allow partial morph animations
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@@ -260,12 +260,14 @@ class FilamentController {
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///
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void setMorphAnimationData(
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FilamentEntity asset, MorphAnimationData animation) async {
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print("SETTING animation with ${animation.data}");
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await _channel.invokeMethod("setMorphAnimation", [
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_assetManager,
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asset,
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animation.meshName,
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animation.data,
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animation.numMorphWeights,
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animation.morphIndices,
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animation.numMorphTargets,
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animation.numFrames,
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animation.frameLengthInMs
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]);
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