merge moveCameraToAsset changes
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@@ -86,6 +86,8 @@ namespace polyvox {
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void setBackgroundImage(const char* resourcePath, bool fillHeight);
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void clearBackgroundImage();
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void setBackgroundImagePosition(float x, float y, bool clamp);
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void moveCameraToAsset(EntityId entityId);
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void setCameraExposure(float aperture, float shutterSpeed, float sensitivity);
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void setCameraPosition(float x, float y, float z);
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void setCameraRotation(float rads, float x, float y, float z);
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@@ -108,6 +108,7 @@ void transform_to_unit_cube(void* assetManager, EntityId asset);
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void set_position(void* assetManager, EntityId asset, float x, float y, float z);
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void set_rotation(void* assetManager, EntityId asset, float rads, float x, float y, float z);
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void set_scale(void* assetManager, EntityId asset, float scale);
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void move_camera_to_asset(const void* const viewer, EntityId asset);
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void set_camera_exposure(const void* const viewer, float aperture, float shutterSpeed, float sensitivity);
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void set_camera_position(const void* const viewer, float x, float y, float z);
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void set_camera_rotation(const void* const viewer, float rads, float x, float y, float z);
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@@ -21,6 +21,7 @@
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#include "Log.hpp"
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#include "AssetManager.hpp"
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#include "material/UnlitMaterialProvider.hpp"
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#include "material/FileMaterialProvider.hpp"
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// #include "gltfio/materials/uberarchive.h"
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@@ -908,9 +908,23 @@ void FilamentViewer::setCameraPosition(float x, float y, float z) {
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cam.setModelMatrix(_cameraPosition * _cameraRotation);
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}
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void FilamentViewer::moveCameraToAsset(EntityId entityId) {
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auto asset = _assetManager->getAssetByEntityId(entityId);
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if(!asset) {
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Log("Failed to find asset attached to specified entity id.");
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return;
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}
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const filament::Aabb bb = asset->mAsset->getBoundingBox();
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Camera& cam =_view->getCamera();
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_cameraPosition = math::mat4f::translation(bb.getCorners());
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_cameraRotation = math::mat4f();
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cam.setModelMatrix(_cameraPosition * _cameraRotation);
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}
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void FilamentViewer::setCameraRotation(float rads, float x, float y, float z) {
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Camera& cam =_view->getCamera();
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_cameraRotation = math::mat4f::rotation(rads, math::float3(x,y,z));
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cam.setModelMatrix(_cameraPosition * _cameraRotation);
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}
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@@ -96,6 +96,10 @@ extern "C" {
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return ((FilamentViewer*)viewer)->setCamera(asset, nodeName);
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}
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void move_camera_to_asset(const void* const viewer, EntityId asset) {
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((FilamentViewer*)viewer)->moveCameraToAsset(asset, asset);
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}
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void set_camera_focus_distance(const void* const viewer, float distance) {
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((FilamentViewer*)viewer)->setCameraFocusDistance(distance);
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}
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