This commit is contained in:
Nick Fisher
2023-08-08 10:45:15 +08:00
5 changed files with 32 additions and 40 deletions

View File

@@ -51,17 +51,10 @@ class BoneDriver {
return rotation;
}).toList();
if (frameNum == 0) {
print(rotations);
}
var result = rotations.fold(
rotations.first, (Quaternion a, Quaternion b) => a + b);
result.w = 1;
print("RESULT $result");
yield result;
// .normalized();
// todo - bone translations
}
}

View File

@@ -8,7 +8,7 @@ import 'package:polyvox_filament/animations/morph_animation_data.dart';
import 'package:vector_math/vector_math.dart';
///
/// A class for loading animation data from a single CSV and allocating between morph/bone animation with help.
/// A class for loading animation data from a single CSV and allocating between morph/bone animation.
///
class DynamicAnimation {
final MorphAnimationData? morphAnimation;
@@ -22,8 +22,14 @@ class DynamicAnimation {
// create a MorphAnimationData instance from the given CSV
var llf = _loadLiveLinkFaceCSV(csvPath);
var frameLengthInMs = 1000 / (framerate ?? 60.0);
var morphNames = llf
.item1; //.where((name) => !boneDrivers.any((element) => element.blendshape == name));
var morphNames = llf.item1;
if (boneDrivers != null) {
morphNames = morphNames
.where((name) =>
boneDrivers!.any((element) => element.bone == name) == false)
.toList();
}
var morphAnimationData = MorphAnimationData(
meshName ?? "NULL", llf.item2, morphNames, frameLengthInMs);
@@ -84,7 +90,9 @@ class DynamicAnimation {
///
/// Load visemes fom a CSV file formatted according to the following header:
/// "Timecode,BlendShapeCount,EyeBlinkLeft,EyeLookDownLeft,EyeLookInLeft,EyeLookOutLeft,EyeLookUpLeft,EyeSquintLeft,EyeWideLeft,EyeBlinkRight,EyeLookDownRight,EyeLookInRight,EyeLookOutRight,EyeLookUpRight,EyeSquintRight,EyeWideRight,JawForward,JawRight,JawLeft,JawOpen,MouthClose,MouthFunnel,MouthPucker,MouthRight,MouthLeft,MouthSmileLeft,MouthSmileRight,MouthFrownLeft,MouthFrownRight,MouthDimpleLeft,MouthDimpleRight,MouthStretchLeft,MouthStretchRight,MouthRollLower,MouthRollUpper,MouthShrugLower,MouthShrugUpper,MouthPressLeft,MouthPressRight,MouthLowerDownLeft,MouthLowerDownRight,MouthUpperUpLeft,MouthUpperUpRight,BrowDownLeft,BrowDownRight,BrowInnerUp,BrowOuterUpLeft,BrowOuterUpRight,CheekPuff,CheekSquintLeft,CheekSquintRight,NoseSneerLeft,NoseSneerRight,TongueOut,HeadYaw,HeadPitch,HeadRoll,LeftEyeYaw,LeftEyePitch,LeftEyeRoll,RightEyeYaw,RightEyePitch,RightEyeRoll"
/// Returns only those specified by [targetNames].
/// Returns two elements:
/// - a list containing the names of each blendshape/morph key
/// - a Float32List of length TxN, where T is the number of frames and N is the number of morph keys (i.e. the length of the list in the first element of the returned tuple).
///
static Tuple2<List<String>, Float32List> _loadLiveLinkFaceCSV(String path) {
final data = File(path)