README updates
This commit is contained in:
@@ -309,15 +309,12 @@ EMCC_CFLAGS="-I/Users/nickfisher/Documents/filament/libs/utils/include -I/Users/
|
|||||||
|
|
||||||
## Materials
|
## Materials
|
||||||
|
|
||||||
glTF assets The default
|
We use a single material (no lighting and no transparency) for background images:
|
||||||
|
|
||||||
- there is a simple material (unlit/opaque) used for background images. This is created by:
|
|
||||||
```
|
```
|
||||||
filament/out/release/filament/bin/matc -a opengl -a metal -o materials/image.filamat materials/image.mat
|
filament/out/release/filament/bin/matc -a opengl -a metal -o materials/image.filamat materials/image.mat
|
||||||
filament/out/release/filament/bin/resgen -c -p image -x ios/include/material/ materials/image.filamat
|
filament/out/release/filament/bin/resgen -c -p image -x ios/include/material/ materials/image.filamat
|
||||||
```
|
```
|
||||||
|
|
||||||
|
|
||||||
# Known issues
|
# Known issues
|
||||||
|
|
||||||
On Windows, loading a glTF (but NOT a glb) may crash due to a race condition between uploading resource data to GPU memory and being freed on the host side.
|
On Windows, loading a glTF (but NOT a glb) may crash due to a race condition between uploading resource data to GPU memory and being freed on the host side.
|
||||||
|
|||||||
Reference in New Issue
Block a user