTEN_KEEPALIVE double Camera_getNear(TCamera *const tCamera)
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{
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auto *camera = reinterpret_cast<Camera *>(tCamera);
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return camera->getNear();
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}
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EMSCRIPTEN_KEEPALIVE double Camera_getCullingFar(TCamera *const tCamera)
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{
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auto *camera = reinterpret_cast<Camera *>(tCamera);
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return camera->getCullingFar();
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}
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EMSCRIPTEN_KEEPALIVE TCamera *Engine_getCameraComponent(TEngine *tEngine, EntityId entityId)
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{
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