rename AssetManager to SceneManager

This commit is contained in:
Nick Fisher
2024-02-18 21:48:50 +08:00
parent a10fe6584d
commit 65db2aa32e
4 changed files with 4 additions and 4 deletions

View File

@@ -110,7 +110,7 @@ When a `FilamentWidget` is added to the widget hierarchy:
3) You can then call `createViewer` to create:
* the rendering surface (on most platforms, a backing texture that will be registered with Flutter for use in a `Texture` widget)
* a rendering thread
* a `FilamentViewer` and an `AssetManager`, which will allow you to load assets/cameras/lighting/etc via the `FilamentController`
* a `FilamentViewer` and an `SceneManager`, which will allow you to load assets/cameras/lighting/etc via the `FilamentController`
4) after an indeterminate number of frames, `FilamentController` will notify `FilamentWidget` when a rendering surface is available the viewport
5) `FilamentWidget` will replace the default `initial` Widget with the viewport (which will initially be solid black or white, depending on your platform).