README updates
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@@ -309,15 +309,12 @@ EMCC_CFLAGS="-I/Users/nickfisher/Documents/filament/libs/utils/include -I/Users/
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## Materials
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glTF assets The default
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- there is a simple material (unlit/opaque) used for background images. This is created by:
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We use a single material (no lighting and no transparency) for background images:
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```
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filament/out/release/filament/bin/matc -a opengl -a metal -o materials/image.filamat materials/image.mat
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filament/out/release/filament/bin/resgen -c -p image -x ios/include/material/ materials/image.filamat
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```
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# Known issues
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On Windows, loading a glTF (but NOT a glb) may crash due to a race condition between uploading resource data to GPU memory and being freed on the host side.
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