rename AssetManager to SceneManager
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@@ -110,7 +110,7 @@ When a `FilamentWidget` is added to the widget hierarchy:
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3) You can then call `createViewer` to create:
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* the rendering surface (on most platforms, a backing texture that will be registered with Flutter for use in a `Texture` widget)
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* a rendering thread
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* a `FilamentViewer` and an `AssetManager`, which will allow you to load assets/cameras/lighting/etc via the `FilamentController`
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* a `FilamentViewer` and an `SceneManager`, which will allow you to load assets/cameras/lighting/etc via the `FilamentController`
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4) after an indeterminate number of frames, `FilamentController` will notify `FilamentWidget` when a rendering surface is available the viewport
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5) `FilamentWidget` will replace the default `initial` Widget with the viewport (which will initially be solid black or white, depending on your platform).
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