fix dart docs to match the method args naming
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@@ -234,7 +234,7 @@ abstract class FilamentController {
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Future rotateEnd();
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///
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/// Set the weights for all morph targets under node [meshName] in [asset] to [weights].
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/// Set the weights for all morph targets under node [meshName] in [entity] to [weights].
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///
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Future setMorphTargetWeights(
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FilamentEntity entity, String meshName, List<double> weights);
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@@ -269,7 +269,7 @@ abstract class FilamentController {
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///
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/// Removes/destroys the specified entity from the scene.
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/// [asset] will no longer be a valid handle after this method is called; ensure you immediately discard all references once this method is complete.
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/// [entity] will no longer be a valid handle after this method is called; ensure you immediately discard all references once this method is complete.
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///
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Future removeAsset(FilamentEntity entity);
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@@ -295,7 +295,7 @@ abstract class FilamentController {
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Future zoomEnd();
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///
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/// Schedules the glTF animation at [index] in [asset] to start playing on the next frame.
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/// Schedules the glTF animation at [index] in [entity] to start playing on the next frame.
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///
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Future playAnimation(FilamentEntity entity, int index,
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{bool loop = false,
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@@ -308,7 +308,7 @@ abstract class FilamentController {
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Future stopAnimation(FilamentEntity entity, int animationIndex);
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///
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/// Sets the current scene camera to the glTF camera under [name] in [asset].
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/// Sets the current scene camera to the glTF camera under [name] in [entity].
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///
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Future setCamera(FilamentEntity entity, String? name);
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@@ -358,7 +358,7 @@ abstract class FilamentController {
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Future<Matrix3> getCameraRotation();
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///
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/// Repositions the camera to the last vertex of the bounding box of [asset], looking at the penultimate vertex.
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/// Repositions the camera to the last vertex of the bounding box of [entity], looking at the penultimate vertex.
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///
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Future moveCameraToAsset(FilamentEntity entity);
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@@ -390,12 +390,12 @@ abstract class FilamentController {
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FilamentEntity entity, String meshName, int materialIndex, Color color);
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///
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/// Scale [asset] to fit within the unit cube.
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/// Scale [entity] to fit within the unit cube.
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///
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Future transformToUnitCube(FilamentEntity entity);
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///
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/// Sets the world space position for [asset] to the given coordinates.
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/// Sets the world space position for [entity] to the given coordinates.
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///
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Future setPosition(FilamentEntity entity, double x, double y, double z);
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