support relative setPosition, add hardware keyboard listener + control, log FPS
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116
lib/entities/entity_transform_controller.dart
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116
lib/entities/entity_transform_controller.dart
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import 'dart:async';
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import 'dart:math';
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import 'package:flutter_filament/filament_controller.dart';
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import 'package:vector_math/vector_math_64.dart' as v;
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class EntityTransformController {
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final FilamentController controller;
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final FilamentEntity _entity;
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late Timer _ticker;
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double translationSpeed;
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double rotationRadsPerSecond;
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bool _forward = false;
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bool _strafeLeft = false;
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bool _strafeRight = false;
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bool _back = false;
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bool _rotateLeft = false;
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bool _rotateRight = false;
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EntityTransformController(this.controller, this._entity,
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{this.translationSpeed = 1, this.rotationRadsPerSecond = pi / 2}) {
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var translationSpeedPerTick = translationSpeed / (1000 / 16.667);
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_ticker = Timer.periodic(const Duration(milliseconds: 16), (timer) {
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_update(translationSpeedPerTick);
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});
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}
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void _update(double translationSpeedPerTick) async {
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var _position = v.Vector3.zero();
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var _rotation = v.Quaternion.identity();
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bool requiresUpdate = false;
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if (_forward) {
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_position.add(v.Vector3(0, 0, -translationSpeedPerTick));
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requiresUpdate = true;
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}
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if (_back) {
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_position.add(v.Vector3(0, 0, translationSpeedPerTick));
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requiresUpdate = true;
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}
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if (_strafeLeft) {
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_position.add(v.Vector3(-translationSpeedPerTick, 0, 0));
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requiresUpdate = true;
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}
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if (_strafeRight) {
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_position.add(v.Vector3(translationSpeedPerTick, 0, 0));
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requiresUpdate = true;
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}
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// todo - better to use pitch/yaw/roll
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if (_rotateLeft) {}
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if (_rotateRight) {}
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if (requiresUpdate) {
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await controller.setPosition(
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_entity, _position.x, _position.y, _position.z,
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relative: true);
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}
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}
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void dispose() {
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_ticker.cancel();
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}
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void forwardPressed() {
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print("forward");
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_forward = true;
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}
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Timer? _forwardTimer;
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Timer? _backwardsTimer;
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Timer? _strafeLeftTimer;
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Timer? _strafeRightTimer;
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void forwardReleased() async {
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_forwardTimer?.cancel();
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_forwardTimer = Timer(Duration(milliseconds: 50), () {
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_forward = false;
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});
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}
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void backPressed() {
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_back = true;
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}
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void backReleased() async {
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_backwardsTimer?.cancel();
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_backwardsTimer = Timer(Duration(milliseconds: 50), () {
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_back = false;
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});
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}
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void strafeLeftPressed() {
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_strafeLeft = true;
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}
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void strafeLeftReleased() async {
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_strafeLeftTimer?.cancel();
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_strafeLeftTimer = Timer(Duration(milliseconds: 50), () {
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_strafeLeft = false;
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});
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}
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void strafeRightPressed() {
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_strafeRight = true;
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}
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void strafeRightReleased() async {
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_strafeRightTimer?.cancel();
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_strafeRightTimer = Timer(Duration(milliseconds: 50), () {
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_strafeRight = false;
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});
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}
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}
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