add toggle for postprocessing and minor cleanup work
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@@ -1,7 +1,5 @@
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extern "C" {
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#include "PolyvoxFilamentFFIApi.h"
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}
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#include "PolyvoxFilamentFFIApi.h"
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#include "FilamentViewer.hpp"
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#include "filament/LightManager.h"
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@@ -190,6 +188,15 @@ extern "C"
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT EntityId load_gltf_ffi(void* const assetManager, const char *path, const char *relativeResourcePath)
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{
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std::packaged_task<EntityId()> lambda([&]() mutable
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{ return load_gltf(assetManager, path, relativeResourcePath); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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return fut.get();
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}
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FLUTTER_PLUGIN_EXPORT EntityId load_glb_ffi(void* const assetManager, const char *path, bool unlit)
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{
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std::packaged_task<EntityId()> lambda([&]() mutable
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@@ -362,28 +369,31 @@ extern "C"
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// TODO
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}
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void play_animation_ffi(void* const assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade)
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FLUTTER_PLUGIN_EXPORT void play_animation_ffi(void* const assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade)
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{
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std::packaged_task<void()> lambda([&]
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{ play_animation(assetManager, asset, index, loop, reverse, replaceActive, crossfade); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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void set_animation_frame_ffi(void* const assetManager, EntityId asset, int animationIndex, int animationFrame)
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FLUTTER_PLUGIN_EXPORT void set_animation_frame_ffi(void* const assetManager, EntityId asset, int animationIndex, int animationFrame)
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{
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std::packaged_task<void()> lambda([&]
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{ set_animation_frame(assetManager, asset, animationIndex, animationFrame); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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void stop_animation_ffi(void* const assetManager, EntityId asset, int index)
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FLUTTER_PLUGIN_EXPORT void stop_animation_ffi(void* const assetManager, EntityId asset, int index)
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{
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std::packaged_task<void()> lambda([&]
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{ stop_animation(assetManager, asset, index); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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int get_animation_count_ffi(void* const assetManager, EntityId asset)
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FLUTTER_PLUGIN_EXPORT int get_animation_count_ffi(void* const assetManager, EntityId asset)
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{
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std::packaged_task<int()> lambda([&]
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{ return get_animation_count(assetManager, asset); });
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@@ -391,7 +401,7 @@ extern "C"
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fut.wait();
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return fut.get();
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}
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void get_animation_name_ffi(void* const assetManager, EntityId asset, char *const outPtr, int index)
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FLUTTER_PLUGIN_EXPORT void get_animation_name_ffi(void* const assetManager, EntityId asset, char *const outPtr, int index)
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{
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std::packaged_task<void()> lambda([&] {
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get_animation_name(assetManager, asset, outPtr, index);
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@@ -400,6 +410,14 @@ extern "C"
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_post_processing_ffi(void* const viewer, bool enabled) {
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std::packaged_task<void()> lambda([&] {
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set_post_processing(viewer, enabled);
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi() {
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Log("Dummy called");
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}
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