cleanup capture_uv material

This commit is contained in:
Nick Fisher
2025-03-25 11:33:24 +08:00
parent 7d5b183dea
commit d6666d6388

View File

@@ -89,7 +89,7 @@ fragment {
vec3 deviceCoords = clipSpace * 0.5 + 0.5;
// flip depth coords to [1,0]
float vertexDepth = clipSpace.z;// 1.0 - clipSpace.z;
float vertexDepth = clipSpace.z;
vec2 uv = deviceCoords.xy;
if(materialParams.flipUVs) {