Merge branch 'develop' of https://github.com/nmfisher/thermion into develop

This commit is contained in:
Nick Fisher
2024-11-02 13:24:18 +11:00
55 changed files with 2582 additions and 2004 deletions

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@@ -3,6 +3,115 @@
All notable changes to this project will be documented in this file.
See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
## 2024-10-31
### Changes
---
Packages with breaking changes:
- There are no breaking changes in this release.
Packages with other changes:
- [`thermion_dart` - `v0.2.1-dev.0.0.16`](#thermion_dart---v021-dev0016)
- [`thermion_flutter` - `v0.2.1-dev.16`](#thermion_flutter---v021-dev16)
- [`thermion_flutter_web` - `v0.2.0+7`](#thermion_flutter_web---v0207)
- [`thermion_flutter_platform_interface` - `v0.2.1-dev.16`](#thermion_flutter_platform_interface---v021-dev16)
- [`thermion_flutter_ffi` - `v0.2.1-dev.16`](#thermion_flutter_ffi---v021-dev16)
Packages with dependency updates only:
> Packages listed below depend on other packages in this workspace that have had changes. Their versions have been incremented to bump the minimum dependency versions of the packages they depend upon in this project.
- `thermion_flutter` - `v0.2.1-dev.16`
- `thermion_flutter_web` - `v0.2.0+7`
- `thermion_flutter_platform_interface` - `v0.2.1-dev.16`
- `thermion_flutter_ffi` - `v0.2.1-dev.16`
---
#### `thermion_dart` - `v0.2.1-dev.0.0.16`
- **FEAT**: Rename Gizmo material to UnlitFixedSize, and expose methods for using this material on other entities. Also exposes new methods for setting single float parameters.
## 2024-10-31
### Changes
---
Packages with breaking changes:
- There are no breaking changes in this release.
Packages with other changes:
- [`thermion_dart` - `v0.2.1-dev.0.0.15`](#thermion_dart---v021-dev0015)
- [`thermion_flutter` - `v0.2.1-dev.15`](#thermion_flutter---v021-dev15)
- [`thermion_flutter_web` - `v0.2.0+6`](#thermion_flutter_web---v0206)
- [`thermion_flutter_platform_interface` - `v0.2.1-dev.15`](#thermion_flutter_platform_interface---v021-dev15)
- [`thermion_flutter_ffi` - `v0.2.1-dev.15`](#thermion_flutter_ffi---v021-dev15)
Packages with dependency updates only:
> Packages listed below depend on other packages in this workspace that have had changes. Their versions have been incremented to bump the minimum dependency versions of the packages they depend upon in this project.
- `thermion_flutter_web` - `v0.2.0+6`
- `thermion_flutter_platform_interface` - `v0.2.1-dev.15`
- `thermion_flutter_ffi` - `v0.2.1-dev.15`
---
#### `thermion_dart` - `v0.2.1-dev.0.0.15`
- **FIX**: remove superfluous ceil() calls for picking coordinates.
- **FEAT**: expose zoomSensitivity argument for flight input handler.
#### `thermion_flutter` - `v0.2.1-dev.15`
- **FIX**: multiply coordinates by pixelRatio for scale events.
## 2024-10-30
### Changes
---
Packages with breaking changes:
- There are no breaking changes in this release.
Packages with other changes:
- [`thermion_dart` - `v0.2.1-dev.0.0.14`](#thermion_dart---v021-dev0014)
- [`thermion_flutter` - `v0.2.1-dev.14`](#thermion_flutter---v021-dev14)
- [`thermion_flutter_platform_interface` - `v0.2.1-dev.14`](#thermion_flutter_platform_interface---v021-dev14)
- [`thermion_flutter_ffi` - `v0.2.1-dev.14`](#thermion_flutter_ffi---v021-dev14)
- [`thermion_flutter_web` - `v0.2.0+5`](#thermion_flutter_web---v0205)
Packages with dependency updates only:
> Packages listed below depend on other packages in this workspace that have had changes. Their versions have been incremented to bump the minimum dependency versions of the packages they depend upon in this project.
- `thermion_flutter` - `v0.2.1-dev.14`
- `thermion_flutter_platform_interface` - `v0.2.1-dev.14`
- `thermion_flutter_ffi` - `v0.2.1-dev.14`
- `thermion_flutter_web` - `v0.2.0+5`
---
#### `thermion_dart` - `v0.2.1-dev.0.0.14`
- **FIX**: reduce size of pick functor for compatibility with armeabi-v7a.
- **FEAT**: sanitize file paths in build.dart for Windows compatibility.
- **FEAT**: pass through fragment coordinates for picking.
- **FEAT**: pass through fragment coordinates for picking.
## 2024-10-29
### Changes

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@@ -23,7 +23,7 @@ bindings:
#
materials: FORCE
@echo "Using Filament build from ${FILAMENT_PATH}"
@for material in unlit image gizmo grid; do \
@for material in unlit image unlit_fixed_size grid; do \
${FILAMENT_PATH}/matc -a opengl -a metal -o materials/$$material.filamat materials/$$material.mat; \
$(FILAMENT_PATH)/resgen -c -p $$material -x thermion_dart/native/include/material/ materials/$$material.filamat; \
echo '#include "'$$material'.h"' | cat - thermion_dart/native/include/material/$$material.c > thermion_dart/native/include/material/$$material.c.new; \

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@@ -3,7 +3,7 @@
<p align="center">
<a href="https://thermion.dev/quickstart">Quickstart (Flutter)</a> •
<a href="https://thermion.dev/">Documentation</a> •
<a href="https://thermion.dev/examples">Showcase</a> •
<a href="https://thermion.dev/showcase">Showcase</a> •
<a href="https://dartpad.thermion.dev/">Playground</a> •
<a href="https://discord.gg/h2VdDK3EAQ">Discord</a>
</p>
@@ -24,13 +24,17 @@
### Quickstart (Flutter)
```
From the command line:
```bash
flutter channel master
flutter upgrade
flutter config --enable-native-assets
```
```
In your Flutter app:
```dart
_thermionViewer = await ThermionFlutterPlugin.createViewer();
// Geometry and models are represented as "entities". Here, we load a glTF
@@ -61,8 +65,8 @@ await _thermionViewer!.loadIbl("assets/default_env_ibl.ktx");
await _thermionViewer!.setRendering(true);
```
and then in your Flutter application:
```
and then in your widget tree:
```dart
@override
Widget build(BuildContext context) {
return Stack(children: [

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@@ -1,5 +1,5 @@
material {
name : Gizmo,
name : UnlitFixedSize,
parameters : [
{
type : mat4,
@@ -8,8 +8,13 @@
},
{
type : float4,
name : color,
name : baseColorFactor,
precision : low
},
{
type: float, // the number of world-space units between the camera and the (unscaled) gizmo
name: scale,
precision: low
}
],
depthWrite : true,
@@ -24,14 +29,13 @@
vertex {
void materialVertex(inout MaterialVertexInputs material) {
// we want to ensure the gizmo has the same size (in screen-space), no matter the distance from the camera
// we do this by scaling the model-space vertex positions by the distance from the camera
// the object should have the same size (in screen-space), no matter the distance from the camera
// scale the model-space vertex positions by the distance from the camera
vec4 modelSpace = getPosition();
vec4 worldSpace = getWorldFromModelMatrix() * modelSpace;
vec4 viewSpace = getViewFromWorldMatrix() * worldSpace;
float distanceFromCamera = length(viewSpace.xyz);
modelSpace.xyz *= (distanceFromCamera / 4.0f); // divide by 4 so that the size is equivalent to the camera being 4 world-space units away from the (unscaled) gizmo
modelSpace.xyz *= (distanceFromCamera / materialParams.scale);
worldSpace = getWorldFromModelMatrix() * modelSpace;
material.worldPosition = worldSpace;
@@ -44,7 +48,7 @@
fragment {
void material(inout MaterialInputs material) {
prepareMaterial(material);
material.baseColor = materialParams.color;
material.baseColor = materialParams.baseColorFactor;
}
}

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@@ -1,3 +1,19 @@
## 0.2.1-dev.0.0.16
- **FEAT**: Rename Gizmo material to UnlitFixedSize, and expose methods for using this material on other entities. Also exposes new methods for setting single float parameters.
## 0.2.1-dev.0.0.15
- **FIX**: remove superfluous ceil() calls for picking coordinates.
- **FEAT**: expose zoomSensitivity argument for flight input handler.
## 0.2.1-dev.0.0.14
- **FIX**: reduce size of pick functor for compatibility with armeabi-v7a.
- **FEAT**: sanitize file paths in build.dart for Windows compatibility.
- **FEAT**: pass through fragment coordinates for picking.
- **FEAT**: pass through fragment coordinates for picking.
## 0.2.1-dev.0.0.13
- **FIX**: properly pass through loadResourcesAsync flag for loadGlbFromBuffer.

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@@ -3,7 +3,7 @@
<p align="center">
<a href="https://thermion.dev/quickstart">Quickstart (Flutter)</a> •
<a href="https://thermion.dev/quickstart">Documentation</a> •
<a href="https://thermion.dev/examples">Showcase</a> •
<a href="https://thermion.dev/showcase">Showcase</a> •
<a href="https://dartpad.thermion.dev/">Playground</a> •
<a href="https://discord.gg/h2VdDK3EAQ">Discord</a>
</p>

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@@ -60,7 +60,7 @@ void main(List<String> args) async {
.map((f) => f.path)
.toList();
sources.addAll([
path.join(pkgRootFilePath, "native", "include", "material", "gizmo_material.c"),
path.join(pkgRootFilePath, "native", "include", "material", "unlit_fixed_size.c"),
path.join(pkgRootFilePath, "native", "include", "material", "image.c"),
path.join(pkgRootFilePath, "native", "include", "material", "grid.c"),
path.join(pkgRootFilePath, "native", "include", "material", "unlit.c"),

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@@ -82,6 +82,7 @@ class DelegateInputHandler implements InputHandler {
{PickDelegate? pickDelegate,
bool freeLook = false,
double panSensitivity = 0.1,
double zoomSensitivity = 0.1,
double movementSensitivity = 0.1,
double rotateSensitivity = 0.01,
double? clampY,
@@ -93,6 +94,7 @@ class DelegateInputHandler implements InputHandler {
clampY: clampY,
entity: entity,
rotationSensitivity: rotateSensitivity,
zoomSensitivity:zoomSensitivity,
panSensitivity: panSensitivity,
movementSensitivity: movementSensitivity),
actions: {

View File

@@ -621,6 +621,15 @@ external int get_bone(
int boneIndex,
);
@ffi.Native<
ffi.Pointer<TGizmo> Function(ffi.Pointer<TSceneManager>, ffi.Pointer<TView>,
ffi.Pointer<TScene>)>(isLeaf: true)
external ffi.Pointer<TGizmo> SceneManager_createGizmo(
ffi.Pointer<TSceneManager> tSceneManager,
ffi.Pointer<TView> tView,
ffi.Pointer<TScene> tScene,
);
@ffi.Native<
EntityId Function(
ffi.Pointer<TSceneManager>,
@@ -658,6 +667,14 @@ external ffi.Pointer<TMaterialInstance>
ffi.Pointer<TSceneManager> sceneManager,
);
@ffi.Native<
ffi.Pointer<TMaterialInstance> Function(
ffi.Pointer<TSceneManager>)>(isLeaf: true)
external ffi.Pointer<TMaterialInstance>
SceneManager_createUnlitFixedSizeMaterialInstance(
ffi.Pointer<TSceneManager> sceneManager,
);
@ffi.Native<
ffi.Bool Function(ffi.Pointer<TSceneManager>, EntityId,
ffi.Pointer<ffi.Double>)>(isLeaf: true)
@@ -1035,6 +1052,12 @@ external void set_priority(
int priority,
);
@ffi.Native<Aabb3 Function(ffi.Pointer<TSceneManager>, EntityId)>(isLeaf: true)
external Aabb3 SceneManager_getRenderableBoundingBox(
ffi.Pointer<TSceneManager> sceneManager,
int entity,
);
@ffi.Native<
Aabb2 Function(
ffi.Pointer<TSceneManager>, ffi.Pointer<TView>, EntityId)>(isLeaf: true)
@@ -1196,6 +1219,18 @@ external void MaterialInstance_setDepthCulling(
bool enabled,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TMaterialInstance>, ffi.Pointer<ffi.Char>,
ffi.Double, ffi.Double, ffi.Double, ffi.Double)>(isLeaf: true)
external void MaterialInstance_setParameterFloat4(
ffi.Pointer<TMaterialInstance> materialInstance,
ffi.Pointer<ffi.Char> name,
double x,
double y,
double w,
double z,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TMaterialInstance>, ffi.Pointer<ffi.Char>,
ffi.Double, ffi.Double)>(isLeaf: true)
@@ -1206,6 +1241,24 @@ external void MaterialInstance_setParameterFloat2(
double y,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TMaterialInstance>, ffi.Pointer<ffi.Char>,
ffi.Double)>(isLeaf: true)
external void MaterialInstance_setParameterFloat(
ffi.Pointer<TMaterialInstance> materialInstance,
ffi.Pointer<ffi.Char> name,
double value,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TMaterialInstance>, ffi.Pointer<ffi.Char>,
ffi.Int)>(isLeaf: true)
external void MaterialInstance_setParameterInt(
ffi.Pointer<TMaterialInstance> materialInstance,
ffi.Pointer<ffi.Char> name,
int value,
);
@ffi.Native<TViewport Function(ffi.Pointer<TView>)>(isLeaf: true)
external TViewport View_getViewport(
ffi.Pointer<TView> view,
@@ -1608,6 +1661,20 @@ external void SceneManager_createUnlitMaterialInstanceRenderThread(
callback,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TSceneManager>,
ffi.Pointer<
ffi.NativeFunction<
ffi.Void Function(
ffi.Pointer<TMaterialInstance>)>>)>(isLeaf: true)
external void SceneManager_createUnlitFixedSizeMaterialInstanceRenderThread(
ffi.Pointer<TSceneManager> sceneManager,
ffi.Pointer<
ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TMaterialInstance>)>>
callback,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TSceneManager>,
@@ -2028,15 +2095,6 @@ void Camera_setProjection(
far,
);
@ffi.Native<
ffi.Pointer<TGizmo> Function(ffi.Pointer<TEngine>, ffi.Pointer<TView>,
ffi.Pointer<TScene>)>(isLeaf: true)
external ffi.Pointer<TGizmo> Gizmo_new(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TView> tView,
ffi.Pointer<TScene> tScene,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TGizmo>, ffi.Uint32, ffi.Uint32,
GizmoPickCallback)>(isLeaf: true)
@@ -2245,6 +2303,26 @@ final class Aabb2 extends ffi.Struct {
external double maxY;
}
final class Aabb3 extends ffi.Struct {
@ffi.Float()
external double centerX;
@ffi.Float()
external double centerY;
@ffi.Float()
external double centerZ;
@ffi.Float()
external double halfExtentX;
@ffi.Float()
external double halfExtentY;
@ffi.Float()
external double halfExtentZ;
}
final class ResourceBuffer extends ffi.Struct {
external ffi.Pointer<ffi.Void> data;

View File

@@ -83,8 +83,15 @@ class ThermionViewerFFI extends ThermionViewer {
this._sharedContext = sharedContext ?? nullptr;
_onPickResultCallable = NativeCallable<
Void Function(EntityId entityId, Int x, Int y,
Pointer<TView> view, Float depth, Float fragX, Float fragY, Float fragZ)>.listener(_onPickResult);
Void Function(
EntityId entityId,
Int x,
Int y,
Pointer<TView> view,
Float depth,
Float fragX,
Float fragY,
Float fragZ)>.listener(_onPickResult);
_initialize();
}
@@ -300,7 +307,7 @@ class ThermionViewerFFI extends ThermionViewer {
return;
}
_disposing = true;
await setRendering(false);
await clearEntities();
await clearLights();
@@ -1509,17 +1516,38 @@ class ThermionViewerFFI extends ThermionViewer {
}
void _onPickResult(
ThermionEntity entityId, int x, int y, Pointer<TView> viewPtr, double depth, double fragX, double fragY, double fragZ) async {
ThermionEntity entityId,
int x,
int y,
Pointer<TView> viewPtr,
double depth,
double fragX,
double fragY,
double fragZ) async {
final view = FFIView(viewPtr, _viewer!);
final viewport = await view.getViewport();
_pickResultController
.add((entity: entityId, x: x.ceil(), y: (viewport.height - y).ceil(), depth: depth, fragX: fragX, fragY: viewport.height - fragY, fragZ: fragZ ));
_pickResultController.add((
entity: entityId,
x: x,
y: (viewport.height - y),
depth: depth,
fragX: fragX,
fragY: viewport.height - fragY,
fragZ: fragZ
));
}
late NativeCallable<
Void Function(EntityId entityId, Int x, Int y, Pointer<TView> view, Float depth, Float fragX, Float fragY, Float fragZ)>
_onPickResultCallable;
Void Function(
EntityId entityId,
Int x,
Int y,
Pointer<TView> view,
Float depth,
Float fragX,
Float fragY,
Float fragZ)> _onPickResultCallable;
///
///
@@ -1528,7 +1556,7 @@ class ThermionViewerFFI extends ThermionViewer {
Future pick(int x, int y) async {
final view = (await getViewAt(0)) as FFIView;
var viewport = await view.getViewport();
y = (viewport.height - y).ceil();
y = viewport.height - y;
Viewer_pick(
_viewer!, view.view, x, y, _onPickResultCallable.nativeFunction);
}
@@ -1750,6 +1778,7 @@ class ThermionViewerFFI extends ThermionViewer {
throw Exception("Viewer must not be null");
}
var entity = await withIntCallback((callback) =>
SceneManager_createGeometryRenderThread(
_sceneManager!,
@@ -1835,6 +1864,18 @@ class ThermionViewerFFI extends ThermionViewer {
set_priority(_sceneManager!, entityId, priority);
}
///
///
///
@override
Future<v64.Aabb3> getRenderableBoundingBox(ThermionEntity entityId) async {
final result =
SceneManager_getRenderableBoundingBox(_sceneManager!, entityId);
return v64.Aabb3.centerAndHalfExtents(
Vector3(result.centerX, result.centerY, result.centerZ),
Vector3(result.halfExtentX, result.halfExtentY, result.halfExtentZ));
}
///
///
///
@@ -2035,6 +2076,9 @@ class ThermionViewerFFI extends ThermionViewer {
destroy_material_instance(_sceneManager!, materialInstance._pointer);
}
///
///
///
Future<ThermionFFIMaterialInstance> createUnlitMaterialInstance() async {
var instance = await withPointerCallback<TMaterialInstance>((cb) {
SceneManager_createUnlitMaterialInstanceRenderThread(_sceneManager!, cb);
@@ -2045,6 +2089,21 @@ class ThermionViewerFFI extends ThermionViewer {
return ThermionFFIMaterialInstance(instance);
}
///
///
///
Future<ThermionFFIMaterialInstance>
createUnlitFixedSizeMaterialInstance() async {
var instance = await withPointerCallback<TMaterialInstance>((cb) {
SceneManager_createUnlitFixedSizeMaterialInstanceRenderThread(
_sceneManager!, cb);
});
if (instance == nullptr) {
throw Exception("Failed to create material instance");
}
return ThermionFFIMaterialInstance(instance);
}
@override
Future setMaterialPropertyInt(ThermionEntity entity, String propertyName,
int materialIndex, int value) {
@@ -2163,7 +2222,7 @@ class ThermionViewerFFI extends ThermionViewer {
Future<Gizmo> createGizmo(FFIView view) async {
var view = (await getViewAt(0)) as FFIView;
var scene = View_getScene(view.view);
final gizmo = Gizmo_new(Viewer_getEngine(_viewer!), view.view, scene);
final gizmo = SceneManager_createGizmo(_sceneManager!, view.view, scene);
return FFIGizmo(gizmo, this);
}
}
@@ -2189,11 +2248,31 @@ class ThermionFFIMaterialInstance extends MaterialInstance {
MaterialInstance_setDepthWrite(this._pointer, enabled);
}
@override
Future setParameterFloat4(String name, double x, double y, double z, double w) async {
MaterialInstance_setParameterFloat4(
_pointer, name.toNativeUtf8().cast<Char>(), x, y, z, w);
}
@override
Future setParameterFloat2(String name, double x, double y) async {
MaterialInstance_setParameterFloat2(
_pointer, name.toNativeUtf8().cast<Char>(), x, y);
}
@override
Future setParameterFloat(String name, double value) async {
MaterialInstance_setParameterFloat(
_pointer, name.toNativeUtf8().cast<Char>(), value);
}
@override
Future setParameterInt(String name, int value) async {
MaterialInstance_setParameterInt(
_pointer, name.toNativeUtf8().cast<Char>(), value);
}
}
class FFIRenderTarget extends RenderTarget {

View File

@@ -1,7 +1,11 @@
abstract class MaterialInstance {
Future setDepthWriteEnabled(bool enabled);
Future setDepthCullingEnabled(bool enabled);
Future setParameterFloat4(String name, double x, double y, double z, double w);
Future setParameterFloat2(String name, double x, double y);
Future setParameterFloat(String name, double x);
Future setParameterInt(String name, int value);
}
enum AlphaMode { OPAQUE, MASK, BLEND }

View File

@@ -790,6 +790,11 @@ abstract class ThermionViewer {
///
void onDispose(Future Function() callback);
///
/// Gets the 3D axis aligned bounding box for the given entity.
///
Future<Aabb3> getRenderableBoundingBox(ThermionEntity entity);
///
/// Gets the 2D bounding box (in viewport coordinates) for the given entity.
///
@@ -895,6 +900,11 @@ abstract class ThermionViewer {
///
Future<MaterialInstance> createUnlitMaterialInstance();
///
///
///
Future<MaterialInstance> createUnlitFixedSizeMaterialInstance();
///
///
///

View File

@@ -21,4 +21,10 @@ class ThermionWasmMaterialInstance extends MaterialInstance {
// TODO: implement setParameterFloat2
throw UnimplementedError();
}
@override
Future setParameterFloat(String name, double x) {
// TODO: implement setParameterFloat
throw UnimplementedError();
}
}

View File

@@ -105,6 +105,17 @@ extern "C"
typedef struct Aabb2 Aabb2;
struct Aabb3 {
float centerX;
float centerY;
float centerZ;
float halfExtentX;
float halfExtentY;
float halfExtentZ;
};
typedef struct Aabb3 Aabb3;
#ifdef __cplusplus
}
#endif

View File

@@ -3,13 +3,16 @@
#include <stddef.h>
#include <filament/Engine.h>
#include <filament/Frustum.h>
#include <filament/VertexBuffer.h>
#include <filament/IndexBuffer.h>
#include <filament/TransformManager.h>
#include <filament/Texture.h>
#include <filament/RenderableManager.h>
#include <filament/Viewport.h>
#include <filament/Frustum.h>
#include <utils/Entity.h>
#include <utils/EntityManager.h>
namespace thermion
{
@@ -32,9 +35,13 @@ public:
Engine* engine);
~CustomGeometry();
VertexBuffer* vertexBuffer() const;
IndexBuffer* indexBuffer() const;
Box getBoundingBox() const;
utils::Entity createInstance(MaterialInstance *materialInstance);
private:
Engine* _engine;
VertexBuffer* vertexBuffer;
IndexBuffer* indexBuffer;
float* vertices = nullptr;
float* normals = nullptr;
@@ -45,11 +52,6 @@ public:
Box boundingBox;
RenderableManager::PrimitiveType primitiveType;
private:
Engine* _engine;
bool _vertexBufferFreed = false;
bool _indexBufferFreed = false;
void computeBoundingBox();
};

View File

@@ -17,8 +17,6 @@
#include <filament/IndexBuffer.h>
#include <filament/InstanceBuffer.h>
#include "material/gizmo.h"
#include "ThermionDartApi.h"
namespace thermion {
@@ -31,7 +29,7 @@ class Gizmo {
enum Axis { X, Y, Z};
public:
Gizmo(Engine *engine, View *view, Scene *scene);
Gizmo(Engine *engine, View *view, Scene *scene, Material* material);
~Gizmo();
typedef void (*PickCallback)(EntityId entityId, uint32_t x, uint32_t y, View *view);
@@ -91,8 +89,10 @@ class Gizmo {
Engine *_engine;
Scene *_scene;
View *_view;
utils::Entity _entities[7] = { utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity() };
Material* _material;
utils::Entity _entities[7] = { utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity() };
MaterialInstance* _materialInstances[7];
math::float4 inactiveColors[3] {
math::float4 { 1.0f, 0.0f, 0.0f, 0.5f },

View File

@@ -19,9 +19,6 @@
#include <filament/IndexBuffer.h>
#include <filament/InstanceBuffer.h>
#include "material/gizmo.h"
namespace thermion {
using namespace filament;

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@@ -19,16 +19,17 @@
#include <filament/InstanceBuffer.h>
#include <utils/NameComponentManager.h>
#include "CustomGeometry.hpp"
#include "tsl/robin_map.h"
#include "APIBoundaryTypes.h"
#include "CustomGeometry.hpp"
#include "Gizmo.hpp"
#include "GridOverlay.hpp"
#include "ResourceBuffer.hpp"
#include "components/CollisionComponentManager.hpp"
#include "components/AnimationComponentManager.hpp"
#include "tsl/robin_map.h"
namespace thermion
{
@@ -229,7 +230,12 @@ namespace thermion
/// @param out a pointer large enough to store four floats (the min/max coordinates of the bounding box)
/// @return
///
Aabb2 getBoundingBox(View* view, EntityId entity);
Aabb2 getScreenSpaceBoundingBox(View* view, EntityId entity);
/// @brief returns the 3D bounding box of the renderable instance for the given entity.
/// @return the bounding box
///
Aabb3 getRenderableBoundingBox(EntityId entity);
///
/// Creates an entity with the specified geometry/material/normals and adds to the scene.
@@ -255,11 +261,15 @@ namespace thermion
return _unlitMaterialProvider;
}
bool isGeometryInstance(EntityId entity) {
return std::find(_geometryInstances.begin(), _geometryInstances.end(), entity) != _geometryInstances.end();
}
bool isGeometryEntity(EntityId entity) {
return _geometry.find(entity) != _geometry.end();
}
const CustomGeometry* const getGeometry(EntityId entityId) {
CustomGeometry* const getGeometry(EntityId entityId) {
return _geometry[entityId].get();
}
@@ -287,6 +297,8 @@ namespace thermion
return _ubershaderProvider;
}
MaterialInstance* createUnlitFixedSizeMaterialInstance();
MaterialInstance* createUnlitMaterialInstance();
void setVisibilityLayer(EntityId entityId, int layer);
@@ -298,6 +310,8 @@ namespace thermion
size_t getCameraCount();
Camera* getCameraAt(size_t index);
Gizmo *createGizmo(View *view, Scene *scene);
bool isGizmoEntity(utils::Entity entity);
@@ -321,6 +335,8 @@ namespace thermion
std::mutex _stencilMutex;
std::vector<MaterialInstance*> _materialInstances;
Material* _gizmoMaterial = nullptr;
utils::NameComponentManager *_ncm;
tsl::robin_map<
@@ -329,6 +345,7 @@ namespace thermion
_instances;
tsl::robin_map<EntityId, gltfio::FilamentAsset *> _assets;
tsl::robin_map<EntityId, unique_ptr<CustomGeometry>> _geometry;
std::vector<EntityId> _geometryInstances;
tsl::robin_map<EntityId, unique_ptr<HighlightOverlay>> _highlighted;
tsl::robin_map<EntityId, math::mat4> _transformUpdates;
std::set<Texture*> _textures;

View File

@@ -10,7 +10,6 @@ extern "C"
typedef void (*GizmoPickCallback)(EntityId entityId, uint32_t x, uint32_t y, TView* view);
EMSCRIPTEN_KEEPALIVE TGizmo* Gizmo_new(TEngine *tEngine, TView *tView, TScene *tScene);
EMSCRIPTEN_KEEPALIVE void Gizmo_pick(TGizmo *tGizmo, uint32_t x, uint32_t y, GizmoPickCallback callback);
EMSCRIPTEN_KEEPALIVE void Gizmo_setVisibility(TGizmo *tGizmo, bool visible);

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@@ -198,6 +198,7 @@ extern "C"
int skinIndex,
int boneIndex);
EMSCRIPTEN_KEEPALIVE TGizmo* SceneManager_createGizmo(TSceneManager *tSceneManager, TView *tView, TScene *tScene);
EMSCRIPTEN_KEEPALIVE EntityId SceneManager_createGeometry(
TSceneManager *sceneManager,
float *vertices,
@@ -212,6 +213,7 @@ extern "C"
TMaterialInstance *materialInstance,
bool keepData);
EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitMaterialInstance(TSceneManager *sceneManager);
EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitFixedSizeMaterialInstance(TSceneManager *sceneManager);
EMSCRIPTEN_KEEPALIVE bool SceneManager_setTransform(TSceneManager *sceneManager, EntityId entityId, const double *const transform);
EMSCRIPTEN_KEEPALIVE void SceneManager_queueTransformUpdates(TSceneManager *sceneManager, EntityId* entities, const double* const transforms, int numEntities);
EMSCRIPTEN_KEEPALIVE TCamera* SceneManager_findCameraByName(TSceneManager* tSceneManager, EntityId entity, const char* name);
@@ -275,6 +277,7 @@ extern "C"
EMSCRIPTEN_KEEPALIVE void test_collisions(TSceneManager *sceneManager, EntityId entity);
EMSCRIPTEN_KEEPALIVE void set_priority(TSceneManager *sceneManager, EntityId entityId, int priority);
EMSCRIPTEN_KEEPALIVE Aabb3 SceneManager_getRenderableBoundingBox(TSceneManager *sceneManager, EntityId entity);
EMSCRIPTEN_KEEPALIVE Aabb2 get_bounding_box(TSceneManager *sceneManager, TView *view, EntityId entity);
EMSCRIPTEN_KEEPALIVE void get_bounding_box_to_out(TSceneManager *sceneManager, TView *view, EntityId entity, float *minX, float *minY, float *maxX, float *maxY);
@@ -294,7 +297,10 @@ extern "C"
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthWrite(TMaterialInstance* materialInstance, bool enabled);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthCulling(TMaterialInstance* materialInstance, bool enabled);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat4(TMaterialInstance* materialInstance, const char* name, double x, double y, double w, double z);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat2(TMaterialInstance* materialInstance, const char* name, double x, double y);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat(TMaterialInstance* materialInstance, const char* name, double value);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterInt(TMaterialInstance* materialInstance, const char* name, int value);
#ifdef __cplusplus

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@@ -67,6 +67,7 @@ extern "C"
void (*callback)(EntityId));
EMSCRIPTEN_KEEPALIVE void SceneManager_loadGlbFromBufferRenderThread(TSceneManager *sceneManager, const uint8_t *const data, size_t length, int numInstances, bool keepData, int priority, int layer, bool loadResourcesAsync, void (*callback)(EntityId));
EMSCRIPTEN_KEEPALIVE void SceneManager_createUnlitMaterialInstanceRenderThread(TSceneManager *sceneManager, void (*callback)(TMaterialInstance*));
EMSCRIPTEN_KEEPALIVE void SceneManager_createUnlitFixedSizeMaterialInstanceRenderThread(TSceneManager *sceneManager, void (*callback)(TMaterialInstance*));
EMSCRIPTEN_KEEPALIVE void load_glb_render_thread(TSceneManager *sceneManager, const char *assetPath, int numInstances, bool keepData, void (*callback)(EntityId));
EMSCRIPTEN_KEEPALIVE void load_gltf_render_thread(TSceneManager *sceneManager, const char *assetPath, const char *relativePath, bool keepData, void (*callback)(EntityId));
EMSCRIPTEN_KEEPALIVE void create_instance_render_thread(TSceneManager *sceneManager, EntityId entityId, void (*callback)(EntityId));

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@@ -1,12 +0,0 @@
.global GIZMO_GIZMO_OFFSET;
.global GIZMO_GIZMO_SIZE;
.global GIZMO_PACKAGE
.section .rodata
GIZMO_PACKAGE:
.incbin "gizmo.bin"
GIZMO_GIZMO_OFFSET:
.int 0
GIZMO_GIZMO_SIZE:
.int 27809

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@@ -1,12 +0,0 @@
.global _GIZMO_GIZMO_OFFSET;
.global _GIZMO_GIZMO_SIZE;
.global _GIZMO_PACKAGE
.section __TEXT,__const
_GIZMO_PACKAGE:
.incbin "gizmo.bin"
_GIZMO_GIZMO_OFFSET:
.int 0
_GIZMO_GIZMO_SIZE:
.int 27809

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@@ -1,13 +0,0 @@
#ifndef GIZMO_H_
#define GIZMO_H_
#include <stdint.h>
extern "C" {
extern const uint8_t GIZMO_PACKAGE[];
extern int GIZMO_GIZMO_OFFSET;
extern int GIZMO_GIZMO_SIZE;
}
#define GIZMO_GIZMO_DATA (GIZMO_PACKAGE + GIZMO_GIZMO_OFFSET)
#endif

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,12 @@
.global UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_OFFSET;
.global UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_SIZE;
.global UNLIT_FIXED_SIZE_PACKAGE
.section .rodata
UNLIT_FIXED_SIZE_PACKAGE:
.incbin "unlit_fixed_size.bin"
UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_OFFSET:
.int 0
UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_SIZE:
.int 28235

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@@ -0,0 +1,12 @@
.global _UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_OFFSET;
.global _UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_SIZE;
.global _UNLIT_FIXED_SIZE_PACKAGE
.section __TEXT,__const
_UNLIT_FIXED_SIZE_PACKAGE:
.incbin "unlit_fixed_size.bin"
_UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_OFFSET:
.int 0
_UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_SIZE:
.int 28235

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,13 @@
#ifndef UNLIT_FIXED_SIZE_H_
#define UNLIT_FIXED_SIZE_H_
#include <stdint.h>
extern "C" {
extern const uint8_t UNLIT_FIXED_SIZE_PACKAGE[];
extern int UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_OFFSET;
extern int UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_SIZE;
}
#define UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_DATA (UNLIT_FIXED_SIZE_PACKAGE + UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_OFFSET)
#endif

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@@ -1,4 +1,7 @@
#include "math.h"
#include <vector>
#include <filament/Engine.h>
#include <filament/Frustum.h>
#include <filament/RenderableManager.h>
@@ -6,207 +9,232 @@
#include <filament/TransformManager.h>
#include <filament/Viewport.h>
#include <filament/geometry/SurfaceOrientation.h>
#include <vector>
#include "CustomGeometry.hpp"
#include "Log.hpp"
namespace thermion
{
namespace thermion {
using namespace filament;
using namespace filament;
CustomGeometry::CustomGeometry(float *vertices, uint32_t numVertices,
float *normals, uint32_t numNormals, float *uvs,
uint32_t numUvs, uint16_t *indices,
uint32_t numIndices,
RenderableManager::PrimitiveType primitiveType,
Engine *engine)
: numVertices(numVertices), numIndices(numIndices), _engine(engine)
{
CustomGeometry::CustomGeometry(float *vertices, uint32_t numVertices,
float *normals, uint32_t numNormals, float *uvs,
uint32_t numUvs, uint16_t *indices,
uint32_t numIndices,
RenderableManager::PrimitiveType primitiveType,
Engine *engine)
: numVertices(numVertices), numIndices(numIndices), _engine(engine) {
this->primitiveType = primitiveType;
this->vertices = new float[numVertices];
std::memcpy(this->vertices, vertices, numVertices * sizeof(float));
this->primitiveType = primitiveType;
this->vertices = new float[numVertices];
if (numNormals > 0) {
this->normals = new float[numNormals];
std::memcpy(this->normals, normals, numNormals * sizeof(float));
}
std::memcpy(this->vertices, vertices, numVertices * sizeof(float));
if (numUvs > 0) {
this->uvs = new float[numUvs];
std::memcpy(this->uvs, uvs, numUvs * sizeof(float));
} else {
this->uvs = nullptr;
}
this->indices = new uint16_t[numIndices];
std::memcpy(this->indices, indices, numIndices * sizeof(uint16_t));
computeBoundingBox();
}
IndexBuffer *CustomGeometry::indexBuffer() const {
IndexBuffer::BufferDescriptor::Callback indexCallback = [](void *buf, size_t,
void *data) {
// free((void *)buf);
};
auto indexBuffer = IndexBuffer::Builder()
.indexCount(numIndices)
.bufferType(IndexBuffer::IndexType::USHORT)
.build(*_engine);
indexBuffer->setBuffer(*_engine,
IndexBuffer::BufferDescriptor(
this->indices,
indexBuffer->getIndexCount() * sizeof(uint16_t),
indexCallback));
return indexBuffer;
}
VertexBuffer *CustomGeometry::vertexBuffer() const {
VertexBuffer::BufferDescriptor::Callback vertexCallback =
[](void *buf, size_t, void *data) {
// free((void *)buf);
};
// Use provided UVs or create dummy UV data
std::vector<filament::math::float2> *uvData;
if (this->uvs != nullptr) {
uvData = new std::vector<filament::math::float2>(
(filament::math::float2 *)this->uvs,
(filament::math::float2 *)(this->uvs + numVertices * 2));
} else {
uvData = new std::vector<filament::math::float2>(
numVertices, filament::math::float2{0.0f, 0.0f});
}
// Create dummy vertex color data (white color for all vertices)
auto dummyColors = new std::vector<filament::math::float4>(
numVertices, filament::math::float4{1.0f, 1.0f, 1.0f, 1.0f});
auto vertexBufferBuilder =
VertexBuffer::Builder()
.vertexCount(numVertices)
.attribute(VertexAttribute::POSITION, 0,
VertexBuffer::AttributeType::FLOAT3)
.attribute(VertexAttribute::UV0, 1,
VertexBuffer::AttributeType::FLOAT2)
.attribute(VertexAttribute::UV1, 2,
VertexBuffer::AttributeType::FLOAT2)
.attribute(VertexAttribute::COLOR, 3,
VertexBuffer::AttributeType::FLOAT4);
if (this->normals) {
vertexBufferBuilder.bufferCount(5).attribute(
VertexAttribute::TANGENTS, 4,
filament::VertexBuffer::AttributeType::FLOAT4);
} else {
vertexBufferBuilder = vertexBufferBuilder.bufferCount(4);
}
auto vertexBuffer = vertexBufferBuilder.build(*_engine);
vertexBuffer->setBufferAt(
*_engine, 0,
VertexBuffer::BufferDescriptor(
this->vertices, vertexBuffer->getVertexCount() * sizeof(math::float3),
vertexCallback));
// Set UV0 buffer
vertexBuffer->setBufferAt(
*_engine, 1,
VertexBuffer::BufferDescriptor(
uvData->data(), uvData->size() * sizeof(math::float2),
[](void *buf, size_t, void *data) {
delete static_cast<std::vector<math::float2> *>(data);
},
uvData));
// Set UV1 buffer (reusing UV0 data)
vertexBuffer->setBufferAt(*_engine, 2,
VertexBuffer::BufferDescriptor(
uvData->data(),
uvData->size() * sizeof(math::float2),
[](void *buf, size_t, void *data) {
// Do nothing here, as we're reusing the same
// data as UV0
},
nullptr));
// Set vertex color buffer
vertexBuffer->setBufferAt(
*_engine, 3,
VertexBuffer::BufferDescriptor(
dummyColors->data(), dummyColors->size() * sizeof(math::float4),
[](void *buf, size_t, void *data) {
delete static_cast<std::vector<math::float4> *>(data);
},
dummyColors));
if (this->normals) {
assert(this->primitiveType == RenderableManager::PrimitiveType::TRIANGLES);
std::vector<filament::math::ushort3> triangles;
for (int i = 0; i < numIndices; i += 3) {
filament::math::ushort3 triangle;
triangle.x = this->indices[i];
triangle.y = this->indices[i + 1];
triangle.z = this->indices[i + 2];
triangles.push_back(triangle);
if (numNormals > 0)
{
this->normals = new float[numNormals];
std::memcpy(this->normals, normals, numNormals * sizeof(float));
}
// Create a SurfaceOrientation builder
geometry::SurfaceOrientation::Builder builder;
builder.vertexCount(numVertices)
.normals((filament::math::float3 *)normals)
.positions((filament::math::float3 *)this->vertices)
.triangleCount(triangles.size())
.triangles(triangles.data());
if (numUvs > 0)
{
this->uvs = new float[numUvs];
std::memcpy(this->uvs, uvs, numUvs * sizeof(float));
}
else
{
this->uvs = nullptr;
}
// Build the SurfaceOrientation object
auto orientation = builder.build();
this->indices = new uint16_t[numIndices];
// Retrieve the quaternions
auto quats = new std::vector<filament::math::quatf>(numVertices);
orientation->getQuats(quats->data(), numVertices);
std::memcpy(this->indices, indices, numIndices * sizeof(uint16_t));
vertexBuffer->setBufferAt(*_engine, 4,
computeBoundingBox();
indexBuffer = IndexBuffer::Builder()
.indexCount(numIndices)
.bufferType(IndexBuffer::IndexType::USHORT)
.build(*_engine);
indexBuffer->setBuffer(*_engine,
IndexBuffer::BufferDescriptor(
this->indices,
indexBuffer->getIndexCount() * sizeof(uint16_t),
[](void *buf, size_t,
void *data)
{
free((void *)buf);
}));
std::vector<filament::math::float2> *uvData;
if (this->uvs != nullptr)
{
uvData = new std::vector<filament::math::float2>(
(filament::math::float2 *)this->uvs,
(filament::math::float2 *)(this->uvs + numVertices * 2));
}
else
{
uvData = new std::vector<filament::math::float2>(
numVertices, filament::math::float2{0.0f, 0.0f});
}
// Create dummy vertex color data (white color for all vertices)
auto dummyColors = new std::vector<filament::math::float4>(
numVertices, filament::math::float4{1.0f, 1.0f, 1.0f, 1.0f});
auto vertexBufferBuilder =
VertexBuffer::Builder()
.vertexCount(numVertices)
.attribute(VertexAttribute::POSITION, 0,
VertexBuffer::AttributeType::FLOAT3)
.attribute(VertexAttribute::UV0, 1,
VertexBuffer::AttributeType::FLOAT2)
.attribute(VertexAttribute::UV1, 2,
VertexBuffer::AttributeType::FLOAT2)
.attribute(VertexAttribute::COLOR, 3,
VertexBuffer::AttributeType::FLOAT4);
if (this->normals)
{
vertexBufferBuilder.bufferCount(5).attribute(
VertexAttribute::TANGENTS, 4,
filament::VertexBuffer::AttributeType::FLOAT4);
}
else
{
vertexBufferBuilder = vertexBufferBuilder.bufferCount(4);
}
vertexBuffer = vertexBufferBuilder.build(*_engine);
vertexBuffer->setBufferAt(
*_engine, 0,
VertexBuffer::BufferDescriptor(
this->vertices, numVertices * sizeof(math::float3),
[](void *buf, size_t, void *data)
{
free((void *)buf);
}));
// Set UV0 buffer
vertexBuffer->setBufferAt(
*_engine, 1,
VertexBuffer::BufferDescriptor(
uvData->data(), uvData->size() * sizeof(math::float2),
[](void *buf, size_t, void *data)
{
delete static_cast<std::vector<math::float2> *>(data);
},
uvData));
// Set UV1 buffer (reusing UV0 data)
vertexBuffer->setBufferAt(*_engine, 2,
VertexBuffer::BufferDescriptor(
quats->data(),
quats->size() * sizeof(math::quatf),
[](void *buf, size_t, void *data) {
delete (std::vector<math::quatf> *)data;
uvData->data(),
uvData->size() * sizeof(math::float2),
[](void *buf, size_t, void *data)
{
// Do nothing here, as we're reusing the same
// data as UV0
},
(void *)quats));
}
return vertexBuffer;
}
nullptr));
CustomGeometry::~CustomGeometry() {
delete[] vertices;
delete[] indices;
if (normals)
delete[] normals;
if (uvs)
delete[] uvs;
}
// Set vertex color buffer
vertexBuffer->setBufferAt(
*_engine, 3,
VertexBuffer::BufferDescriptor(
dummyColors->data(), dummyColors->size() * sizeof(math::float4),
[](void *buf, size_t, void *data)
{
delete static_cast<std::vector<math::float4> *>(data);
},
dummyColors));
void CustomGeometry::computeBoundingBox() {
float minX = FLT_MAX, minY = FLT_MAX, minZ = FLT_MAX;
float maxX = -FLT_MAX, maxY = -FLT_MAX, maxZ = -FLT_MAX;
if (this->normals)
{
for (uint32_t i = 0; i < numVertices; i += 3) {
minX = std::min(vertices[i], minX);
minY = std::min(vertices[i + 1], minY);
minZ = std::min(vertices[i + 2], minZ);
maxX = std::max(vertices[i], maxX);
maxY = std::max(vertices[i + 1], maxY);
maxZ = std::max(vertices[i + 2], maxZ);
assert(this->primitiveType == RenderableManager::PrimitiveType::TRIANGLES);
std::vector<filament::math::ushort3> triangles;
for (int i = 0; i < numIndices; i += 3)
{
filament::math::ushort3 triangle;
triangle.x = this->indices[i];
triangle.y = this->indices[i + 1];
triangle.z = this->indices[i + 2];
triangles.push_back(triangle);
}
// Create a SurfaceOrientation builder
geometry::SurfaceOrientation::Builder builder;
builder.vertexCount(numVertices)
.normals((filament::math::float3 *)normals)
.positions((filament::math::float3 *)this->vertices)
.triangleCount(triangles.size())
.triangles(triangles.data());
// Build the SurfaceOrientation object
auto orientation = builder.build();
// Retrieve the quaternions
auto quats = new std::vector<filament::math::quatf>(numVertices);
orientation->getQuats(quats->data(), numVertices);
vertexBuffer->setBufferAt(*_engine, 4,
VertexBuffer::BufferDescriptor(
quats->data(),
quats->size() * sizeof(math::quatf),
[](void *buf, size_t, void *data)
{
delete (std::vector<math::quatf> *)data;
},
(void *)quats));
}
}
boundingBox = Box{{minX, minY, minZ}, {maxX, maxY, maxZ}};
}
utils::Entity CustomGeometry::createInstance(MaterialInstance *materialInstance) {
auto entity = utils::EntityManager::get().create();
RenderableManager::Builder builder(1);
Box CustomGeometry::getBoundingBox() const { return boundingBox; }
builder.boundingBox(boundingBox)
.geometry(0, primitiveType, vertexBuffer, indexBuffer, 0, numIndices)
.culling(true)
.receiveShadows(true)
.castShadows(true);
builder.material(0, materialInstance);
builder.build(*_engine, entity);
return entity;
}
CustomGeometry::~CustomGeometry()
{
Log("GEOMETRY DESTRUCTOR");
_engine->destroy(vertexBuffer);
_engine->destroy(indexBuffer);
}
void CustomGeometry::computeBoundingBox()
{
float minX = FLT_MAX, minY = FLT_MAX, minZ = FLT_MAX;
float maxX = -FLT_MAX, maxY = -FLT_MAX, maxZ = -FLT_MAX;
for (uint32_t i = 0; i < numVertices; i += 3)
{
minX = std::min(vertices[i], minX);
minY = std::min(vertices[i + 1], minY);
minZ = std::min(vertices[i + 2], minZ);
maxX = std::max(vertices[i], maxX);
maxY = std::max(vertices[i + 1], maxY);
maxZ = std::max(vertices[i + 2], maxZ);
}
boundingBox = Box{{minX, minY, minZ}, {maxX, maxY, maxZ}};
}
} // namespace thermion

View File

@@ -1206,11 +1206,11 @@ namespace thermion
void FilamentViewer::unprojectTexture(EntityId entityId, uint8_t *input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight)
{
const auto *geometry = _sceneManager->getGeometry(entityId);
if (!geometry->uvs)
{
Log("No UVS");
return;
}
// if (!geometry->uvs)
// {
// Log("No UVS");
// return;
// }
// UnprojectTexture unproject(geometry, _view->getCamera(), _engine);

View File

@@ -7,31 +7,26 @@
#include <filament/TransformManager.h>
#include <gltfio/math.h>
#include "SceneManager.hpp"
#include "material/gizmo.h"
#include "material/unlit_fixed_size.h"
#include "Log.hpp"
namespace thermion {
using namespace filament::gltfio;
Gizmo::Gizmo(Engine *engine, View *view, Scene* scene) : _engine(engine), _view(view), _scene(scene)
Gizmo::Gizmo(Engine *engine, View *view, Scene* scene, Material* material) : _engine(engine), _view(view), _scene(scene), _material(material)
{
auto &entityManager = EntityManager::get();
auto &transformManager = _engine->getTransformManager();
_material =
Material::Builder()
.package(GIZMO_GIZMO_DATA, GIZMO_GIZMO_SIZE)
.build(*_engine);
// First, create the black cube at the center
// The axes widgets will be parented to this entity
_entities[3] = entityManager.create();
_materialInstances[3] = _material->createInstance();
_materialInstances[3]->setParameter("color", math::float4{0.0f, 0.0f, 0.0f, 1.0f}); // Black color
_materialInstances[3]->setParameter("baseColorFactor", math::float4{0.0f, 0.0f, 0.0f, 1.0f}); // Black color
// Create center cube vertices
float centerCubeSize = 0.01f;
@@ -160,7 +155,7 @@ Gizmo::Gizmo(Engine *engine, View *view, Scene* scene) : _engine(engine), _view(
break;
}
_materialInstances[i]->setParameter("color", baseColor);
_materialInstances[i]->setParameter("baseColorFactor", baseColor);
RenderableManager::Builder(1)
.boundingBox({{-arrowWidth, -arrowWidth, 0},

View File

@@ -55,8 +55,6 @@ namespace thermion
if (_isGeometryEntity)
{
Log("Entity %d is geometry", entityId);
auto geometryEntity = Entity::import(entityId);
auto renderable = rm.getInstance(geometryEntity);
@@ -74,17 +72,7 @@ namespace thermion
auto geometry = sceneManager->getGeometry(entityId);
_entity = utils::EntityManager::get().create();
RenderableManager::Builder builder(1);
builder.boundingBox(geometry->getBoundingBox())
.geometry(0, geometry->primitiveType, geometry->vertexBuffer(), geometry->indexBuffer(), 0, geometry->numIndices)
.culling(true)
.material(0, _highlightMaterialInstance)
.priority(0)
.receiveShadows(false)
.castShadows(false);
builder.build(*engine, _entity);
_entity = geometry->createInstance(materialInstance);
scene->addEntity(_entity);
auto outlineTransformInstance = tm.getInstance(_entity);

View File

@@ -33,9 +33,12 @@
#include "CustomGeometry.hpp"
#include "UnprojectTexture.hpp"
#include "Gizmo.hpp"
extern "C"
{
#include "material/image.h"
#include "material/unlit_fixed_size.h"
}
namespace thermion
@@ -52,9 +55,8 @@ namespace thermion
Engine *engine,
Scene *scene,
const char *uberArchivePath,
Camera *mainCamera)
:
_resourceLoaderWrapper(resourceLoaderWrapper),
Camera *mainCamera)
: _resourceLoaderWrapper(resourceLoaderWrapper),
_engine(engine),
_scene(scene),
_mainCamera(mainCamera)
@@ -103,17 +105,22 @@ namespace thermion
_scene->addEntity(_gridOverlay->sphere());
_scene->addEntity(_gridOverlay->grid());
_gizmoMaterial =
Material::Builder()
.package(UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_DATA, UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_SIZE)
.build(*_engine);
}
SceneManager::~SceneManager()
{
for(auto camera : _cameras) {
for (auto camera : _cameras)
{
auto entity = camera->getEntity();
_engine->destroyCameraComponent(entity);
_engine->getEntityManager().destroy(entity);
}
_cameras.clear();
_gridOverlay->destroy();
destroyAll();
@@ -131,8 +138,14 @@ namespace thermion
AssetLoader::destroy(&_assetLoader);
}
bool SceneManager::isGizmoEntity(Entity entity) {
return false; // TODO
Gizmo *SceneManager::createGizmo(View *view, Scene *scene)
{
return new Gizmo(_engine, view, scene, _gizmoMaterial);
}
bool SceneManager::isGizmoEntity(Entity entity)
{
return false; // TODO
}
int SceneManager::getInstanceCount(EntityId entityId)
@@ -246,15 +259,16 @@ namespace thermion
return eid;
}
void SceneManager::setVisibilityLayer(EntityId entityId, int layer) {
auto& rm = _engine->getRenderableManager();
void SceneManager::setVisibilityLayer(EntityId entityId, int layer)
{
auto &rm = _engine->getRenderableManager();
auto renderable = rm.getInstance(utils::Entity::import(entityId));
if(!renderable.isValid()) {
if (!renderable.isValid())
{
Log("Warning: no renderable found");
}
rm.setLayerMask(renderable, 0xFF, 1u << layer);
}
EntityId SceneManager::loadGlbFromBuffer(const uint8_t *data, size_t length, int numInstances, bool keepData, int priority, int layer, bool loadResourcesAsync)
@@ -281,11 +295,13 @@ namespace thermion
_scene->addEntities(asset->getEntities(), entityCount);
auto & rm = _engine->getRenderableManager();
auto &rm = _engine->getRenderableManager();
for(int i=0; i < entityCount; i++) {
for (int i = 0; i < entityCount; i++)
{
auto instance = rm.getInstance(asset->getEntities()[i]);
if(!instance.isValid()) {
if (!instance.isValid())
{
Log("No valid renderable for entity");
continue;
}
@@ -304,13 +320,16 @@ namespace thermion
_gltfResourceLoader->asyncUpdateLoad();
}
#else
if(loadResourcesAsync) {
if (loadResourcesAsync)
{
if (!_gltfResourceLoader->asyncBeginLoad(asset))
{
Log("Unknown error loading glb asset");
return 0;
}
} else {
}
else
{
if (!_gltfResourceLoader->loadResources(asset))
{
Log("Unknown error loading glb asset");
@@ -393,6 +412,15 @@ namespace thermion
{
std::lock_guard lock(_mutex);
if(isGeometryEntity(entityId)) {
auto geometry = getGeometry(entityId);
auto materialInstance = createUnlitMaterialInstance();
auto instanceEntity = geometry->createInstance(materialInstance);
_scene->addEntity(instanceEntity);
return Entity::smuggle(instanceEntity);
}
const auto &pos = _assets.find(entityId);
if (pos == _assets.end())
{
@@ -539,11 +567,13 @@ namespace thermion
asset.second->getLightEntityCount());
_assetLoader->destroyAsset(asset.second);
}
for(auto *texture : _textures) {
for (auto *texture : _textures)
{
_engine->destroy(texture);
}
for(auto *materialInstance : _materialInstances) {
for (auto *materialInstance : _materialInstances)
{
_engine->destroy(materialInstance);
}
@@ -661,7 +691,6 @@ namespace thermion
auto entity = Entity::import(entityId);
if (_animationComponentManager->hasComponent(entity))
{
_animationComponentManager->removeComponent(entity);
@@ -674,10 +703,21 @@ namespace thermion
_scene->remove(entity);
if(isGeometryEntity(entityId)) {
if (isGeometryEntity(entityId))
{
return;
} else if(isGeometryInstance(entityId)) {
// destroy renderable
auto & rm = _engine->getRenderableManager();
auto & em = _engine->getEntityManager();
auto instanceEntity = utils::Entity::import(entityId);
auto it = std::find(_geometryInstances.begin(), _geometryInstances.end(), entityId);
_geometryInstances.erase(it);
rm.destroy(instanceEntity);
em.destroy(instanceEntity);
_engine->destroy(instanceEntity);
return;
}
}
const auto *instance = getInstanceByEntityId(entityId);
if (instance)
@@ -1412,7 +1452,7 @@ namespace thermion
return texture;
}
bool SceneManager::applyTexture(EntityId entityId, Texture *texture, const char* parameterName, int materialIndex)
bool SceneManager::applyTexture(EntityId entityId, Texture *texture, const char *parameterName, int materialIndex)
{
auto entity = Entity::import(entityId);
@@ -1446,10 +1486,12 @@ namespace thermion
return true;
}
void SceneManager::destroyTexture(Texture* texture) {
if(_textures.find(texture) == _textures.end()) {
void SceneManager::destroyTexture(Texture *texture)
{
if (_textures.find(texture) == _textures.end())
{
Log("Warning: couldn't find texture");
}
}
_textures.erase(texture);
_engine->destroy(texture);
}
@@ -1904,7 +1946,7 @@ namespace thermion
tm.setTransform(transformInstance, newTransform);
}
void SceneManager::queueRelativePositionUpdateFromViewportVector(View* view, EntityId entityId, float viewportCoordX, float viewportCoordY)
void SceneManager::queueRelativePositionUpdateFromViewportVector(View *view, EntityId entityId, float viewportCoordX, float viewportCoordY)
{
// Get the camera and viewport
const auto &camera = view->getCamera();
@@ -1941,14 +1983,14 @@ namespace thermion
auto entityPlaneInWorldSpace = camera.getModelMatrix() * entityPlaneInCameraSpace;
// Queue the position update (as a relative movement)
}
void SceneManager::queueTransformUpdates(EntityId* entities, math::mat4* transforms, int numEntities)
void SceneManager::queueTransformUpdates(EntityId *entities, math::mat4 *transforms, int numEntities)
{
std::lock_guard lock(_mutex);
for(int i= 0; i < numEntities; i++) {
for (int i = 0; i < numEntities; i++)
{
auto entity = entities[i];
const auto &pos = _transformUpdates.find(entity);
if (pos == _transformUpdates.end())
@@ -2180,7 +2222,17 @@ namespace thermion
rm.setPriority(renderableInstance, priority);
}
Aabb2 SceneManager::getBoundingBox(View *view, EntityId entityId)
Aabb3 SceneManager::getRenderableBoundingBox(EntityId entityId) {
auto& rm = _engine->getRenderableManager();
auto instance = rm.getInstance(Entity::import(entityId));
if(!instance.isValid()) {
return Aabb3 {};
}
auto box = rm.getAxisAlignedBoundingBox(instance);
return Aabb3 { box.center.x, box.center.y, box.center.z, box.halfExtent.x, box.halfExtent.y, box.halfExtent.z };
}
Aabb2 SceneManager::getScreenSpaceBoundingBox(View *view, EntityId entityId)
{
const auto &camera = view->getCamera();
const auto &viewport = view->getViewport();
@@ -2279,112 +2331,106 @@ namespace thermion
}
}
EntityId SceneManager::createGeometry(
float *vertices,
uint32_t numVertices,
float *normals,
uint32_t numNormals,
float *uvs,
uint32_t numUvs,
uint16_t *indices,
uint32_t numIndices,
filament::RenderableManager::PrimitiveType primitiveType,
filament::MaterialInstance* materialInstance,
bool keepData)
{
auto geometry = std::make_unique<CustomGeometry>(vertices, numVertices, normals, numNormals, uvs, numUvs, indices, numIndices, primitiveType, _engine);
auto entity = utils::EntityManager::get().create();
RenderableManager::Builder builder(1);
builder.boundingBox(geometry->getBoundingBox())
.geometry(0, primitiveType, geometry->vertexBuffer(), geometry->indexBuffer(), 0, numIndices)
.culling(true)
.receiveShadows(true)
.castShadows(true);
filament::Material *mat = nullptr;
if (!materialInstance) {
Log("Using default ubershader material");
filament::gltfio::MaterialKey config;
memset(&config, 0, sizeof(config)); // Initialize all bits to zero
config.unlit = false;
config.doubleSided = false;
config.useSpecularGlossiness = false;
config.alphaMode = filament::gltfio::AlphaMode::OPAQUE;
config.hasBaseColorTexture = numUvs > 0;
config.hasClearCoat = false;
config.hasClearCoatNormalTexture = false;
config.hasClearCoatRoughnessTexture = false;
config.hasEmissiveTexture = false;
config.hasIOR = false;
config.hasMetallicRoughnessTexture = false;
config.hasNormalTexture = false;
config.hasOcclusionTexture = false;
config.hasSheen = false;
config.hasSheenColorTexture = false;
config.hasSheenRoughnessTexture = false;
config.hasSpecularGlossinessTexture = false;
config.hasTextureTransforms = false;
config.hasTransmission = false;
config.hasTransmissionTexture = false;
config.hasVolume = false;
config.hasVolumeThicknessTexture = false;
config.baseColorUV = 0;
config.hasVertexColors = false;
config.hasVolume = false;
materialInstance = createUbershaderMaterialInstance(config);
if(!materialInstance) {
Log("Failed to create material instance");
return Entity::smuggle(Entity());
}
}
// Set up texture and sampler if UVs are available
if (uvs != nullptr && numUvs > 0)
EntityId SceneManager::createGeometry(
float *vertices,
uint32_t numVertices,
float *normals,
uint32_t numNormals,
float *uvs,
uint32_t numUvs,
uint16_t *indices,
uint32_t numIndices,
filament::RenderableManager::PrimitiveType primitiveType,
filament::MaterialInstance *materialInstance,
bool keepData)
{
// Create a default white texture
static constexpr uint32_t textureSize = 1;
static constexpr uint32_t white = 0x00ffffff;
Texture* texture = Texture::Builder()
.width(textureSize)
.height(textureSize)
.levels(1)
.format(Texture::InternalFormat::RGBA8)
.build(*_engine);
auto geometry = std::make_unique<CustomGeometry>(vertices, numVertices, normals, numNormals, uvs, numUvs, indices, numIndices, primitiveType, _engine);
filament::Material *mat = nullptr;
_textures.insert(texture);
filament::backend::PixelBufferDescriptor pbd(&white, 4, Texture::Format::RGBA, Texture::Type::UBYTE);
texture->setImage(*_engine, 0, std::move(pbd));
if (!materialInstance)
{
Log("Using default ubershader material");
filament::gltfio::MaterialKey config;
// Create a sampler
TextureSampler sampler(TextureSampler::MinFilter::NEAREST, TextureSampler::MagFilter::NEAREST);
sampler.setWrapModeS(TextureSampler::WrapMode::REPEAT);
sampler.setWrapModeT(TextureSampler::WrapMode::REPEAT);
memset(&config, 0, sizeof(config)); // Initialize all bits to zero
// Set the texture and sampler to the material instance
materialInstance->setParameter("baseColorMap", texture, sampler);
config.unlit = false;
config.doubleSided = false;
config.useSpecularGlossiness = false;
config.alphaMode = filament::gltfio::AlphaMode::OPAQUE;
config.hasBaseColorTexture = numUvs > 0;
config.hasClearCoat = false;
config.hasClearCoatNormalTexture = false;
config.hasClearCoatRoughnessTexture = false;
config.hasEmissiveTexture = false;
config.hasIOR = false;
config.hasMetallicRoughnessTexture = false;
config.hasNormalTexture = false;
config.hasOcclusionTexture = false;
config.hasSheen = false;
config.hasSheenColorTexture = false;
config.hasSheenRoughnessTexture = false;
config.hasSpecularGlossinessTexture = false;
config.hasTextureTransforms = false;
config.hasTransmission = false;
config.hasTransmissionTexture = false;
config.hasVolume = false;
config.hasVolumeThicknessTexture = false;
config.baseColorUV = 0;
config.hasVertexColors = false;
config.hasVolume = false;
materialInstance = createUbershaderMaterialInstance(config);
if (!materialInstance)
{
Log("Failed to create material instance");
return Entity::smuggle(Entity());
}
}
// Set up texture and sampler if UVs are available
if (uvs != nullptr && numUvs > 0)
{
if(materialInstance->getMaterial()->hasParameter("baseColorMap")) {
// Create a default white texture
static constexpr uint32_t textureSize = 1;
static constexpr uint32_t white = 0x00ffffff;
Texture *texture = Texture::Builder()
.width(textureSize)
.height(textureSize)
.levels(1)
.format(Texture::InternalFormat::RGBA8)
.build(*_engine);
_textures.insert(texture);
filament::backend::PixelBufferDescriptor pbd(&white, 4, Texture::Format::RGBA, Texture::Type::UBYTE);
texture->setImage(*_engine, 0, std::move(pbd));
// Create a sampler
TextureSampler sampler(TextureSampler::MinFilter::NEAREST, TextureSampler::MagFilter::NEAREST);
sampler.setWrapModeS(TextureSampler::WrapMode::REPEAT);
sampler.setWrapModeT(TextureSampler::WrapMode::REPEAT);
// Set the texture and sampler to the material instance
materialInstance->setParameter("baseColorMap", texture, sampler);
}
}
auto instanceEntity = geometry->createInstance(materialInstance);
auto instanceEntityId = Entity::smuggle(instanceEntity);
_scene->addEntity(instanceEntity);
_geometryInstances.push_back(instanceEntityId);
_geometry.emplace(instanceEntityId, std::move(geometry));
return instanceEntityId;
}
builder.material(0, materialInstance);
builder.build(*_engine, entity);
_scene->addEntity(entity);
auto entityId = Entity::smuggle(entity);
_geometry.emplace(entityId, std::move(geometry));
return entityId;
}
MaterialInstance* SceneManager::getMaterialInstanceAt(EntityId entityId, int materialIndex) {
MaterialInstance *SceneManager::getMaterialInstanceAt(EntityId entityId, int materialIndex)
{
auto entity = Entity::import(entityId);
const auto &rm = _engine->getRenderableManager();
auto renderableInstance = rm.getInstance(entity);
@@ -2436,7 +2482,7 @@ EntityId SceneManager::createGeometry(
materialInstance->setParameter(property, value);
}
void SceneManager::setMaterialProperty(EntityId entityId, int materialIndex, const char *property, filament::math::float4& value)
void SceneManager::setMaterialProperty(EntityId entityId, int materialIndex, const char *property, filament::math::float4 &value)
{
auto entity = Entity::import(entityId);
const auto &rm = _engine->getRenderableManager();
@@ -2453,17 +2499,20 @@ EntityId SceneManager::createGeometry(
Log("Parameter %s not found", property);
return;
}
materialInstance->setParameter(property, filament::math::float4 { value.x, value.y, value.z, value.w });
materialInstance->setParameter(property, filament::math::float4{value.x, value.y, value.z, value.w});
}
void SceneManager::destroy(MaterialInstance* instance) {
void SceneManager::destroy(MaterialInstance *instance)
{
_engine->destroy(instance);
}
MaterialInstance* SceneManager::createUbershaderMaterialInstance(filament::gltfio::MaterialKey config) {
filament::gltfio::UvMap uvmap {};
auto * materialInstance = _ubershaderProvider->createMaterialInstance(&config, &uvmap);
if(!materialInstance) {
MaterialInstance *SceneManager::createUbershaderMaterialInstance(filament::gltfio::MaterialKey config)
{
filament::gltfio::UvMap uvmap{};
auto *materialInstance = _ubershaderProvider->createMaterialInstance(&config, &uvmap);
if (!materialInstance)
{
Log("Invalid material configuration");
return nullptr;
}
@@ -2473,44 +2522,58 @@ EntityId SceneManager::createGeometry(
return materialInstance;
}
MaterialInstance* SceneManager::createUnlitMaterialInstance() {
MaterialInstance *SceneManager::createUnlitFixedSizeMaterialInstance()
{
auto instance = _gizmoMaterial->createInstance();
instance->setParameter("scale", 1.0f);
return instance;
}
MaterialInstance *SceneManager::createUnlitMaterialInstance()
{
UvMap uvmap;
auto instance = _unlitMaterialProvider->createMaterialInstance(nullptr, &uvmap);
instance->setParameter("uvScale", filament::math::float2 { 1.0f, 1.0f });
instance->setParameter("uvScale", filament::math::float2{1.0f, 1.0f});
_materialInstances.push_back(instance);
return instance;
}
Camera* SceneManager::createCamera() {
Camera *SceneManager::createCamera()
{
auto entity = EntityManager::get().create();
auto camera = _engine->createCamera(entity);
_cameras.push_back(camera);
return camera;
}
void SceneManager::destroyCamera(Camera* camera) {
void SceneManager::destroyCamera(Camera *camera)
{
auto entity = camera->getEntity();
_engine->destroyCameraComponent(entity);
_engine->getEntityManager().destroy(entity);
auto it = std::find(_cameras.begin(), _cameras.end(), camera);
if(it != _cameras.end()) {
if (it != _cameras.end())
{
_cameras.erase(it);
}
}
size_t SceneManager::getCameraCount() {
size_t SceneManager::getCameraCount()
{
return _cameras.size() + 1;
}
Camera* SceneManager::getCameraAt(size_t index) {
if(index == 0) {
Camera *SceneManager::getCameraAt(size_t index)
{
if (index == 0)
{
return _mainCamera;
}
if(index - 1 > _cameras.size() - 1) {
if (index - 1 > _cameras.size() - 1)
{
return nullptr;
}
return _cameras[index-1];
return _cameras[index - 1];
}
} // namespace thermion

View File

@@ -14,15 +14,6 @@ extern "C"
using namespace filament;
#endif
EMSCRIPTEN_KEEPALIVE TGizmo* Gizmo_new(TEngine *tEngine, TView *tView, TScene *tScene)
{
auto *view = reinterpret_cast<View*>(tView);
auto *engine = reinterpret_cast<Engine*>(tEngine);
auto *scene = reinterpret_cast<Scene*>(tScene);
auto gizmo = new Gizmo(engine, view, scene);
return reinterpret_cast<TGizmo*>(gizmo);
}
EMSCRIPTEN_KEEPALIVE void Gizmo_pick(TGizmo *tGizmo, uint32_t x, uint32_t y, GizmoPickCallback callback)
{
auto *gizmo = reinterpret_cast<Gizmo*>(tGizmo);

View File

@@ -173,6 +173,14 @@ extern "C"
return ((SceneManager *)sceneManager)->loadGlb(assetPath, numInstances, keepData);
}
EMSCRIPTEN_KEEPALIVE TGizmo* SceneManager_createGizmo(TSceneManager *tSceneManager, TView *tView, TScene *tScene) {
auto sceneManager = reinterpret_cast<SceneManager*>(tSceneManager);
auto *scene = reinterpret_cast<Scene*>(tScene);
auto *view = reinterpret_cast<View*>(tView);
auto gizmo = sceneManager->createGizmo(view, scene);
return reinterpret_cast<TGizmo*>(gizmo);
}
EMSCRIPTEN_KEEPALIVE EntityId SceneManager_loadGlbFromBuffer(TSceneManager *sceneManager, const uint8_t *const data, size_t length, bool keepData, int priority, int layer, bool loadResourcesAsync)
{
return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length, 1, keepData, priority, layer, loadResourcesAsync);
@@ -868,7 +876,7 @@ extern "C"
TMaterialInstance *materialInstance,
bool keepData)
{
return ((SceneManager *)sceneManager)->createGeometry(vertices, (uint32_t)numVertices, normals, (uint32_t)numNormals, uvs, numUvs, indices, numIndices, (filament::RenderableManager::PrimitiveType)primitiveType, reinterpret_cast<MaterialInstance *>(materialInstance), keepData);
return ((SceneManager *)sceneManager)->createGeometry(vertices, static_cast<uint32_t>(numVertices), normals, static_cast<uint32_t>(numNormals), uvs, static_cast<uint32_t>(numUvs), indices, static_cast<uint32_t>(numIndices), (filament::RenderableManager::PrimitiveType)primitiveType, reinterpret_cast<MaterialInstance *>(materialInstance), keepData);
}
EMSCRIPTEN_KEEPALIVE EntityId find_child_entity_by_name(TSceneManager *sceneManager, const EntityId parent, const char *name)
@@ -902,17 +910,22 @@ extern "C"
((SceneManager *)sceneManager)->setPriority(entity, priority);
}
EMSCRIPTEN_KEEPALIVE Aabb3 SceneManager_getRenderableBoundingBox(TSceneManager *tSceneManager, EntityId entity) {
auto sceneManager = reinterpret_cast<SceneManager*>(tSceneManager);
return sceneManager->getRenderableBoundingBox(entity);
}
EMSCRIPTEN_KEEPALIVE Aabb2 get_bounding_box(TSceneManager *sceneManager, TView *tView, EntityId entity)
{
auto view = reinterpret_cast<View*>(tView);
return ((SceneManager *)sceneManager)->getBoundingBox(view, entity);
return ((SceneManager *)sceneManager)->getScreenSpaceBoundingBox(view, entity);
}
EMSCRIPTEN_KEEPALIVE void get_bounding_box_to_out(TSceneManager *sceneManager, TView *tView, EntityId entity, float *minX, float *minY, float *maxX, float *maxY)
{
auto view = reinterpret_cast<View*>(tView);
auto box = ((SceneManager *)sceneManager)->getBoundingBox(view, entity);
auto box = ((SceneManager *)sceneManager)->getScreenSpaceBoundingBox(view, entity);
*minX = box.minX;
*minY = box.minY;
*maxX = box.maxX;
@@ -1026,6 +1039,12 @@ extern "C"
return reinterpret_cast<TMaterialInstance *>(instance);
}
EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitFixedSizeMaterialInstance(TSceneManager *sceneManager)
{
auto *instance = ((SceneManager *)sceneManager)->createUnlitFixedSizeMaterialInstance();
return reinterpret_cast<TMaterialInstance *>(instance);
}
EMSCRIPTEN_KEEPALIVE void destroy_material_instance(TSceneManager *sceneManager, TMaterialInstance *instance)
{
((SceneManager *)sceneManager)->destroy(reinterpret_cast<MaterialInstance *>(instance));
@@ -1041,12 +1060,27 @@ extern "C"
reinterpret_cast<MaterialInstance *>(materialInstance)->setDepthCulling(enabled);
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat4(TMaterialInstance *materialInstance, const char *propertyName, double x, double y, double w, double z)
{
filament::math::float4 data{static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(w)};
reinterpret_cast<MaterialInstance *>(materialInstance)->setParameter(propertyName, data);
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat2(TMaterialInstance *materialInstance, const char *propertyName, double x, double y)
{
filament::math::float2 data{static_cast<float>(x), static_cast<float>(y)};
reinterpret_cast<MaterialInstance *>(materialInstance)->setParameter(propertyName, data);
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat(TMaterialInstance *materialInstance, const char *propertyName, double value)
{
reinterpret_cast<MaterialInstance *>(materialInstance)->setParameter(propertyName, static_cast<float>(value));
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterInt(TMaterialInstance *materialInstance, const char *propertyName, int value)
{
reinterpret_cast<MaterialInstance *>(materialInstance)->setParameter(propertyName, value);
}
EMSCRIPTEN_KEEPALIVE TCamera *Engine_getCameraComponent(TEngine *tEngine, EntityId entityId)
{

View File

@@ -371,6 +371,16 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void SceneManager_createUnlitFixedSizeMaterialInstanceRenderThread(TSceneManager *sceneManager, void (*callback)(TMaterialInstance*)) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto instance = SceneManager_createUnlitFixedSizeMaterialInstance(sceneManager);
callback(instance);
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void SceneManager_loadGlbFromBufferRenderThread(TSceneManager *sceneManager,
const uint8_t *const data,
size_t length,

View File

@@ -57,154 +57,154 @@ namespace thermion
uint32_t outputWidth, uint32_t outputHeight)
{
auto &rm = _engine->getRenderableManager();
// auto &rm = _engine->getRenderableManager();
auto &tm = _engine->getTransformManager();
// auto &tm = _engine->getTransformManager();
math::mat4 invViewProj = Camera::inverseProjection(_camera.getProjectionMatrix()) * _camera.getModelMatrix();
// math::mat4 invViewProj = Camera::inverseProjection(_camera.getProjectionMatrix()) * _camera.getModelMatrix();
auto ti = tm.getInstance(entity);
math::mat4f worldTransform = tm.getWorldTransform(ti);
auto inverseWorldTransform = inverse(worldTransform);
// auto ti = tm.getInstance(entity);
// math::mat4f worldTransform = tm.getWorldTransform(ti);
// auto inverseWorldTransform = inverse(worldTransform);
const float *vertices = _geometry->vertices;
const float *uvs = _geometry->uvs;
const uint16_t *indices = _geometry->indices;
uint32_t numIndices = _geometry->numIndices;
// const float *vertices = _geometry->vertices;
// const float *uvs = _geometry->uvs;
// const uint16_t *indices = _geometry->indices;
// uint32_t numIndices = _geometry->numIndices;
// Create a depth buffer
std::vector<float> depthBuffer(inputWidth * inputHeight, std::numeric_limits<float>::infinity());
// // Create a depth buffer
// std::vector<float> depthBuffer(inputWidth * inputHeight, std::numeric_limits<float>::infinity());
// Create a buffer to store the triangle index for each pixel
std::vector<int> triangleIndexBuffer(inputWidth * inputHeight, -1);
// // Create a buffer to store the triangle index for each pixel
// std::vector<int> triangleIndexBuffer(inputWidth * inputHeight, -1);
auto max = 0.0f;
auto min = 99.0f;
// auto max = 0.0f;
// auto min = 99.0f;
// Depth pre-pass
for (size_t i = 0; i < numIndices; i += 3)
{
math::float3 v0(vertices[indices[i] * 3], vertices[indices[i] * 3 + 1], vertices[indices[i] * 3 + 2]);
math::float3 v1(vertices[indices[i + 1] * 3], vertices[indices[i + 1] * 3 + 1], vertices[indices[i + 1] * 3 + 2]);
math::float3 v2(vertices[indices[i + 2] * 3], vertices[indices[i + 2] * 3 + 1], vertices[indices[i + 2] * 3 + 2]);
// // Depth pre-pass
// for (size_t i = 0; i < numIndices; i += 3)
// {
// math::float3 v0(vertices[indices[i] * 3], vertices[indices[i] * 3 + 1], vertices[indices[i] * 3 + 2]);
// math::float3 v1(vertices[indices[i + 1] * 3], vertices[indices[i + 1] * 3 + 1], vertices[indices[i + 1] * 3 + 2]);
// math::float3 v2(vertices[indices[i + 2] * 3], vertices[indices[i + 2] * 3 + 1], vertices[indices[i + 2] * 3 + 2]);
math::float2 uv0(uvs[(indices[i] * 2)], uvs[(indices[i] * 2) + 1]);
math::float2 uv1(uvs[(indices[i + 1] * 2)], uvs[(indices[i + 1] * 2) + 1]);
math::float2 uv2(uvs[(indices[i + 2] * 2)], uvs[(indices[i + 2] * 2) + 1]);
// math::float2 uv0(uvs[(indices[i] * 2)], uvs[(indices[i] * 2) + 1]);
// math::float2 uv1(uvs[(indices[i + 1] * 2)], uvs[(indices[i + 1] * 2) + 1]);
// math::float2 uv2(uvs[(indices[i + 2] * 2)], uvs[(indices[i + 2] * 2) + 1]);
// Transform vertices to world space
v0 = (worldTransform * math::float4(v0, 1.0f)).xyz;
v1 = (worldTransform * math::float4(v1, 1.0f)).xyz;
v2 = (worldTransform * math::float4(v2, 1.0f)).xyz;
// // Transform vertices to world space
// v0 = (worldTransform * math::float4(v0, 1.0f)).xyz;
// v1 = (worldTransform * math::float4(v1, 1.0f)).xyz;
// v2 = (worldTransform * math::float4(v2, 1.0f)).xyz;
// Project vertices to screen space
math::float4 clipPos0 = _camera.getProjectionMatrix() * _camera.getViewMatrix() * math::float4(v0, 1.0f);
math::float4 clipPos1 = _camera.getProjectionMatrix() * _camera.getViewMatrix() * math::float4(v1, 1.0f);
math::float4 clipPos2 = _camera.getProjectionMatrix() * _camera.getViewMatrix() * math::float4(v2, 1.0f);
// // Project vertices to screen space
// math::float4 clipPos0 = _camera.getProjectionMatrix() * _camera.getViewMatrix() * math::float4(v0, 1.0f);
// math::float4 clipPos1 = _camera.getProjectionMatrix() * _camera.getViewMatrix() * math::float4(v1, 1.0f);
// math::float4 clipPos2 = _camera.getProjectionMatrix() * _camera.getViewMatrix() * math::float4(v2, 1.0f);
math::float3 ndcPos0 = clipPos0.xyz / clipPos0.w;
math::float3 ndcPos1 = clipPos1.xyz / clipPos1.w;
math::float3 ndcPos2 = clipPos2.xyz / clipPos2.w;
// math::float3 ndcPos0 = clipPos0.xyz / clipPos0.w;
// math::float3 ndcPos1 = clipPos1.xyz / clipPos1.w;
// math::float3 ndcPos2 = clipPos2.xyz / clipPos2.w;
// Convert NDC to screen coordinates
math::float2 screenPos0((ndcPos0.x * 0.5f + 0.5f) * inputWidth, (1.0f - (ndcPos0.y * 0.5f + 0.5f)) * inputHeight);
math::float2 screenPos1((ndcPos1.x * 0.5f + 0.5f) * inputWidth, (1.0f - (ndcPos1.y * 0.5f + 0.5f)) * inputHeight);
math::float2 screenPos2((ndcPos2.x * 0.5f + 0.5f) * inputWidth, (1.0f - (ndcPos2.y * 0.5f + 0.5f)) * inputHeight);
// // Convert NDC to screen coordinates
// math::float2 screenPos0((ndcPos0.x * 0.5f + 0.5f) * inputWidth, (1.0f - (ndcPos0.y * 0.5f + 0.5f)) * inputHeight);
// math::float2 screenPos1((ndcPos1.x * 0.5f + 0.5f) * inputWidth, (1.0f - (ndcPos1.y * 0.5f + 0.5f)) * inputHeight);
// math::float2 screenPos2((ndcPos2.x * 0.5f + 0.5f) * inputWidth, (1.0f - (ndcPos2.y * 0.5f + 0.5f)) * inputHeight);
// Compute bounding box of the triangle
int minX = std::max(0, static_cast<int>(std::min({screenPos0.x, screenPos1.x, screenPos2.x})));
int maxX = std::min(static_cast<int>(inputWidth) - 1, static_cast<int>(std::max({screenPos0.x, screenPos1.x, screenPos2.x})));
int minY = std::max(0, static_cast<int>(std::min({screenPos0.y, screenPos1.y, screenPos2.y})));
int maxY = std::min(static_cast<int>(inputHeight) - 1, static_cast<int>(std::max({screenPos0.y, screenPos1.y, screenPos2.y})));
// // Compute bounding box of the triangle
// int minX = std::max(0, static_cast<int>(std::min({screenPos0.x, screenPos1.x, screenPos2.x})));
// int maxX = std::min(static_cast<int>(inputWidth) - 1, static_cast<int>(std::max({screenPos0.x, screenPos1.x, screenPos2.x})));
// int minY = std::max(0, static_cast<int>(std::min({screenPos0.y, screenPos1.y, screenPos2.y})));
// int maxY = std::min(static_cast<int>(inputHeight) - 1, static_cast<int>(std::max({screenPos0.y, screenPos1.y, screenPos2.y})));
// Iterate over the bounding box
for (int y = minY; y <= maxY; ++y)
{
for (int x = minX; x <= maxX; ++x)
{
math::float2 pixelPos(x + 0.5f, y + 0.5f);
// // Iterate over the bounding box
// for (int y = minY; y <= maxY; ++y)
// {
// for (int x = minX; x <= maxX; ++x)
// {
// math::float2 pixelPos(x + 0.5f, y + 0.5f);
if (isInsideTriangle(pixelPos, screenPos0, screenPos1, screenPos2))
{
math::float3 bary = barycentric(pixelPos, screenPos0, screenPos1, screenPos2);
// if (isInsideTriangle(pixelPos, screenPos0, screenPos1, screenPos2))
// {
// math::float3 bary = barycentric(pixelPos, screenPos0, screenPos1, screenPos2);
// Interpolate depth
float depth = bary.x * ndcPos0.z + bary.y * ndcPos1.z + bary.z * ndcPos2.z;
// // Interpolate depth
// float depth = bary.x * ndcPos0.z + bary.y * ndcPos1.z + bary.z * ndcPos2.z;
// Depth test
if (depth < depthBuffer[y * inputWidth + x])
{
// // Depth test
// if (depth < depthBuffer[y * inputWidth + x])
// {
if (depth > max)
{
max = depth;
}
if (depth < min)
{
min = depth;
}
depthBuffer[y * inputWidth + x] = depth;
triangleIndexBuffer[y * inputWidth + x] = i / 3; // Store triangle index
}
}
}
}
}
// if (depth > max)
// {
// max = depth;
// }
// if (depth < min)
// {
// min = depth;
// }
// depthBuffer[y * inputWidth + x] = depth;
// triangleIndexBuffer[y * inputWidth + x] = i / 3; // Store triangle index
// }
// }
// }
// }
// }
for (uint32_t y = 0; y < outputHeight; ++y)
{
for (uint32_t x = 0; x < outputWidth; ++x)
{
// for (uint32_t y = 0; y < outputHeight; ++y)
// {
// for (uint32_t x = 0; x < outputWidth; ++x)
// {
math::float2 uv(static_cast<float>(x) / outputWidth, static_cast<float>(y) / outputHeight);
// math::float2 uv(static_cast<float>(x) / outputWidth, static_cast<float>(y) / outputHeight);
// Use the UV coordinates to get the corresponding 3D position on the renderable
math::float3 objectPos;
math::float2 interpolatedUV;
bool found = false;
// // Use the UV coordinates to get the corresponding 3D position on the renderable
// math::float3 objectPos;
// math::float2 interpolatedUV;
// bool found = false;
// Iterate over triangles to find which one contains this UV coordinate
for (size_t i = 0; i < numIndices; i += 3)
{
math::float2 uv0 = *(math::float2 *)&uvs[indices[i] * 2];
math::float2 uv1 = *(math::float2 *)&uvs[indices[i + 1] * 2];
math::float2 uv2 = *(math::float2 *)&uvs[indices[i + 2] * 2];
// // Iterate over triangles to find which one contains this UV coordinate
// for (size_t i = 0; i < numIndices; i += 3)
// {
// math::float2 uv0 = *(math::float2 *)&uvs[indices[i] * 2];
// math::float2 uv1 = *(math::float2 *)&uvs[indices[i + 1] * 2];
// math::float2 uv2 = *(math::float2 *)&uvs[indices[i + 2] * 2];
if (isInsideTriangle(uv, uv0, uv1, uv2))
{
// Compute barycentric coordinates in UV space
math::float3 bary = barycentric(uv, uv0, uv1, uv2);
// if (isInsideTriangle(uv, uv0, uv1, uv2))
// {
// // Compute barycentric coordinates in UV space
// math::float3 bary = barycentric(uv, uv0, uv1, uv2);
// Interpolate 3D position
math::float3 v0(vertices[indices[i] * 3], vertices[indices[i] * 3 + 1], vertices[indices[i] * 3 + 2]);
math::float3 v1(vertices[indices[i + 1] * 3], vertices[indices[i + 1] * 3 + 1], vertices[indices[i + 1] * 3 + 2]);
math::float3 v2(vertices[indices[i + 2] * 3], vertices[indices[i + 2] * 3 + 1], vertices[indices[i + 2] * 3 + 2]);
// // Interpolate 3D position
// math::float3 v0(vertices[indices[i] * 3], vertices[indices[i] * 3 + 1], vertices[indices[i] * 3 + 2]);
// math::float3 v1(vertices[indices[i + 1] * 3], vertices[indices[i + 1] * 3 + 1], vertices[indices[i + 1] * 3 + 2]);
// math::float3 v2(vertices[indices[i + 2] * 3], vertices[indices[i + 2] * 3 + 1], vertices[indices[i + 2] * 3 + 2]);
objectPos = v0 * bary.x + v1 * bary.y + v2 * bary.z;
interpolatedUV = uv;
// objectPos = v0 * bary.x + v1 * bary.y + v2 * bary.z;
// interpolatedUV = uv;
// Find the screen coordinates on the input texture
math::float3 worldPos = (worldTransform * math::float4(objectPos, 1.0f)).xyz;
// Project the world position to screen space
math::float4 clipPos = _camera.getProjectionMatrix() * _camera.getViewMatrix() * math::float4(worldPos, 1.0f);
math::float3 ndcPos = clipPos.xyz / clipPos.w;
// Convert NDC to screen coordinates
uint32_t screenX = (ndcPos.x * 0.5f + 0.5f) * inputWidth;
uint32_t screenY = (1.0f - (ndcPos.y * 0.5f + 0.5f)) * inputHeight;
// // Find the screen coordinates on the input texture
// math::float3 worldPos = (worldTransform * math::float4(objectPos, 1.0f)).xyz;
// // Project the world position to screen space
// math::float4 clipPos = _camera.getProjectionMatrix() * _camera.getViewMatrix() * math::float4(worldPos, 1.0f);
// math::float3 ndcPos = clipPos.xyz / clipPos.w;
// // Convert NDC to screen coordinates
// uint32_t screenX = (ndcPos.x * 0.5f + 0.5f) * inputWidth;
// uint32_t screenY = (1.0f - (ndcPos.y * 0.5f + 0.5f)) * inputHeight;
if (triangleIndexBuffer[(screenY * inputWidth) + screenX] == i / 3)
{
if (screenX >= 0 && screenX < inputWidth && screenY >= 0 && screenY < inputHeight)
{
int inputIndex = (screenY * inputWidth + screenX) * 4;
int outputIndex = (y * outputWidth + x) * 4;
std::copy_n(&inputTexture[inputIndex], 4, &outputTexture[outputIndex]);
}
}
}
}
}
}
// if (triangleIndexBuffer[(screenY * inputWidth) + screenX] == i / 3)
// {
// if (screenX >= 0 && screenX < inputWidth && screenY >= 0 && screenY < inputHeight)
// {
// int inputIndex = (screenY * inputWidth + screenX) * 4;
// int outputIndex = (y * outputWidth + x) * 4;
// std::copy_n(&inputTexture[inputIndex], 4, &outputTexture[outputIndex]);
// }
// }
// }
// }
// }
// }
}
} // namespace thermion

View File

@@ -62,7 +62,7 @@ add_executable(${MODULE_NAME}
"${CMAKE_CURRENT_SOURCE_DIR}/../src/camutils/Manipulator.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/../src/camutils/Bookmark.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/../include/material/image.c"
"${CMAKE_CURRENT_SOURCE_DIR}/../include/material/gizmo.c"
"${CMAKE_CURRENT_SOURCE_DIR}/../include/material/unlit_fixed_size.c"
"${CMAKE_CURRENT_SOURCE_DIR}/src/cpp/ThermionDartWebApi.cpp"
)
set_target_properties(${MODULE_NAME} PROPERTIES

View File

@@ -1,6 +1,6 @@
name: thermion_dart
description: 3D rendering toolkit for Dart.
version: 0.2.1-dev.0.0.13
version: 0.2.1-dev.0.0.16
homepage: https://thermion.dev
repository: https://github.com/nmfisher/thermion

View File

@@ -20,10 +20,13 @@ void main() async {
await viewer
.setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 8));
await viewer.setBackgroundColor(1.0, 1.0, 1.0, 1.0);
await viewer
final cube = await viewer
.createGeometry(GeometryHelper.cube(normals: false, uvs: false));
await testHelper.capture(viewer, "geometry_cube_no_uv_no_normal");
await viewer.removeEntity(cube);
await testHelper.capture(viewer, "geometry_cube_removed");
await viewer.dispose();
});
test('create cube (no normals)', () async {
@@ -179,5 +182,16 @@ void main() async {
.createGeometry(GeometryHelper.sphere(normals: false, uvs: false));
await testHelper.capture(viewer, "geometry_sphere_no_normals");
});
test('create geometry instance', () async {
var viewer = await testHelper.createViewer(
cameraPosition: Vector3(0, 0, 6), bg: kRed);
final cube = await viewer
.createGeometry(GeometryHelper.sphere(normals: false, uvs: false));
await viewer.setTransform(cube, Matrix4.translation(Vector3(2, 1, 1)));
final cube2 = await viewer.createInstance(cube);
await viewer.setTransform(cube2, Matrix4.translation(Vector3(-2, 1, 1)));
await testHelper.capture(viewer, "geometry_instance");
});
});
}

View File

@@ -23,10 +23,35 @@ void main() async {
var cube = await viewer.createGeometry(GeometryHelper.cube(),
materialInstance: materialInstance);
await materialInstance.setParameterFloat4(
"baseColorFactor", 0.0, 1.0, 0.0, 1.0);
await materialInstance.setParameterInt(
"baseColorIndex", -1);
await testHelper.capture(viewer, "unlit_material_base_color");
await viewer.dispose();
});
test('unlit fixed size material', () async {
var viewer = await testHelper.createViewer();
await viewer.setCameraPosition(0, 0, 6);
await viewer.setBackgroundColor(1.0, 0.0, 0.0, 1.0);
await viewer.setPostProcessing(true);
await viewer.setToneMapping(ToneMapper.LINEAR);
var materialInstance = await viewer.createUnlitFixedSizeMaterialInstance();
var cube = await viewer.createGeometry(GeometryHelper.cube(),
materialInstance: materialInstance);
await viewer.setMaterialPropertyFloat4(
cube, "baseColorFactor", 0, 0.0, 1.0, 0.0, 1.0);
await testHelper.capture(viewer, "unlit_material_base_color");
await testHelper.capture(viewer, "unlit_fixed_size_default_scale");
await materialInstance.setParameterFloat("scale", 10.0);
await testHelper.capture(viewer, "unlit_fixed_size_scale_10");
await viewer.dispose();
});

View File

@@ -1,3 +1,15 @@
## 0.2.1-dev.16
- Update a dependency to the latest release.
## 0.2.1-dev.15
- **FIX**: multiply coordinates by pixelRatio for scale events.
## 0.2.1-dev.14
- Update a dependency to the latest release.
## 0.2.1-dev.13
- Update a dependency to the latest release.

View File

@@ -3,7 +3,7 @@
<p align="center">
<a href="https://thermion.dev/quickstart">Quickstart (Flutter)</a> •
<a href="https://thermion.dev/quickstart">Documentation</a> •
<a href="https://thermion.dev/examples">Showcase</a> •
<a href="https://thermion.dev/showcase">Showcase</a> •
<a href="https://dartpad.thermion.dev/">Playground</a> •
<a href="https://discord.gg/h2VdDK3EAQ">Discord</a>
</p>

View File

@@ -165,12 +165,12 @@ class _MobileListenerWidgetState extends State<_MobileListenerWidget> {
},
onScaleStart: (details) async {
await widget.inputHandler.onScaleStart(
details.localFocalPoint.toVector2(), details.pointerCount, details.sourceTimeStamp);
details.localFocalPoint.toVector2() * widget.pixelRatio, details.pointerCount, details.sourceTimeStamp);
},
onScaleUpdate: (ScaleUpdateDetails details) async {
await widget.inputHandler.onScaleUpdate(
details.localFocalPoint.toVector2(),
details.focalPointDelta.toVector2(),
details.localFocalPoint.toVector2() * widget.pixelRatio,
details.focalPointDelta.toVector2() * widget.pixelRatio,
details.horizontalScale,
details.verticalScale,
details.scale,

View File

@@ -68,12 +68,22 @@ class _ThermionTextureWidgetState extends State<ThermionTextureWidget> {
var dpr = MediaQuery.of(context).devicePixelRatio;
var size = ((context.findRenderObject()) as RenderBox).size;
_logger.info(
"Widget size in logical pixels ${size} (pixel ratio : $dpr)");
var width = (size.width * dpr).ceil();
var height = (size.height * dpr).ceil();
_logger.info(
"Target texture dimensions ${width}x${height} (pixel ratio : $dpr)");
_texture = await ThermionFlutterPlatform.instance
.createTexture(widget.view, width, height);
_logger.info(
"Actual texture dimensions ${_texture!.width}x${_texture!.height} (pixel ratio : $dpr)");
await widget.view.updateViewport(_texture!.width, _texture!.height);
try {
@@ -177,6 +187,9 @@ class _ThermionTextureWidgetState extends State<ThermionTextureWidget> {
var newWidth = newSize.width.ceil();
var newHeight = newSize.height.ceil();
_logger.info(
"Resizing texture to dimensions ${newWidth}x${newHeight} (pixel ratio : $dpr)");
await _texture?.resize(
newWidth,
newHeight,
@@ -184,6 +197,9 @@ class _ThermionTextureWidgetState extends State<ThermionTextureWidget> {
0,
);
_logger.info(
"Resized texture to dimensions ${_texture!.width}x${_texture!.height} (pixel ratio : $dpr)");
await widget.view.updateViewport(_texture!.width, _texture!.height);
await widget.onResize?.call(

View File

@@ -1,6 +1,6 @@
name: thermion_flutter
description: Flutter plugin for 3D rendering with the Thermion toolkit.
version: 0.2.1-dev.13
version: 0.2.1-dev.16
homepage: https://thermion.dev
repository: https://github.com/nmfisher/thermion
@@ -17,10 +17,10 @@ dependencies:
plugin_platform_interface: ^2.0.0
ffi: ^2.1.2
animation_tools_dart: ^0.1.0
thermion_dart: ^0.2.1-dev.0.0.13
thermion_flutter_platform_interface: ^0.2.1-dev.13
thermion_flutter_ffi: ^0.2.1-dev.13
thermion_flutter_web: ^0.2.0+4
thermion_dart: ^0.2.1-dev.0.0.16
thermion_flutter_platform_interface: ^0.2.1-dev.16
thermion_flutter_ffi: ^0.2.1-dev.16
thermion_flutter_web: ^0.2.0+7
logging: ^1.2.0
web: ^1.0.0

View File

@@ -1,3 +1,15 @@
## 0.2.1-dev.16
- Update a dependency to the latest release.
## 0.2.1-dev.15
- Update a dependency to the latest release.
## 0.2.1-dev.14
- Update a dependency to the latest release.
## 0.2.1-dev.13
- Update a dependency to the latest release.

View File

@@ -1,7 +1,7 @@
name: thermion_flutter_ffi
description: An FFI implementation for thermion_flutter (i.e. all platforms except web).
repository: https://github.com/nmfisher/thermion_flutter/thermion_flutter
version: 0.2.1-dev.13
version: 0.2.1-dev.16
environment:
sdk: ">=3.3.0 <4.0.0"
@@ -23,8 +23,8 @@ dependencies:
flutter:
sdk: flutter
plugin_platform_interface: ^2.1.0
thermion_flutter_platform_interface: ^0.2.1-dev.13
thermion_dart: ^0.2.1-dev.0.0.13
thermion_flutter_platform_interface: ^0.2.1-dev.16
thermion_dart: ^0.2.1-dev.0.0.16
logging: ^1.2.0
dev_dependencies:

View File

@@ -1,3 +1,15 @@
## 0.2.1-dev.16
- Update a dependency to the latest release.
## 0.2.1-dev.15
- Update a dependency to the latest release.
## 0.2.1-dev.14
- Update a dependency to the latest release.
## 0.2.1-dev.13
- Update a dependency to the latest release.

View File

@@ -1,7 +1,7 @@
name: thermion_flutter_platform_interface
description: A common platform interface for the thermion_flutter plugin.
repository: https://github.com/nmfisher/thermion_flutter/thermion_flutter
version: 0.2.1-dev.13
version: 0.2.1-dev.16
environment:
sdk: ">=3.3.0 <4.0.0"
@@ -11,7 +11,7 @@ dependencies:
flutter:
sdk: flutter
plugin_platform_interface: ^2.1.0
thermion_dart: ^0.2.1-dev.0.0.13
thermion_dart: ^0.2.1-dev.0.0.16
dev_dependencies:
flutter_test:

View File

@@ -1,3 +1,15 @@
## 0.2.0+7
- Update a dependency to the latest release.
## 0.2.0+6
- Update a dependency to the latest release.
## 0.2.0+5
- Update a dependency to the latest release.
## 0.2.0+4
- Update a dependency to the latest release.

View File

@@ -1,7 +1,7 @@
name: thermion_flutter_web
description: A web platform interface for the thermion_flutter plugin.
repository: https://github.com/nmfisher/thermion_flutter/thermion_flutter
version: 0.2.0+4
version: 0.2.0+7
environment:
sdk: ">=3.3.0 <4.0.0"
@@ -20,8 +20,8 @@ dependencies:
sdk: flutter
plugin_platform_interface: ^2.1.0
web: ^1.0.0
thermion_dart: ^0.2.1-dev.0.0.13
thermion_flutter_platform_interface: ^0.2.1-dev.13
thermion_dart: ^0.2.1-dev.0.0.16
thermion_flutter_platform_interface: ^0.2.1-dev.16
flutter_web_plugins:
sdk: flutter