allow partial morph animations
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@@ -32,7 +32,11 @@ class DynamicAnimation {
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}
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var morphAnimationData = MorphAnimationData(
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meshName ?? "NULL", llf.item2, morphNames, frameLengthInMs);
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meshName ?? "NULL",
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llf.item2,
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morphNames,
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List<int>.generate(morphNames.length, (index) => index),
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frameLengthInMs);
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final boneAnimations = <BoneAnimationData>[];
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