remove old tests

This commit is contained in:
Nick Fisher
2025-05-29 22:27:39 +08:00
parent 6ad3bfab13
commit 7e810b8265

View File

@@ -1,782 +0,0 @@
// import 'dart:async';
// import 'dart:io';
// import 'dart:math';
// import 'package:thermion_dart/src/viewer/src/events.dart';
// import 'package:thermion_dart/src/viewer/src/ffi/src/thermion_viewer_ffi.dart';
// import 'package:thermion_dart/thermion_dart.dart';
// import 'package:test/test.dart';
// import 'package:vector_math/vector_math_64.dart';
// import 'helpers.dart';
// void main() async {
// final testHelper = TestHelper("integration");
// group('background', () {
// test('set background color to solid green', () async {
// var viewer = await testHelper.createViewer();
// await viewer.setBackgroundColor(0.0, 1.0, 0.0, 1.0);
// await testHelper.capture(viewer, "set_background_color_to_solid_green");
// await viewer.dispose();
// });
// test('set background color to full transparency', () async {
// var viewer = await testHelper.createViewer();
// await viewer.setBackgroundColor(0.0, 1.0, 0.0, 0.0);
// await testHelper.capture(
// viewer, "set_background_color_to_transparent_green");
// await viewer.dispose();
// });
// test('set background image', () async {
// var viewer = await testHelper.createViewer();
// await viewer.setBackgroundImage(
// "file:///${testHelper.testDir}/assets/cube_texture_512x512.png");
// await viewer.setPostProcessing(true);
// await viewer.setToneMapping(ToneMapper.LINEAR);
// await testHelper.capture(viewer, "set_background_image");
// await viewer.dispose();
// });
// });
// group("scene update events", () {
// test('add light fires SceneUpdateEvent', () async {
// var viewer = await testHelper.createViewer();
// final success = Completer<bool>();
// var light = DirectLight(
// type: LightType.POINT,
// color: 6500,
// intensity: 1000000,
// position: Vector3(0, 0.6, 0.6),
// direction: Vector3(0, 0, 0),
// falloffRadius: 2.0);
// late StreamSubscription listener;
// listener = viewer.sceneUpdated.listen((updateEvent) {
// var wasSuccess = updateEvent.eventType == EventType.EntityAdded &&
// updateEvent.addedEntityType == EntityType.DirectLight &&
// updateEvent.getDirectLight() == light;
// success.complete(wasSuccess);
// listener.cancel();
// });
// await viewer.addDirectLight(light);
// expect(await success.future, true);
// });
// test('remove light fires SceneUpdateEvent', () async {
// var viewer = await testHelper.createViewer();
// final success = Completer<bool>();
// var light = await viewer.addDirectLight(DirectLight.point());
// late StreamSubscription listener;
// listener = viewer.sceneUpdated.listen((updateEvent) {
// var wasSuccess = updateEvent.eventType == EventType.EntityRemoved &&
// updateEvent.entity == light;
// success.complete(wasSuccess);
// listener.cancel();
// });
// await viewer.removeLight(light);
// expect(await success.future, true);
// });
// test('add geometry fires SceneUpdateEvent', () async {
// var viewer = await testHelper.createViewer();
// final success = Completer<bool>();
// var geometry = GeometryHelper.cube();
// late StreamSubscription listener;
// listener = viewer.sceneUpdated.listen((updateEvent) {
// var wasSuccess = updateEvent.eventType == EventType.EntityAdded &&
// updateEvent.addedEntityType == EntityType.Geometry &&
// updateEvent.getAsGeometry() == geometry;
// success.complete(wasSuccess);
// listener.cancel();
// });
// await viewer.createGeometry(geometry);
// expect(await success.future, true);
// });
// test('remove geometry fires SceneUpdateEvent', () async {
// var viewer = await testHelper.createViewer();
// var geometry = await viewer.createGeometry(GeometryHelper.cube());
// final success = Completer<bool>();
// late StreamSubscription listener;
// listener = viewer.sceneUpdated.listen((updateEvent) {
// var wasSuccess = updateEvent.eventType == EventType.EntityRemoved &&
// updateEvent.entity == geometry;
// success.complete(wasSuccess);
// listener.cancel();
// });
// await viewer.destroyAsset(geometry);
// expect(await success.future, true);
// });
// test('loadGlb fires SceneUpdateEvent', () async {
// var viewer = await testHelper.createViewer();
// final success = Completer<bool>();
// late StreamSubscription listener;
// final uri = "${testHelper.testDir}/cube.glb";
// listener = viewer.sceneUpdated.listen((updateEvent) {
// var wasSuccess = updateEvent.eventType == EventType.EntityAdded &&
// updateEvent.addedEntityType == EntityType.Gltf &&
// updateEvent.getAsGLTF().uri == uri;
// success.complete(wasSuccess);
// listener.cancel();
// });
// await viewer.loadGlb(uri, keepData: false);
// expect(await success.future, true);
// });
// test('remove glb fires SceneUpdateEvent', () async {
// var viewer = await testHelper.createViewer();
// final uri = "${testHelper.testDir}/cube.glb";
// var entity = await viewer.loadGlb(uri, keepData: false);
// final success = Completer<bool>();
// late StreamSubscription listener;
// listener = viewer.sceneUpdated.listen((updateEvent) {
// var wasSuccess = updateEvent.eventType == EventType.EntityRemoved &&
// updateEvent.entity == entity;
// success.complete(wasSuccess);
// listener.cancel();
// });
// await viewer.destroyAsset(entity);
// expect(await success.future, true);
// });
// });
// group("MaterialInstance", () {
// test('disable depth write', () async {
// var viewer = await testHelper.createViewer();
// await viewer.setBackgroundColor(1.0, 0.0, 0.0, 1.0);
// await viewer.setCameraPosition(0, 0, 6);
// await viewer.addDirectLight(
// DirectLight.sun(direction: Vector3(0, 0, -1)..normalize()));
// final cube1 = await viewer.createGeometry(GeometryHelper.cube());
// var materialInstance = await viewer.getMaterialInstanceAt(cube1, 0);
// final cube2 = await viewer.createGeometry(GeometryHelper.cube());
// await viewer.setMaterialPropertyFloat4(
// cube2, "baseColorFactor", 0, 0, 1, 0, 1);
// await viewer.setPosition(cube2, 1.0, 0.0, -1.0);
// expect(materialInstance, isNotNull);
// // with depth write enabled on both materials, cube2 renders behind the white cube
// await testHelper.capture(viewer, "material_instance_depth_write_enabled");
// // if we disable depth write on cube1, then cube2 will always appear in front
// // (relying on insertion order)
// materialInstance!.setDepthWriteEnabled(false);
// await testHelper.capture(
// viewer, "material_instance_depth_write_disabled");
// // set priority for the cube1 cube to 7 (render) last, cube1 renders in front
// await viewer.setPriority(cube1, 7);
// await testHelper.capture(
// viewer, "material_instance_depth_write_disabled_with_priority");
// });
// });
// // test('create instance from glb when keepData is true', () async {
// // var model = await viewer.loadGlb("${testHelper.testDir}/cube.glb", keepData: true);
// // await viewer.transformToUnitCube(model);
// // var instance = await viewer.createInstance(model);
// // await viewer.setPosition(instance, 0.5, 0.5, -0.5);
// // await viewer.setBackgroundColor(0.0, 0.0, 1.0, 1.0);
// // await viewer.setCameraPosition(0, 1, 5);
// // await viewer
// // .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
// // await viewer.setRendering(true);
// // await testHelper.capture(viewer, "glb_create_instance");
// // await viewer.setRendering(false);
// // });
// // test('create instance from glb fails when keepData is false', () async {
// // var model = await viewer.loadGlb("${testHelper.testDir}/cube.glb", keepData: false);
// // bool thrown = false;
// // try {
// // await viewer.createInstance(model);
// // } catch (err) {
// // thrown = true;
// // }
// // expect(thrown, true);
// // });
// // });
// // group('Skinning & animations', () {
// // test('get bone names', () async {
// // var model = await viewer.loadGlb("${testHelper.testDir}/assets/shapes.glb");
// // var names = await viewer.getBoneNames(model);
// // expect(names.first, "Bone");
// // });
// // test('reset bones', () async {
// // var model = await viewer.loadGlb("${testHelper.testDir}/assets/shapes.glb");
// // await viewer.resetBones(model);
// // });
// // test('set from BVH', () async {
// // var model = await viewer.loadGlb("${testHelper.testDir}/assets/shapes.glb");
// // var animation = BVHParser.parse(
// // File("${testHelper.testDir}/assets/animation.bvh").readAsStringSync(),
// // boneRegex: RegExp(r"Bone$"));
// // await viewer.addBoneAnimation(model, animation);
// // });
// // test('fade in/out', () async {
// // var model = await viewer.loadGlb("${testHelper.testDir}/assets/shapes.glb");
// // var animation = BVHParser.parse(
// // File("${testHelper.testDir}/assets/animation.bvh").readAsStringSync(),
// // boneRegex: RegExp(r"Bone$"));
// // await viewer.addBoneAnimation(model, animation,
// // fadeInInSecs: 0.5, fadeOutInSecs: 0.5);
// // await Future.delayed(Duration(seconds: 1));
// // });
// group("materials", () {
// test('set float4 material property for custom geometry', () async {
// var viewer = await testHelper.createViewer();
// await viewer.setCameraPosition(0, 0, 6);
// await viewer.setBackgroundColor(0.0, 0.0, 1.0, 1.0);
// var light = await viewer.addLight(
// LightType.SUN, 6500, 1000000, 0, 0, 0, 0, 0, -1);
// final cube = await viewer.createGeometry(GeometryHelper.cube());
// await testHelper.capture(viewer, "set_material_float4_pre");
// await viewer.setMaterialPropertyFloat4(
// cube, "baseColorFactor", 0, 0.0, 1.0, 0.0, 1.0);
// await testHelper.capture(viewer, "set_material_float4_post");
// });
// test('set float material property for custom geometry', () async {
// var viewer = await testHelper.createViewer();
// await viewer.setCameraPosition(0, 0, 6);
// await viewer.setBackgroundColor(0.0, 0.0, 1.0, 1.0);
// var light = await viewer.addLight(
// LightType.SUN, 6500, 1000000, 0, 0, 0, 0, 0, -1);
// final cube = await viewer.createGeometry(GeometryHelper.cube());
// // this won't actually do anything because the default ubershader doesn't use specular/glossiness
// // but we can at least check that the call succeeds
// await testHelper.capture(viewer, "set_material_specular_pre");
// await viewer.setMaterialPropertyFloat(cube, "specularFactor", 0, 0.0);
// await testHelper.capture(viewer, "set_material_specular_post");
// });
// test('set float material property (roughness) for custom geometry',
// () async {
// var viewer = await testHelper.createViewer();
// await viewer.setCameraPosition(0, 0, 6);
// await viewer.setBackgroundColor(0.0, 0.0, 1.0, 1.0);
// var light = await viewer.addLight(
// LightType.SUN, 6500, 1000000, 0, 0, 0, 0, 0, -1);
// final cube = await viewer.createGeometry(GeometryHelper.cube());
// // this won't actually do anything because the default ubershader doesn't use specular/glossiness
// // but we can at least check that the call succeeds
// await testHelper.capture(viewer, "set_material_roughness_pre");
// await viewer.setMaterialPropertyFloat(cube, "metallicFactor", 0, 0.0);
// await viewer.setMaterialPropertyFloat(cube, "roughnessFactor", 0, 0.0);
// await testHelper.capture(viewer, "set_material_roughness_post");
// });
// });
// group("transforms & parenting", () {
// test('set multiple transforms simultaneously with setTransforms', () async {
// var viewer =
// await testHelper.createViewer(bg: kRed, cameraPosition: Vector3(0, 0, 5));
// final cube1 = await viewer.createGeometry(GeometryHelper.cube());
// final cube2 = await viewer.createGeometry(GeometryHelper.cube());
// await viewer.queueTransformUpdates([
// cube1,
// cube2
// ], [
// Matrix4.translation(Vector3(-1, 0, 0)),
// Matrix4.translation(Vector3(1, 0, 0))
// ]);
// await viewer.render(testHelper.swapChain);
// await testHelper.capture(viewer, "set_multiple_transforms");
// });
// test('getParent and getAncestor both return null when entity has no parent',
// () async {
// var viewer = await testHelper.createViewer();
// final cube = await viewer.createGeometry(GeometryHelper.cube());
// expect(await viewer.getParent(cube), isNull);
// expect(await viewer.getAncestor(cube), isNull);
// });
// test(
// 'getParent returns the parent entity after one has been set via setParent',
// () async {
// var viewer = await testHelper.createViewer();
// final cube1 = await viewer.createGeometry(GeometryHelper.cube());
// final cube2 = await viewer.createGeometry(GeometryHelper.cube());
// await viewer.setParent(cube1, cube2);
// final parent = await viewer.getParent(cube1);
// expect(parent, cube2);
// });
// test('getAncestor returns the ultimate parent entity', () async {
// var viewer = await testHelper.createViewer();
// final grandparent = await viewer.createGeometry(GeometryHelper.cube());
// final parent = await viewer.createGeometry(GeometryHelper.cube());
// final child = await viewer.createGeometry(GeometryHelper.cube());
// await viewer.setParent(child, parent);
// await viewer.setParent(parent, grandparent);
// expect(await viewer.getAncestor(child), grandparent);
// });
// test('set position based on screenspace coord', () async {
// var viewer = await testHelper.createViewer();
// print(await viewer.getCameraFov(true));
// await viewer.createIbl(1.0, 1.0, 1.0, 1000);
// await viewer.setCameraPosition(0, 0, 6);
// await viewer.setBackgroundColor(0.0, 0.0, 1.0, 1.0);
// // Create the cube geometry
// final cube = await viewer.createGeometry(GeometryHelper.cube());
// // await viewer.setPosition(cube, -0.05, 0.04, 5.9);
// // await viewer.setPosition(cube, -2.54, 2.54, 0);
// await viewer.queuePositionUpdateFromViewportCoords(cube, 0, 0);
// // we need an explicit render call here to process the transform queue
// await viewer.render(testHelper.swapChain);
// await testHelper.capture(viewer, "set_position_from_viewport_coords");
// });
// });
// group("layers & overlays", () {
// test('enable grid overlay', () async {
// var viewer = await testHelper.createViewer();
// await viewer.setBackgroundColor(0, 0, 0, 1);
// await viewer
// .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 8));
// await viewer.setCameraPosition(0, 2, 0);
// await testHelper.capture(viewer, "grid_overlay_default");
// await viewer.setLayerVisibility(7, true);
// await testHelper.capture(viewer, "grid_overlay_enabled");
// await viewer.setLayerVisibility(7, false);
// await testHelper.capture(viewer, "grid_overlay_disabled");
// });
// test('load glb from buffer with layer', () async {
// var viewer = await testHelper.createViewer();
// await viewer.setBackgroundColor(1, 0, 1, 1);
// await viewer.setCameraPosition(0, 2, 5);
// await viewer
// .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
// var buffer = File("${testHelper.testDir}/cube.glb").readAsBytesSync();
// var model = await viewer.loadGlbFromBuffer(buffer, layer: 1);
// await testHelper.capture(
// viewer, "load_glb_from_buffer_with_layer_disabled");
// await viewer.setLayerVisibility(1, true);
// await testHelper.capture(
// viewer, "load_glb_from_buffer_with_layer_enabled");
// });
// test('change layer visibility at runtime', () async {
// var viewer = await testHelper.createViewer();
// await viewer.setBackgroundColor(1, 0, 1, 1);
// await viewer.setCameraPosition(0, 2, 5);
// await viewer
// .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
// var cube = await viewer.createGeometry(GeometryHelper.cube());
// await testHelper.capture(
// viewer, "change_layer_visibility_at_runtime_default");
// // all entities set to layer 0 by default, so this should now be invisible
// await viewer.setLayerVisibility(0, false);
// await testHelper.capture(
// viewer, "change_layer_visibility_at_runtime_layer0_invisible");
// // now change the visibility layer to 5, should be invisible
// await viewer.setVisibilityLayer(cube, 5);
// await testHelper.capture(
// viewer, "change_layer_visibility_at_runtime_layer5_invisible");
// // now toggle layer 5 visibility, cube should now be visible
// await viewer.setLayerVisibility(5, true);
// await testHelper.capture(
// viewer, "change_layer_visibility_at_runtime_layer5_visible");
// });
// });
// // test('point light', () async {
// // var model = await viewer.loadGlb("${testHelper.testDir}/cube.glb");
// // await viewer.transformToUnitCube(model);
// // var light = await viewer.addLight(
// // LightType.POINT, 6500, 1000000, 0, 2, 0, 0, -1, 0,
// // falloffRadius: 10.0);
// // await viewer.setBackgroundColor(0.0, 0.0, 0.0, 1.0);
// // await viewer.setCameraPosition(0, 1, 5);
// // await viewer
// // .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
// // await viewer.setRendering(true);
// // await testHelper.capture(viewer, "point_light");
// // await viewer.setRendering(false);
// // });
// // test('set point light position', () async {
// // var model = await viewer.loadGlb("${testHelper.testDir}/cube.glb");
// // await viewer.transformToUnitCube(model);
// // var light = await viewer.addLight(
// // LightType.POINT, 6500, 1000000, 0, 2, 0, 0, -1, 0,
// // falloffRadius: 10.0);
// // await viewer.setLightPosition(light, 0.5, 2, 0);
// // await viewer.setBackgroundColor(0.0, 0.0, 0.0, 1.0);
// // await viewer.setCameraPosition(0, 1, 5);
// // await viewer
// // .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
// // await viewer.setRendering(true);
// // await testHelper.capture(viewer, "move_point_light");
// // await viewer.setRendering(false);
// // });
// // test('directional light', () async {
// // var model = await viewer.loadGlb("${testHelper.testDir}/cube.glb");
// // await viewer.transformToUnitCube(model);
// // var light = await viewer.addLight(
// // LightType.SUN, 6500, 1000000, 0, 0, 0, 0, -1, 0);
// // await viewer.setBackgroundColor(0.0, 0.0, 0.0, 1.0);
// // await viewer.setCameraPosition(0, 1, 5);
// // await viewer
// // .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
// // await viewer.setRendering(true);
// // await testHelper.capture(viewer, "directional_light");
// // await viewer.setRendering(false);
// // });
// // test('set directional light direction', () async {
// // var model = await viewer.loadGlb("${testHelper.testDir}/cube.glb");
// // await viewer.transformToUnitCube(model);
// // var light = await viewer.addLight(
// // LightType.SUN, 6500, 1000000, 0, 0, 0, 0, -1, 0);
// // await viewer.setLightDirection(light, Vector3(-1, -1, -1));
// // await viewer.setBackgroundColor(0.0, 0.0, 0.0, 1.0);
// // await viewer.setCameraPosition(0, 1, 5);
// // await viewer
// // .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
// // await viewer.setRendering(true);
// // await testHelper.capture(viewer, "set_directional_light_direction");
// // await viewer.setRendering(false);
// // });
// group("stencil", () {
// test('set stencil highlight for glb', () async {
// final viewer = await testHelper.createViewer();
// var model = await viewer.loadGlb("${testHelper.testDir}/cube.glb", keepData: true);
// await viewer.setPostProcessing(true);
// var light = await viewer.addLight(
// LightType.SUN, 6500, 1000000, 0, 0, 0, 0, -1, 0);
// await viewer.setLightDirection(light, Vector3(0, 1, -1));
// await viewer.setBackgroundColor(0.0, 1.0, 0.0, 1.0);
// await viewer.setCameraPosition(0, -1, 5);
// await viewer
// .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), pi / 8));
// await viewer.setStencilHighlight(model);
// await testHelper.capture(viewer, "stencil_highlight_glb");
// });
// test('set stencil highlight for geometry', () async {
// var viewer = await testHelper.createViewer();
// await viewer.setPostProcessing(true);
// await viewer.setBackgroundColor(0.0, 1.0, 0.0, 1.0);
// await viewer.setCameraPosition(0, 2, 5);
// await viewer
// .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
// var cube = await viewer.createGeometry(GeometryHelper.cube());
// await viewer.setStencilHighlight(cube);
// await testHelper.capture(viewer, "stencil_highlight_geometry");
// await viewer.removeStencilHighlight(cube);
// await testHelper.capture(viewer, "stencil_highlight_geometry_remove");
// });
// test('set stencil highlight for gltf asset', () async {
// var viewer = await testHelper.createViewer();
// await viewer.setPostProcessing(true);
// await viewer.setBackgroundColor(0.0, 1.0, 0.0, 1.0);
// await viewer.setCameraPosition(0, 1, 5);
// await viewer
// .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
// var cube1 = await viewer.loadGlb("${testHelper.testDir}/cube.glb", keepData: true);
// await viewer.transformToUnitCube(cube1);
// await viewer.setStencilHighlight(cube1);
// await testHelper.capture(viewer, "stencil_highlight_gltf");
// await viewer.removeStencilHighlight(cube1);
// await testHelper.capture(viewer, "stencil_highlight_gltf_removed");
// });
// test('set stencil highlight for multiple geometry ', () async {
// var viewer = await testHelper.createViewer();
// await viewer.setPostProcessing(true);
// await viewer.setBackgroundColor(0.0, 1.0, 0.0, 1.0);
// await viewer.setCameraPosition(0, 1, 5);
// await viewer
// .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
// var cube1 = await viewer.createGeometry(GeometryHelper.cube());
// var cube2 = await viewer.createGeometry(GeometryHelper.cube());
// await viewer.setPosition(cube2, 0.5, 0.5, 0);
// await viewer.setStencilHighlight(cube1);
// await viewer.setStencilHighlight(cube2, r: 0.0, g: 0.0, b: 1.0);
// await testHelper.capture(viewer, "stencil_highlight_multiple_geometry");
// await viewer.removeStencilHighlight(cube1);
// await viewer.removeStencilHighlight(cube2);
// await testHelper.capture(
// viewer, "stencil_highlight_multiple_geometry_removed");
// });
// test('set stencil highlight for multiple gltf assets ', () async {
// var viewer = await testHelper.createViewer();
// await viewer.setPostProcessing(true);
// await viewer.setBackgroundColor(0.0, 1.0, 0.0, 1.0);
// await viewer.setCameraPosition(0, 1, 5);
// await viewer
// .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
// var cube1 = await viewer.loadGlb("${testHelper.testDir}/cube.glb", keepData: true);
// await viewer.transformToUnitCube(cube1);
// var cube2 = await viewer.loadGlb("${testHelper.testDir}/cube.glb", keepData: true);
// await viewer.transformToUnitCube(cube2);
// await viewer.setPosition(cube2, 0.5, 0.5, 0);
// await viewer.setStencilHighlight(cube1);
// await viewer.setStencilHighlight(cube2, r: 0.0, g: 0.0, b: 1.0);
// await testHelper.capture(viewer, "stencil_highlight_multiple_geometry");
// await viewer.removeStencilHighlight(cube1);
// await viewer.removeStencilHighlight(cube2);
// await testHelper.capture(
// viewer, "stencil_highlight_multiple_geometry_removed");
// });
// });
// group("texture", () {
// test("create/apply/dispose texture", () async {
// var viewer = await testHelper.createViewer();
// var textureData =
// File("${testHelper.testDir}/assets/cube_texture_512x512.png").readAsBytesSync();
// var texture = await viewer.createTexture(textureData);
// await viewer.setBackgroundColor(0.0, 0.0, 0.0, 1.0);
// await viewer.addDirectLight(
// DirectLight.sun(direction: Vector3(0, -10, -1)..normalize()));
// await viewer.addDirectLight(DirectLight.spot(
// intensity: 1000000,
// position: Vector3(0, 0, 1.5),
// direction: Vector3(0, 0, -1)..normalize(),
// falloffRadius: 10,
// spotLightConeInner: 1,
// spotLightConeOuter: 1));
// await viewer.setCameraPosition(0, 2, 6);
// await viewer
// .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 8));
// var materialInstance =
// await viewer.createUbershaderMaterialInstance(unlit: true);
// var cube = await viewer.createGeometry(GeometryHelper.cube(),
// materialInstance: materialInstance);
// await viewer.setPostProcessing(true);
// await viewer.setToneMapping(ToneMapper.LINEAR);
// await viewer.applyTexture(texture, cube,
// materialIndex: 0, parameterName: "baseColorMap");
// await testHelper.capture(viewer, "texture_applied_to_geometry");
// await viewer.destroyAsset(cube);
// await viewer.destroyTexture(texture);
// });
// });
// // group("unproject", () {
// // test("unproject", () async {
// // final dimensions = (width: 1280, height: 768);
// // var viewer = await testHelper.createViewer(viewportDimensions: dimensions);
// // await viewer.setPostProcessing(false);
// // // await viewer.setToneMapping(ToneMapper.LINEAR);
// // await viewer.setBackgroundColor(1.0, 1.0, 1.0, 1.0);
// // // await viewer.createIbl(1.0, 1.0, 1.0, 100000);
// // await viewer.addLight(LightType.SUN, 6500, 100000, -2, 0, 0, 1, -1, 0);
// // await viewer.addLight(LightType.SPOT, 6500, 500000, 0, 0, 2, 0, 0, -1,
// // falloffRadius: 10, spotLightConeInner: 1.0, spotLightConeOuter: 2.0);
// // await viewer.setCameraPosition(-3, 4, 6);
// // await viewer.setCameraRotation(
// // Quaternion.axisAngle(Vector3(0, 1, 0), -pi / 8) *
// // Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 6));
// // var cube =
// // await viewer.createGeometry(GeometryHelper.cube(), keepData: true);
// // await viewer.setMaterialPropertyFloat4(
// // cube, "baseColorFactor", 0, 1.0, 1.0, 1.0, 1.0);
// // var textureData =
// // File("${testHelper.testDir}/assets/cube_texture_512x512.png").readAsBytesSync();
// // var texture = await viewer.createTexture(textureData);
// // await viewer.applyTexture(texture, cube,
// // materialIndex: 0, parameterName: "baseColorMap");
// // var numFrames = 60;
// // // first do the render
// // for (int i = 0; i < numFrames; i++) {
// // await viewer.setCameraPosition(-3 + (i / numFrames * 2), 4, 6);
// // await viewer.setCameraRotation(
// // Quaternion.axisAngle(Vector3(0, 1, 0), -pi / 8) *
// // Quaternion.axisAngle(
// // Vector3(1, 0, 0), -pi / 6 - (i / numFrames * pi / 6)));
// // var rendered = await testHelper.capture(viewer, "unproject_render$i");
// // var renderPng =
// // await pixelsToPng(rendered, dimensions.width, dimensions.height);
// // File("${outDir.path}/unproject_render${i}.png")
// // .writeAsBytesSync(renderPng);
// // }
// // // then go off and convert the video
// // // now unproject the render back onto the geometry
// // final textureSize = (width: 1280, height: 768);
// // var pixels = <Uint8List>[];
// // // note we skip the first frame
// // for (int i = 0; i < numFrames; i++) {
// // await viewer.setCameraPosition(-3 + (i / numFrames * 2), 4, 6);
// // await viewer.setCameraRotation(
// // Quaternion.axisAngle(Vector3(0, 1, 0), -pi / 8) *
// // Quaternion.axisAngle(
// // Vector3(1, 0, 0), -pi / 6 - (i / numFrames * pi / 6)));
// // var input = pngToPixelBuffer(File(
// // "${outDir.path}/a8c317af-6081-4848-8a06-f6b69bc57664_${i + 1}.png")
// // .readAsBytesSync());
// // var pixelBuffer = await (await viewer as ThermionViewerFFI).unproject(
// // cube,
// // input,
// // dimensions.width,
// // dimensions.height,
// // textureSize.width,
// // textureSize.height);
// // // var png = await pixelsToPng(Uint8List.fromList(pixelBuffer),
// // // dimensions.width, dimensions.height);
// // await savePixelBufferToBmp(
// // pixelBuffer,
// // textureSize.width,
// // textureSize.height,
// // p.join(outDir.path, "unprojected_texture${i}.bmp"));
// // pixels.add(pixelBuffer);
// // if (i > 10) {
// // break;
// // }
// // }
// // // }
// // final aggregatePixelBuffer = medianImages(pixels);
// // await savePixelBufferToBmp(aggregatePixelBuffer, textureSize.width,
// // textureSize.height, "unproject_texture.bmp");
// // var pixelBufferPng = await pixelsToPng(
// // Uint8List.fromList(aggregatePixelBuffer),
// // dimensions.width,
// // dimensions.height);
// // File("${outDir.path}/unproject_texture.png")
// // .writeAsBytesSync(pixelBufferPng);
// // await viewer.setPostProcessing(true);
// // await viewer.setToneMapping(ToneMapper.LINEAR);
// // final unlit = await viewer.createUnlitMaterialInstance();
// // await viewer.destroyAsset(cube);
// // cube = await viewer.createGeometry(GeometryHelper.cube(),
// // materialInstance: unlit);
// // var reconstructedTexture = await viewer.createTexture(pixelBufferPng);
// // await viewer.applyTexture(reconstructedTexture, cube);
// // await viewer.setCameraRotation(
// // Quaternion.axisAngle(Vector3(0, 1, 0), -pi / 8) *
// // Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 6));
// // await testHelper.capture(viewer, "unproject_reconstruct");
// // // now re-render
// // for (int i = 0; i < numFrames; i++) {
// // await viewer.setCameraPosition(-3 + (i / numFrames * 2), 4, 6);
// // await viewer.setCameraRotation(
// // Quaternion.axisAngle(Vector3(0, 1, 0), -pi / 8) *
// // Quaternion.axisAngle(
// // Vector3(1, 0, 0), -pi / 6 - (i / numFrames * pi / 6)));
// // var rendered = await testHelper.capture(viewer, "unproject_rerender$i");
// // var renderPng =
// // await pixelsToPng(rendered, dimensions.width, dimensions.height);
// // File("${outDir.path}/unproject_rerender${i}.png")
// // .writeAsBytesSync(renderPng);
// // }
// // }, timeout: Timeout(Duration(minutes: 2)));
// // });
// }