use SceneManager::LAYERS enum for Overlay

This commit is contained in:
Nick Fisher
2024-09-19 09:12:16 +08:00
parent 176036402a
commit c3291f672e

View File

@@ -8,6 +8,7 @@
#include <gltfio/math.h>
#include "material/grid.h"
#include "SceneManager.hpp"
#include "Log.hpp"
namespace thermion_filament {
@@ -92,7 +93,7 @@ GridOverlay::GridOverlay(Engine &engine) : _engine(engine)
.material(0, _materialInstance)
.geometry(0, RenderableManager::PrimitiveType::LINES, vb, ib, 0, vertexCount)
.priority(6)
.layerMask(0xFF, 4)
.layerMask(0xFF, 1u << SceneManager::LAYERS::OVERLAY)
.culling(false)
.receiveShadows(false)
.castShadows(false)
@@ -172,7 +173,7 @@ RenderableManager::Builder(1)
{sphereRadius, sphereRadius, sphereRadius}})
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, sphereVb, sphereIb, 0, indexCount)
.priority(6)
.layerMask(0xFF, 4)
.layerMask(0xFF, 1u << SceneManager::LAYERS::OVERLAY)
.culling(false)
.receiveShadows(false)
.castShadows(false)