allow partial morph animations
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@@ -54,9 +54,11 @@ bool set_morph_animation(
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EntityId asset,
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const char *const entityName,
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const float *const morphData,
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int numMorphWeights,
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const int* const morphIndices,
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int numMorphTargets,
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int numFrames,
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float frameLengthInMs);
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void set_bone_animation(
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void* assetManager,
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EntityId asset,
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