add create/set camera render thread functions

This commit is contained in:
Nick Fisher
2024-11-30 14:03:18 +08:00
parent d3b4bed654
commit 80ca4b97a9

View File

@@ -42,6 +42,7 @@ namespace thermion
EMSCRIPTEN_KEEPALIVE void View_setToneMappingRenderThread(TView *tView, TEngine *tEngine, thermion::ToneMapping toneMapping);
EMSCRIPTEN_KEEPALIVE void View_setBloomRenderThread(TView *tView, double bloom);
EMSCRIPTEN_KEEPALIVE void View_setCameraRenderThread(TView *tView, TCamera *tCamera, void (*callback)());
FilamentRenderCallback make_render_callback_fn_pointer(FilamentRenderCallback);
EMSCRIPTEN_KEEPALIVE void set_rendering_render_thread(TViewer *viewer, bool rendering, void (*onComplete)());
@@ -76,6 +77,7 @@ namespace thermion
EMSCRIPTEN_KEEPALIVE void SceneManager_loadGltfRenderThread(TSceneManager *sceneManager, const char *assetPath, const char *relativePath, bool keepData, void (*callback)(TSceneAsset *));
EMSCRIPTEN_KEEPALIVE void *SceneManager_destroyAllRenderThread(TSceneManager *tSceneManager, void (*callback)());
EMSCRIPTEN_KEEPALIVE void *SceneManager_destroyAssetRenderThread(TSceneManager *tSceneManager, TSceneAsset *sceneAsset, void (*callback)());
EMSCRIPTEN_KEEPALIVE void *SceneManager_createCameraRenderThread(TSceneManager *tSceneManager, void (*callback)(TCamera*));
EMSCRIPTEN_KEEPALIVE void SceneAsset_createInstanceRenderThread(TSceneAsset *asset, TMaterialInstance **tMaterialInstances, int materialInstanceCount, void (*callback)(TSceneAsset *));