Nick Fisher
11ff6c9053
remove TMaterialKey struct and pass directly as function params
2025-05-18 15:11:50 +08:00
Nick Fisher
fc75aab94b
add bindings for View_pickRenderThread
2025-05-18 15:09:05 +08:00
Nick Fisher
760ae8ed8b
add makeInt32List method (to create an Int32List actually backed by heap-allocated memory
2025-05-18 15:09:05 +08:00
Nick Fisher
25ada92574
add View_pickRenderThread method (only used in WASM builds so we can proxy the callback to the main thread
2025-05-18 15:09:05 +08:00
Nick Fisher
12c8031f2b
update JS bindings
2025-05-18 15:09:04 +08:00
Nick Fisher
8c78e8e629
update JS interop to accept requestId for VoidCallback
2025-05-18 15:09:03 +08:00
Nick Fisher
dc5cdcb7e1
update all void callbacks to accept an integer requestId
2025-05-18 15:08:47 +08:00
Nick Fisher
460000308a
remove custom camera delegate
2025-05-18 15:08:47 +08:00
Nick Fisher
826a22f348
wip
2025-05-18 15:08:45 +08:00
Nick Fisher
b710e0ace3
regenerate JS bindings
2025-05-18 14:46:48 +08:00
Nick Fisher
4b2342979f
update tests + bindings
2025-05-17 21:52:21 +08:00
Nick Fisher
ee306549d8
rename relativeResourcePath to resourceUri
...
move resource loader from viewer to FilamentApp
2025-05-17 21:51:51 +08:00
Nick Fisher
d3ec825688
rename relativeResourcePath to resourceUri
...
move resource loader from viewer to FilamentApp
2025-05-17 21:50:58 +08:00
Nick Fisher
fe11479b08
remove relativeResourcePath from gltf resource loading;
...
all external resources should be added on the Dart side, Filament should never attempt to load these directly from the filesystem.
relativeResourcePath (called gltfPath on the Filament side) is only used for desktop loading, so this is now irrelevant.
Note that Filament must be compiled with GLTFIO_USE_FILESYSTEM=0
2025-05-17 21:48:18 +08:00
Nick Fisher
c98e604e76
split animation components into GltfAnimation/MorphAnimation/BoneAnimation
2025-05-17 10:11:55 +08:00
Nick Fisher
27eb117466
remove old WASM viewer
2025-05-17 10:04:49 +08:00
Nick Fisher
6d95180870
remove old JS shim/bridge classes
2025-05-17 10:04:19 +08:00
Nick Fisher
170fb4bf6d
removing processing check in DelegateInputHandler
2025-05-13 16:41:58 +08:00
Nick Fisher
8bbe2f0dfb
remove manual stack allocation/copy for struct args
2025-05-12 10:14:41 +08:00
Nick Fisher
0794e0ad84
comments
2025-05-12 09:36:12 +08:00
Nick Fisher
3f0f15b441
add _ready check to FixedOrbitCameraDelegate
2025-05-10 12:16:49 +08:00
Nick Fisher
8311c95100
update delegates to accept a List<InputEvent>, not Set
2025-05-10 09:08:59 +08:00
Nick Fisher
12a96cceee
InputHandler now accepts a List of events, not a Set
...
add batch argument to DelegateInputHandler
2025-05-10 09:07:28 +08:00
Nick Fisher
fac7e9a894
transformToUnitCube returns bool (false when transform instance can't be found)
2025-05-10 09:06:53 +08:00
Nick Fisher
671949a5cd
transformToUnitCube returns bool (false when transform instance can't be found)
2025-05-10 09:03:46 +08:00
Nick Fisher
abde201bda
update bindings
2025-05-09 11:18:33 +08:00
Nick Fisher
1ddeac2d31
refactor InputHandler interface/DelegateInputHandler implementation
2025-05-09 11:18:07 +08:00
Nick Fisher
cedcb45484
feat!: change default near/far to 0.1/100.0
2025-05-08 17:27:49 +08:00
Nick Fisher
2f16908992
feat! js_interop improvements
2025-05-07 17:06:38 +08:00
Nick Fisher
63e2dcd0ca
add getter for Aabb3 directly (getBoundingBox) on ThermionAsset
2025-05-07 16:53:16 +08:00
Nick Fisher
2a5a149e83
update bindings
2025-04-19 09:49:35 +08:00
Nick Fisher
4cb725d47e
add Engine_destroyCamera
2025-04-19 09:49:19 +08:00
Nick Fisher
8228486ef3
remove asset from internal list when destroyAsset is called
2025-04-19 09:48:17 +08:00
Nick Fisher
c66dc40bab
separate getter/create method for boundingBoxAsset
2025-04-19 09:47:18 +08:00
Nick Fisher
4f1a9fb0d5
update stub + generated bindings
2025-04-17 13:36:16 +08:00
Nick Fisher
454ec14b40
allow relativeResourcePath to be null for loadGltfFromBuffer
2025-04-17 13:36:02 +08:00
Nick Fisher
b4f3d865b4
call updateRenderOrder when setRenderable is called on View
2025-04-17 13:35:41 +08:00
Nick Fisher
86779cb629
reinstate GizmoInputHandler
2025-04-17 13:35:22 +08:00
Nick Fisher
e1d5d14ff7
add RenderTarget_destroyRenderThread
2025-04-17 13:35:07 +08:00
Nick Fisher
1be1979c05
rename requestAnimationFrame to requestFrame
2025-04-17 13:34:18 +08:00
Nick Fisher
2b6693a826
change default PixelDataType to FLOAT for capture()
2025-04-17 13:32:35 +08:00
Nick Fisher
7d369ad813
change setBoundingBoxVisibility to getBoundingBoxAsset
2025-04-17 13:32:16 +08:00
Nick Fisher
81a28a2f2e
change setBoundingBoxVisibility to getBoundingBoxAsset
2025-04-17 13:31:59 +08:00
Nick Fisher
6b008bd433
change setBoundingBoxVisibility to getBoundingBoxAsset
2025-04-17 13:31:47 +08:00
Nick Fisher
12b6a8c8a5
use render thread methods for all async gltf loading
2025-04-16 19:08:34 +08:00
Nick Fisher
4002425c0d
add withFloatCallback handler
2025-04-16 19:07:47 +08:00
Nick Fisher
2b00d374e0
update generated bindings
2025-04-16 18:01:47 +08:00
Nick Fisher
e7092c416b
call render thread method for asyncBeginLoad
2025-04-16 18:00:06 +08:00
Nick Fisher
f272410803
update ffigen/objective_c dependencies
2025-04-16 17:59:46 +08:00
Nick Fisher
aeb644cf16
make swapChain an optional parameter when calling capture() (if not specified, first swapchain will be used)
2025-04-16 17:23:55 +08:00