use EMSCRIPTEN_KEEPALIVE

This commit is contained in:
Nick Fisher
2024-05-11 12:31:55 +08:00
parent ed78dd66ef
commit 7aa450948c

View File

@@ -10,68 +10,72 @@
using namespace flutter_filament; using namespace flutter_filament;
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
extern "C" extern "C"
{ {
#include "DartFilamentApi.h" #include "DartFilamentApi.h"
FLUTTER_PLUGIN_EXPORT const void *create_filament_viewer(const void *context, const ResourceLoaderWrapper *const loader, void *const platform, const char *uberArchivePath) EMSCRIPTEN_KEEPALIVE const void *create_filament_viewer(const void *context, const void *const loader, void *const platform, const char *uberArchivePath)
{ {
return (const void *)new FilamentViewer(context, (const ResourceLoaderWrapperImpl *const)loader, platform, uberArchivePath); return (const void *)new FilamentViewer(context, (const ResourceLoaderWrapperImpl *const)loader, platform, uberArchivePath);
} }
FLUTTER_PLUGIN_EXPORT void create_render_target(const void *const viewer, intptr_t texture, uint32_t width, uint32_t height) EMSCRIPTEN_KEEPALIVE void create_render_target(const void *const viewer, intptr_t texture, uint32_t width, uint32_t height)
{ {
((FilamentViewer *)viewer)->createRenderTarget(texture, width, height); ((FilamentViewer *)viewer)->createRenderTarget(texture, width, height);
} }
FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer(const void *const viewer) EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer(const void *const viewer)
{ {
delete ((FilamentViewer *)viewer); delete ((FilamentViewer *)viewer);
} }
FLUTTER_PLUGIN_EXPORT void set_background_color(const void *const viewer, const float r, const float g, const float b, const float a) EMSCRIPTEN_KEEPALIVE void set_background_color(const void *const viewer, const float r, const float g, const float b, const float a)
{ {
((FilamentViewer *)viewer)->setBackgroundColor(r, g, b, a); ((FilamentViewer *)viewer)->setBackgroundColor(r, g, b, a);
} }
FLUTTER_PLUGIN_EXPORT void clear_background_image(const void *const viewer) EMSCRIPTEN_KEEPALIVE void clear_background_image(const void *const viewer)
{ {
((FilamentViewer *)viewer)->clearBackgroundImage(); ((FilamentViewer *)viewer)->clearBackgroundImage();
} }
FLUTTER_PLUGIN_EXPORT void set_background_image(const void *const viewer, const char *path, bool fillHeight) EMSCRIPTEN_KEEPALIVE void set_background_image(const void *const viewer, const char *path, bool fillHeight)
{ {
((FilamentViewer *)viewer)->setBackgroundImage(path, fillHeight); ((FilamentViewer *)viewer)->setBackgroundImage(path, fillHeight);
} }
FLUTTER_PLUGIN_EXPORT void set_background_image_position(const void *const viewer, float x, float y, bool clamp) EMSCRIPTEN_KEEPALIVE void set_background_image_position(const void *const viewer, float x, float y, bool clamp)
{ {
((FilamentViewer *)viewer)->setBackgroundImagePosition(x, y, clamp); ((FilamentViewer *)viewer)->setBackgroundImagePosition(x, y, clamp);
} }
FLUTTER_PLUGIN_EXPORT void set_tone_mapping(const void *const viewer, int toneMapping) EMSCRIPTEN_KEEPALIVE void set_tone_mapping(const void *const viewer, int toneMapping)
{ {
((FilamentViewer *)viewer)->setToneMapping((ToneMapping)toneMapping); ((FilamentViewer *)viewer)->setToneMapping((ToneMapping)toneMapping);
} }
FLUTTER_PLUGIN_EXPORT void set_bloom(const void *const viewer, float strength) EMSCRIPTEN_KEEPALIVE void set_bloom(const void *const viewer, float strength)
{ {
Log("Setting bloom to %f", strength); Log("Setting bloom to %f", strength);
((FilamentViewer *)viewer)->setBloom(strength); ((FilamentViewer *)viewer)->setBloom(strength);
} }
FLUTTER_PLUGIN_EXPORT void load_skybox(const void *const viewer, const char *skyboxPath) EMSCRIPTEN_KEEPALIVE void load_skybox(const void *const viewer, const char *skyboxPath)
{ {
((FilamentViewer *)viewer)->loadSkybox(skyboxPath); ((FilamentViewer *)viewer)->loadSkybox(skyboxPath);
} }
FLUTTER_PLUGIN_EXPORT void load_ibl(const void *const viewer, const char *iblPath, float intensity) EMSCRIPTEN_KEEPALIVE void load_ibl(const void *const viewer, const char *iblPath, float intensity)
{ {
((FilamentViewer *)viewer)->loadIbl(iblPath, intensity); ((FilamentViewer *)viewer)->loadIbl(iblPath, intensity);
} }
FLUTTER_PLUGIN_EXPORT void rotate_ibl(const void *const viewer, float *rotationMatrix) EMSCRIPTEN_KEEPALIVE void rotate_ibl(const void *const viewer, float *rotationMatrix)
{ {
math::mat3f matrix(rotationMatrix[0], rotationMatrix[1], math::mat3f matrix(rotationMatrix[0], rotationMatrix[1],
rotationMatrix[2], rotationMatrix[2],
@@ -85,12 +89,12 @@ extern "C"
((FilamentViewer *)viewer)->rotateIbl(matrix); ((FilamentViewer *)viewer)->rotateIbl(matrix);
} }
FLUTTER_PLUGIN_EXPORT void remove_skybox(const void *const viewer) EMSCRIPTEN_KEEPALIVE void remove_skybox(const void *const viewer)
{ {
((FilamentViewer *)viewer)->removeSkybox(); ((FilamentViewer *)viewer)->removeSkybox();
} }
FLUTTER_PLUGIN_EXPORT void remove_ibl(const void *const viewer) EMSCRIPTEN_KEEPALIVE void remove_ibl(const void *const viewer)
{ {
((FilamentViewer *)viewer)->removeIbl(); ((FilamentViewer *)viewer)->removeIbl();
} }
@@ -100,62 +104,62 @@ extern "C"
return ((FilamentViewer *)viewer)->addLight((LightManager::Type)type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows); return ((FilamentViewer *)viewer)->addLight((LightManager::Type)type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows);
} }
FLUTTER_PLUGIN_EXPORT void remove_light(const void *const viewer, int32_t entityId) EMSCRIPTEN_KEEPALIVE void remove_light(const void *const viewer, int32_t entityId)
{ {
((FilamentViewer *)viewer)->removeLight(entityId); ((FilamentViewer *)viewer)->removeLight(entityId);
} }
FLUTTER_PLUGIN_EXPORT void clear_lights(const void *const viewer) EMSCRIPTEN_KEEPALIVE void clear_lights(const void *const viewer)
{ {
((FilamentViewer *)viewer)->clearLights(); ((FilamentViewer *)viewer)->clearLights();
} }
FLUTTER_PLUGIN_EXPORT EntityId load_glb(void *sceneManager, const char *assetPath, int numInstances) EMSCRIPTEN_KEEPALIVE EntityId load_glb(void *sceneManager, const char *assetPath, int numInstances)
{ {
return ((SceneManager *)sceneManager)->loadGlb(assetPath, numInstances); return ((SceneManager *)sceneManager)->loadGlb(assetPath, numInstances);
} }
FLUTTER_PLUGIN_EXPORT EntityId load_glb_from_buffer(void *sceneManager, const void *const data, size_t length) EMSCRIPTEN_KEEPALIVE EntityId load_glb_from_buffer(void *sceneManager, const void *const data, size_t length)
{ {
return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length); return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length);
} }
FLUTTER_PLUGIN_EXPORT EntityId create_instance(void *sceneManager, EntityId entityId) EMSCRIPTEN_KEEPALIVE EntityId create_instance(void *sceneManager, EntityId entityId)
{ {
return ((SceneManager *)sceneManager)->createInstance(entityId); return ((SceneManager *)sceneManager)->createInstance(entityId);
} }
FLUTTER_PLUGIN_EXPORT int get_instance_count(void *sceneManager, EntityId entityId) EMSCRIPTEN_KEEPALIVE int get_instance_count(void *sceneManager, EntityId entityId)
{ {
return ((SceneManager *)sceneManager)->getInstanceCount(entityId); return ((SceneManager *)sceneManager)->getInstanceCount(entityId);
} }
FLUTTER_PLUGIN_EXPORT void get_instances(void *sceneManager, EntityId entityId, EntityId *out) EMSCRIPTEN_KEEPALIVE void get_instances(void *sceneManager, EntityId entityId, EntityId *out)
{ {
return ((SceneManager *)sceneManager)->getInstances(entityId, out); return ((SceneManager *)sceneManager)->getInstances(entityId, out);
} }
FLUTTER_PLUGIN_EXPORT EntityId load_gltf(void *sceneManager, const char *assetPath, const char *relativePath) EMSCRIPTEN_KEEPALIVE EntityId load_gltf(void *sceneManager, const char *assetPath, const char *relativePath)
{ {
return ((SceneManager *)sceneManager)->loadGltf(assetPath, relativePath); return ((SceneManager *)sceneManager)->loadGltf(assetPath, relativePath);
} }
FLUTTER_PLUGIN_EXPORT void set_main_camera(const void *const viewer) EMSCRIPTEN_KEEPALIVE void set_main_camera(const void *const viewer)
{ {
return ((FilamentViewer *)viewer)->setMainCamera(); return ((FilamentViewer *)viewer)->setMainCamera();
} }
FLUTTER_PLUGIN_EXPORT EntityId get_main_camera(const void *const viewer) EMSCRIPTEN_KEEPALIVE EntityId get_main_camera(const void *const viewer)
{ {
return ((FilamentViewer *)viewer)->getMainCamera(); return ((FilamentViewer *)viewer)->getMainCamera();
} }
FLUTTER_PLUGIN_EXPORT bool set_camera(const void *const viewer, EntityId asset, const char *nodeName) EMSCRIPTEN_KEEPALIVE bool set_camera(const void *const viewer, EntityId asset, const char *nodeName)
{ {
return ((FilamentViewer *)viewer)->setCamera(asset, nodeName); return ((FilamentViewer *)viewer)->setCamera(asset, nodeName);
} }
FLUTTER_PLUGIN_EXPORT void set_camera_fov(const void *const viewer, float fovInDegrees, float aspect) EMSCRIPTEN_KEEPALIVE void set_camera_fov(const void *const viewer, float fovInDegrees, float aspect)
{ {
return ((FilamentViewer *)viewer)->setCameraFov(double(fovInDegrees), double(aspect)); return ((FilamentViewer *)viewer)->setCameraFov(double(fovInDegrees), double(aspect));
} }
@@ -229,52 +233,52 @@ extern "C"
return array; return array;
} }
FLUTTER_PLUGIN_EXPORT void set_camera_manipulator_options(const void *const viewer, _ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed) EMSCRIPTEN_KEEPALIVE void set_camera_manipulator_options(const void *const viewer, _ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed)
{ {
((FilamentViewer *)viewer)->setCameraManipulatorOptions((filament::camutils::Mode)mode, orbitSpeedX, orbitSpeedY, zoomSpeed); ((FilamentViewer *)viewer)->setCameraManipulatorOptions((filament::camutils::Mode)mode, orbitSpeedX, orbitSpeedY, zoomSpeed);
} }
FLUTTER_PLUGIN_EXPORT void set_view_frustum_culling(const void *const viewer, bool enabled) EMSCRIPTEN_KEEPALIVE void set_view_frustum_culling(const void *const viewer, bool enabled)
{ {
((FilamentViewer *)viewer)->setViewFrustumCulling(enabled); ((FilamentViewer *)viewer)->setViewFrustumCulling(enabled);
} }
FLUTTER_PLUGIN_EXPORT void move_camera_to_asset(const void *const viewer, EntityId asset) EMSCRIPTEN_KEEPALIVE void move_camera_to_asset(const void *const viewer, EntityId asset)
{ {
((FilamentViewer *)viewer)->moveCameraToAsset(asset); ((FilamentViewer *)viewer)->moveCameraToAsset(asset);
} }
FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void *const viewer, float distance) EMSCRIPTEN_KEEPALIVE void set_camera_focus_distance(const void *const viewer, float distance)
{ {
((FilamentViewer *)viewer)->setCameraFocusDistance(distance); ((FilamentViewer *)viewer)->setCameraFocusDistance(distance);
} }
FLUTTER_PLUGIN_EXPORT void set_camera_exposure(const void *const viewer, float aperture, float shutterSpeed, float sensitivity) EMSCRIPTEN_KEEPALIVE void set_camera_exposure(const void *const viewer, float aperture, float shutterSpeed, float sensitivity)
{ {
((FilamentViewer *)viewer)->setCameraExposure(aperture, shutterSpeed, sensitivity); ((FilamentViewer *)viewer)->setCameraExposure(aperture, shutterSpeed, sensitivity);
} }
FLUTTER_PLUGIN_EXPORT void set_camera_position(const void *const viewer, float x, float y, float z) EMSCRIPTEN_KEEPALIVE void set_camera_position(const void *const viewer, float x, float y, float z)
{ {
((FilamentViewer *)viewer)->setCameraPosition(x, y, z); ((FilamentViewer *)viewer)->setCameraPosition(x, y, z);
} }
FLUTTER_PLUGIN_EXPORT void set_camera_rotation(const void *const viewer, float w, float x, float y, float z) EMSCRIPTEN_KEEPALIVE void set_camera_rotation(const void *const viewer, float w, float x, float y, float z)
{ {
((FilamentViewer *)viewer)->setCameraRotation(w, x, y, z); ((FilamentViewer *)viewer)->setCameraRotation(w, x, y, z);
} }
FLUTTER_PLUGIN_EXPORT void set_camera_model_matrix(const void *const viewer, const float *const matrix) EMSCRIPTEN_KEEPALIVE void set_camera_model_matrix(const void *const viewer, const float *const matrix)
{ {
((FilamentViewer *)viewer)->setCameraModelMatrix(matrix); ((FilamentViewer *)viewer)->setCameraModelMatrix(matrix);
} }
FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void *const viewer, float focalLength) EMSCRIPTEN_KEEPALIVE void set_camera_focal_length(const void *const viewer, float focalLength)
{ {
((FilamentViewer *)viewer)->setCameraFocalLength(focalLength); ((FilamentViewer *)viewer)->setCameraFocalLength(focalLength);
} }
FLUTTER_PLUGIN_EXPORT void render( EMSCRIPTEN_KEEPALIVE void render(
const void *const viewer, const void *const viewer,
uint64_t frameTimeInNanos, uint64_t frameTimeInNanos,
void *pixelBuffer, void *pixelBuffer,
@@ -284,64 +288,64 @@ extern "C"
((FilamentViewer *)viewer)->render(frameTimeInNanos, pixelBuffer, callback, data); ((FilamentViewer *)viewer)->render(frameTimeInNanos, pixelBuffer, callback, data);
} }
FLUTTER_PLUGIN_EXPORT void set_frame_interval( EMSCRIPTEN_KEEPALIVE void set_frame_interval(
const void *const viewer, const void *const viewer,
float frameInterval) float frameInterval)
{ {
((FilamentViewer *)viewer)->setFrameInterval(frameInterval); ((FilamentViewer *)viewer)->setFrameInterval(frameInterval);
} }
FLUTTER_PLUGIN_EXPORT void destroy_swap_chain(const void *const viewer) EMSCRIPTEN_KEEPALIVE void destroy_swap_chain(const void *const viewer)
{ {
((FilamentViewer *)viewer)->destroySwapChain(); ((FilamentViewer *)viewer)->destroySwapChain();
} }
FLUTTER_PLUGIN_EXPORT void create_swap_chain(const void *const viewer, const void *const window, uint32_t width, uint32_t height) EMSCRIPTEN_KEEPALIVE void create_swap_chain(const void *const viewer, const void *const window, uint32_t width, uint32_t height)
{ {
((FilamentViewer *)viewer)->createSwapChain(window, width, height); ((FilamentViewer *)viewer)->createSwapChain(window, width, height);
} }
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection(const void *const viewer, uint32_t width, uint32_t height, float scaleFactor) EMSCRIPTEN_KEEPALIVE void update_viewport_and_camera_projection(const void *const viewer, uint32_t width, uint32_t height, float scaleFactor)
{ {
return ((FilamentViewer *)viewer)->updateViewportAndCameraProjection(width, height, scaleFactor); return ((FilamentViewer *)viewer)->updateViewportAndCameraProjection(width, height, scaleFactor);
} }
FLUTTER_PLUGIN_EXPORT void scroll_update(const void *const viewer, float x, float y, float delta) EMSCRIPTEN_KEEPALIVE void scroll_update(const void *const viewer, float x, float y, float delta)
{ {
((FilamentViewer *)viewer)->scrollUpdate(x, y, delta); ((FilamentViewer *)viewer)->scrollUpdate(x, y, delta);
} }
FLUTTER_PLUGIN_EXPORT void scroll_begin(const void *const viewer) EMSCRIPTEN_KEEPALIVE void scroll_begin(const void *const viewer)
{ {
((FilamentViewer *)viewer)->scrollBegin(); ((FilamentViewer *)viewer)->scrollBegin();
} }
FLUTTER_PLUGIN_EXPORT void scroll_end(const void *const viewer) EMSCRIPTEN_KEEPALIVE void scroll_end(const void *const viewer)
{ {
((FilamentViewer *)viewer)->scrollEnd(); ((FilamentViewer *)viewer)->scrollEnd();
} }
FLUTTER_PLUGIN_EXPORT void grab_begin(const void *const viewer, float x, float y, bool pan) EMSCRIPTEN_KEEPALIVE void grab_begin(const void *const viewer, float x, float y, bool pan)
{ {
((FilamentViewer *)viewer)->grabBegin(x, y, pan); ((FilamentViewer *)viewer)->grabBegin(x, y, pan);
} }
FLUTTER_PLUGIN_EXPORT void grab_update(const void *const viewer, float x, float y) EMSCRIPTEN_KEEPALIVE void grab_update(const void *const viewer, float x, float y)
{ {
((FilamentViewer *)viewer)->grabUpdate(x, y); ((FilamentViewer *)viewer)->grabUpdate(x, y);
} }
FLUTTER_PLUGIN_EXPORT void grab_end(const void *const viewer) EMSCRIPTEN_KEEPALIVE void grab_end(const void *const viewer)
{ {
((FilamentViewer *)viewer)->grabEnd(); ((FilamentViewer *)viewer)->grabEnd();
} }
FLUTTER_PLUGIN_EXPORT void *get_scene_manager(const void *const viewer) EMSCRIPTEN_KEEPALIVE void *get_scene_manager(const void *const viewer)
{ {
return (void *)((FilamentViewer *)viewer)->getSceneManager(); return (void *)((FilamentViewer *)viewer)->getSceneManager();
} }
FLUTTER_PLUGIN_EXPORT void apply_weights( EMSCRIPTEN_KEEPALIVE void apply_weights(
void *sceneManager, void *sceneManager,
EntityId asset, EntityId asset,
const char *const entityName, const char *const entityName,
@@ -351,7 +355,7 @@ extern "C"
// ((SceneManager*)sceneManager)->setMorphTargetWeights(asset, entityName, weights, count); // ((SceneManager*)sceneManager)->setMorphTargetWeights(asset, entityName, weights, count);
} }
FLUTTER_PLUGIN_EXPORT bool set_morph_target_weights( EMSCRIPTEN_KEEPALIVE bool set_morph_target_weights(
void *sceneManager, void *sceneManager,
EntityId asset, EntityId asset,
const float *const weights, const float *const weights,
@@ -372,12 +376,12 @@ extern "C"
return ((SceneManager *)sceneManager)->setMorphAnimationBuffer(asset, morphData, morphIndices, numMorphTargets, numFrames, frameLengthInMs); return ((SceneManager *)sceneManager)->setMorphAnimationBuffer(asset, morphData, morphIndices, numMorphTargets, numFrames, frameLengthInMs);
} }
FLUTTER_PLUGIN_EXPORT void reset_to_rest_pose(void *sceneManager, EntityId entityId) EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose(void *sceneManager, EntityId entityId)
{ {
((SceneManager *)sceneManager)->resetBones(entityId); ((SceneManager *)sceneManager)->resetBones(entityId);
} }
FLUTTER_PLUGIN_EXPORT void add_bone_animation( EMSCRIPTEN_KEEPALIVE void add_bone_animation(
void *sceneManager, void *sceneManager,
EntityId asset, EntityId asset,
const float *const frameData, const float *const frameData,
@@ -391,17 +395,17 @@ extern "C"
((SceneManager *)sceneManager)->addBoneAnimation(asset, frameData, numFrames, boneName, meshNames, numMeshTargets, frameLengthInMs, isModelSpace); ((SceneManager *)sceneManager)->addBoneAnimation(asset, frameData, numFrames, boneName, meshNames, numMeshTargets, frameLengthInMs, isModelSpace);
} }
FLUTTER_PLUGIN_EXPORT void set_post_processing(void *const viewer, bool enabled) EMSCRIPTEN_KEEPALIVE void set_post_processing(void *const viewer, bool enabled)
{ {
((FilamentViewer *)viewer)->setPostProcessing(enabled); ((FilamentViewer *)viewer)->setPostProcessing(enabled);
} }
FLUTTER_PLUGIN_EXPORT void set_antialiasing(void *const viewer, bool msaa, bool fxaa, bool taa) EMSCRIPTEN_KEEPALIVE void set_antialiasing(void *const viewer, bool msaa, bool fxaa, bool taa)
{ {
((FilamentViewer *)viewer)->setAntiAliasing(msaa, fxaa, taa); ((FilamentViewer *)viewer)->setAntiAliasing(msaa, fxaa, taa);
} }
FLUTTER_PLUGIN_EXPORT bool set_bone_transform( EMSCRIPTEN_KEEPALIVE bool set_bone_transform(
void *sceneManager, void *sceneManager,
EntityId entityId, EntityId entityId,
const char *entityName, const char *entityName,
@@ -427,7 +431,7 @@ extern "C"
return ((SceneManager *)sceneManager)->setBoneTransform(entityId, entityName, 0, boneName, matrix); return ((SceneManager *)sceneManager)->setBoneTransform(entityId, entityName, 0, boneName, matrix);
} }
FLUTTER_PLUGIN_EXPORT void play_animation( EMSCRIPTEN_KEEPALIVE void play_animation(
void *sceneManager, void *sceneManager,
EntityId asset, EntityId asset,
int index, int index,
@@ -439,7 +443,7 @@ extern "C"
((SceneManager *)sceneManager)->playAnimation(asset, index, loop, reverse, replaceActive, crossfade); ((SceneManager *)sceneManager)->playAnimation(asset, index, loop, reverse, replaceActive, crossfade);
} }
FLUTTER_PLUGIN_EXPORT void set_animation_frame( EMSCRIPTEN_KEEPALIVE void set_animation_frame(
void *sceneManager, void *sceneManager,
EntityId asset, EntityId asset,
int animationIndex, int animationIndex,
@@ -461,7 +465,7 @@ extern "C"
return (int)names->size(); return (int)names->size();
} }
FLUTTER_PLUGIN_EXPORT void get_animation_name( EMSCRIPTEN_KEEPALIVE void get_animation_name(
void *sceneManager, void *sceneManager,
EntityId asset, EntityId asset,
char *const outPtr, char *const outPtr,
@@ -472,25 +476,25 @@ extern "C"
strcpy(outPtr, name.c_str()); strcpy(outPtr, name.c_str());
} }
FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count(void *sceneManager, EntityId asset, const char *meshName) EMSCRIPTEN_KEEPALIVE int get_morph_target_name_count(void *sceneManager, EntityId asset, const char *meshName)
{ {
auto names = ((SceneManager *)sceneManager)->getMorphTargetNames(asset, meshName); auto names = ((SceneManager *)sceneManager)->getMorphTargetNames(asset, meshName);
return (int)names->size(); return (int)names->size();
} }
FLUTTER_PLUGIN_EXPORT void get_morph_target_name(void *sceneManager, EntityId asset, const char *meshName, char *const outPtr, int index) EMSCRIPTEN_KEEPALIVE void get_morph_target_name(void *sceneManager, EntityId asset, const char *meshName, char *const outPtr, int index)
{ {
auto names = ((SceneManager *)sceneManager)->getMorphTargetNames(asset, meshName); auto names = ((SceneManager *)sceneManager)->getMorphTargetNames(asset, meshName);
std::string name = names->at(index); std::string name = names->at(index);
strcpy(outPtr, name.c_str()); strcpy(outPtr, name.c_str());
} }
FLUTTER_PLUGIN_EXPORT void remove_entity(const void *const viewer, EntityId asset) EMSCRIPTEN_KEEPALIVE void remove_entity(const void *const viewer, EntityId asset)
{ {
((FilamentViewer *)viewer)->removeEntity(asset); ((FilamentViewer *)viewer)->removeEntity(asset);
} }
FLUTTER_PLUGIN_EXPORT void clear_entities(const void *const viewer) EMSCRIPTEN_KEEPALIVE void clear_entities(const void *const viewer)
{ {
((FilamentViewer *)viewer)->clearEntities(); ((FilamentViewer *)viewer)->clearEntities();
} }
@@ -500,138 +504,138 @@ extern "C"
return ((SceneManager *)sceneManager)->setMaterialColor(asset, meshName, materialIndex, r, g, b, a); return ((SceneManager *)sceneManager)->setMaterialColor(asset, meshName, materialIndex, r, g, b, a);
} }
FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void *sceneManager, EntityId asset) EMSCRIPTEN_KEEPALIVE void transform_to_unit_cube(void *sceneManager, EntityId asset)
{ {
((SceneManager *)sceneManager)->transformToUnitCube(asset); ((SceneManager *)sceneManager)->transformToUnitCube(asset);
} }
FLUTTER_PLUGIN_EXPORT void set_position(void *sceneManager, EntityId asset, float x, float y, float z) EMSCRIPTEN_KEEPALIVE void set_position(void *sceneManager, EntityId asset, float x, float y, float z)
{ {
((SceneManager *)sceneManager)->setPosition(asset, x, y, z); ((SceneManager *)sceneManager)->setPosition(asset, x, y, z);
} }
FLUTTER_PLUGIN_EXPORT void set_rotation(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w) EMSCRIPTEN_KEEPALIVE void set_rotation(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w)
{ {
((SceneManager *)sceneManager)->setRotation(asset, rads, x, y, z, w); ((SceneManager *)sceneManager)->setRotation(asset, rads, x, y, z, w);
} }
FLUTTER_PLUGIN_EXPORT void set_scale(void *sceneManager, EntityId asset, float scale) EMSCRIPTEN_KEEPALIVE void set_scale(void *sceneManager, EntityId asset, float scale)
{ {
((SceneManager *)sceneManager)->setScale(asset, scale); ((SceneManager *)sceneManager)->setScale(asset, scale);
} }
FLUTTER_PLUGIN_EXPORT void queue_position_update(void *sceneManager, EntityId asset, float x, float y, float z, bool relative) EMSCRIPTEN_KEEPALIVE void queue_position_update(void *sceneManager, EntityId asset, float x, float y, float z, bool relative)
{ {
((SceneManager *)sceneManager)->queuePositionUpdate(asset, x, y, z, relative); ((SceneManager *)sceneManager)->queuePositionUpdate(asset, x, y, z, relative);
} }
FLUTTER_PLUGIN_EXPORT void queue_rotation_update(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative) EMSCRIPTEN_KEEPALIVE void queue_rotation_update(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative)
{ {
((SceneManager *)sceneManager)->queueRotationUpdate(asset, rads, x, y, z, w, relative); ((SceneManager *)sceneManager)->queueRotationUpdate(asset, rads, x, y, z, w, relative);
} }
FLUTTER_PLUGIN_EXPORT void stop_animation(void *sceneManager, EntityId asset, int index) EMSCRIPTEN_KEEPALIVE void stop_animation(void *sceneManager, EntityId asset, int index)
{ {
((SceneManager *)sceneManager)->stopAnimation(asset, index); ((SceneManager *)sceneManager)->stopAnimation(asset, index);
} }
FLUTTER_PLUGIN_EXPORT int hide_mesh(void *sceneManager, EntityId asset, const char *meshName) EMSCRIPTEN_KEEPALIVE int hide_mesh(void *sceneManager, EntityId asset, const char *meshName)
{ {
return ((SceneManager *)sceneManager)->hide(asset, meshName); return ((SceneManager *)sceneManager)->hide(asset, meshName);
} }
FLUTTER_PLUGIN_EXPORT int reveal_mesh(void *sceneManager, EntityId asset, const char *meshName) EMSCRIPTEN_KEEPALIVE int reveal_mesh(void *sceneManager, EntityId asset, const char *meshName)
{ {
return ((SceneManager *)sceneManager)->reveal(asset, meshName); return ((SceneManager *)sceneManager)->reveal(asset, meshName);
} }
FLUTTER_PLUGIN_EXPORT void filament_pick(void *const viewer, int x, int y, void (*callback)(EntityId entityId, int x, int y)) EMSCRIPTEN_KEEPALIVE void filament_pick(void *const viewer, int x, int y, void (*callback)(EntityId entityId, int x, int y))
{ {
((FilamentViewer *)viewer)->pick(static_cast<uint32_t>(x), static_cast<uint32_t>(y), callback); ((FilamentViewer *)viewer)->pick(static_cast<uint32_t>(x), static_cast<uint32_t>(y), callback);
} }
FLUTTER_PLUGIN_EXPORT const char *get_name_for_entity(void *const sceneManager, const EntityId entityId) EMSCRIPTEN_KEEPALIVE const char *get_name_for_entity(void *const sceneManager, const EntityId entityId)
{ {
return ((SceneManager *)sceneManager)->getNameForEntity(entityId); return ((SceneManager *)sceneManager)->getNameForEntity(entityId);
} }
FLUTTER_PLUGIN_EXPORT int get_entity_count(void *const sceneManager, const EntityId target, bool renderableOnly) EMSCRIPTEN_KEEPALIVE int get_entity_count(void *const sceneManager, const EntityId target, bool renderableOnly)
{ {
return ((SceneManager *)sceneManager)->getEntityCount(target, renderableOnly); return ((SceneManager *)sceneManager)->getEntityCount(target, renderableOnly);
} }
FLUTTER_PLUGIN_EXPORT void get_entities(void *const sceneManager, const EntityId target, bool renderableOnly, EntityId *out) EMSCRIPTEN_KEEPALIVE void get_entities(void *const sceneManager, const EntityId target, bool renderableOnly, EntityId *out)
{ {
((SceneManager *)sceneManager)->getEntities(target, renderableOnly, out); ((SceneManager *)sceneManager)->getEntities(target, renderableOnly, out);
} }
FLUTTER_PLUGIN_EXPORT const char *get_entity_name_at(void *const sceneManager, const EntityId target, int index, bool renderableOnly) EMSCRIPTEN_KEEPALIVE const char *get_entity_name_at(void *const sceneManager, const EntityId target, int index, bool renderableOnly)
{ {
return ((SceneManager *)sceneManager)->getEntityNameAt(target, index, renderableOnly); return ((SceneManager *)sceneManager)->getEntityNameAt(target, index, renderableOnly);
} }
FLUTTER_PLUGIN_EXPORT void set_recording(void *const viewer, bool recording) EMSCRIPTEN_KEEPALIVE void set_recording(void *const viewer, bool recording)
{ {
((FilamentViewer *)viewer)->setRecording(recording); ((FilamentViewer *)viewer)->setRecording(recording);
} }
FLUTTER_PLUGIN_EXPORT void set_recording_output_directory(void *const viewer, const char *outputDirectory) EMSCRIPTEN_KEEPALIVE void set_recording_output_directory(void *const viewer, const char *outputDirectory)
{ {
((FilamentViewer *)viewer)->setRecordingOutputDirectory(outputDirectory); ((FilamentViewer *)viewer)->setRecordingOutputDirectory(outputDirectory);
} }
FLUTTER_PLUGIN_EXPORT void ios_dummy() EMSCRIPTEN_KEEPALIVE void ios_dummy()
{ {
Log("Dummy called"); Log("Dummy called");
} }
FLUTTER_PLUGIN_EXPORT void flutter_filament_free(void *ptr) EMSCRIPTEN_KEEPALIVE void flutter_filament_free(void *ptr)
{ {
free(ptr); free(ptr);
} }
FLUTTER_PLUGIN_EXPORT void add_collision_component(void *const sceneManager, EntityId entityId, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform) EMSCRIPTEN_KEEPALIVE void add_collision_component(void *const sceneManager, EntityId entityId, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform)
{ {
((SceneManager *)sceneManager)->addCollisionComponent(entityId, onCollisionCallback, affectsCollidingTransform); ((SceneManager *)sceneManager)->addCollisionComponent(entityId, onCollisionCallback, affectsCollidingTransform);
} }
FLUTTER_PLUGIN_EXPORT void remove_collision_component(void *const sceneManager, EntityId entityId) EMSCRIPTEN_KEEPALIVE void remove_collision_component(void *const sceneManager, EntityId entityId)
{ {
((SceneManager *)sceneManager)->removeCollisionComponent(entityId); ((SceneManager *)sceneManager)->removeCollisionComponent(entityId);
} }
FLUTTER_PLUGIN_EXPORT bool add_animation_component(void *const sceneManager, EntityId entityId) EMSCRIPTEN_KEEPALIVE bool add_animation_component(void *const sceneManager, EntityId entityId)
{ {
return ((SceneManager *)sceneManager)->addAnimationComponent(entityId); return ((SceneManager *)sceneManager)->addAnimationComponent(entityId);
} }
FLUTTER_PLUGIN_EXPORT EntityId create_geometry(void *const viewer, float *vertices, int numVertices, uint16_t *indices, int numIndices, int primitiveType, const char *materialPath) EMSCRIPTEN_KEEPALIVE EntityId create_geometry(void *const viewer, float *vertices, int numVertices, uint16_t *indices, int numIndices, int primitiveType, const char *materialPath)
{ {
return ((FilamentViewer *)viewer)->createGeometry(vertices, (uint32_t)numVertices, indices, numIndices, (filament::RenderableManager::PrimitiveType)primitiveType, materialPath); return ((FilamentViewer *)viewer)->createGeometry(vertices, (uint32_t)numVertices, indices, numIndices, (filament::RenderableManager::PrimitiveType)primitiveType, materialPath);
} }
FLUTTER_PLUGIN_EXPORT EntityId find_child_entity_by_name(void *const sceneManager, const EntityId parent, const char *name) EMSCRIPTEN_KEEPALIVE EntityId find_child_entity_by_name(void *const sceneManager, const EntityId parent, const char *name)
{ {
auto entity = ((SceneManager *)sceneManager)->findChildEntityByName(parent, name); auto entity = ((SceneManager *)sceneManager)->findChildEntityByName(parent, name);
return utils::Entity::smuggle(entity); return utils::Entity::smuggle(entity);
} }
FLUTTER_PLUGIN_EXPORT void set_parent(void *const sceneManager, EntityId child, EntityId parent) EMSCRIPTEN_KEEPALIVE void set_parent(void *const sceneManager, EntityId child, EntityId parent)
{ {
((SceneManager *)sceneManager)->setParent(child, parent); ((SceneManager *)sceneManager)->setParent(child, parent);
} }
FLUTTER_PLUGIN_EXPORT void test_collisions(void *const sceneManager, EntityId entity) EMSCRIPTEN_KEEPALIVE void test_collisions(void *const sceneManager, EntityId entity)
{ {
((SceneManager *)sceneManager)->testCollisions(entity); ((SceneManager *)sceneManager)->testCollisions(entity);
} }
FLUTTER_PLUGIN_EXPORT void set_priority(void *const sceneManager, EntityId entity, int priority) EMSCRIPTEN_KEEPALIVE void set_priority(void *const sceneManager, EntityId entity, int priority)
{ {
((SceneManager *)sceneManager)->setPriority(entity, priority); ((SceneManager *)sceneManager)->setPriority(entity, priority);
} }
FLUTTER_PLUGIN_EXPORT void get_gizmo(void *const sceneManager, EntityId *out) EMSCRIPTEN_KEEPALIVE void get_gizmo(void *const sceneManager, EntityId *out)
{ {
return ((SceneManager *)sceneManager)->getGizmo(out); return ((SceneManager *)sceneManager)->getGizmo(out);
} }