cleanup capture_uv material
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@@ -89,7 +89,7 @@ fragment {
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vec3 deviceCoords = clipSpace * 0.5 + 0.5;
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// flip depth coords to [1,0]
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float vertexDepth = clipSpace.z;// 1.0 - clipSpace.z;
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float vertexDepth = clipSpace.z;
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vec2 uv = deviceCoords.xy;
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if(materialParams.flipUVs) {
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