README updates

This commit is contained in:
Nick Fisher
2023-10-11 15:37:41 +08:00
parent 3b2d87536a
commit 80388c059d

View File

@@ -309,15 +309,12 @@ EMCC_CFLAGS="-I/Users/nickfisher/Documents/filament/libs/utils/include -I/Users/
## Materials
glTF assets The default
- there is a simple material (unlit/opaque) used for background images. This is created by:
We use a single material (no lighting and no transparency) for background images:
```
filament/out/release/filament/bin/matc -a opengl -a metal -o materials/image.filamat materials/image.mat
filament/out/release/filament/bin/resgen -c -p image -x ios/include/material/ materials/image.filamat
```
# Known issues
On Windows, loading a glTF (but NOT a glb) may crash due to a race condition between uploading resource data to GPU memory and being freed on the host side.