add create/set camera render thread functions
This commit is contained in:
@@ -514,6 +514,16 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setCameraRenderThread(TView *tView, TCamera *tCamera, void (*callback)()) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
View_setCamera(tView, tCamera);
|
||||
callback();
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void *SceneManager_destroyAllRenderThread(TSceneManager *tSceneManager, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
@@ -538,6 +548,17 @@ extern "C"
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void *SceneManager_createCameraRenderThread(TSceneManager *tSceneManager, void (*callback)(TCamera*)) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
auto *camera = SceneManager_createCamera(tSceneManager);
|
||||
callback(reinterpret_cast<TCamera*>(camera));
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void unproject_texture_render_thread(TViewer *viewer, EntityId entity, uint8_t *input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
|
||||
Reference in New Issue
Block a user