Commit Graph

261 Commits

Author SHA1 Message Date
Nick Fisher
c47cfe9b57 transformToUnitCube returns bool (false when transform instance can't be found) 2025-05-10 09:04:06 +08:00
Nick Fisher
ebab1f528d only set mRendered to true when a frame was actually rendered 2025-05-09 11:23:13 +08:00
Nick Fisher
4a5a1d0157 remove debug printing 2025-05-09 11:22:25 +08:00
Nick Fisher
50c1c871a8 return false from RenderTicker when frame skipped 2025-05-09 11:20:21 +08:00
Nick Fisher
2f16908992 feat! js_interop improvements 2025-05-07 17:06:38 +08:00
Nick Fisher
e9628511fc remove C++ includes from C headers 2025-05-07 16:53:15 +08:00
Nick Fisher
4cb725d47e add Engine_destroyCamera 2025-04-19 09:49:19 +08:00
Nick Fisher
e1d5d14ff7 add RenderTarget_destroyRenderThread 2025-04-17 13:35:07 +08:00
Nick Fisher
1be1979c05 rename requestAnimationFrame to requestFrame 2025-04-17 13:34:18 +08:00
Nick Fisher
426d6c4ed6 use render thread methods for all async gltf loading 2025-04-16 19:07:55 +08:00
Nick Fisher
ef775b2e2c add GltfResourceLoader_asyncBeginLoadRenderThread 2025-04-16 18:00:31 +08:00
Nick Fisher
2d4342607d add async gltf resource loading 2025-04-16 17:06:51 +08:00
Nick Fisher
b6e5d2c834 update Windows/Vulkan sample app 2025-04-16 13:58:02 +08:00
Nick Fisher
7349fa2298 rename utils.h etc to vulkan_utils.h to avoid filename clashes 2025-04-16 13:48:00 +08:00
Nick Fisher
143c4a436d return nullptr if D3D device cannot create render target view 2025-04-16 13:46:04 +08:00
Nick Fisher
a1ab4186b4 logging on error and return NULL if vkTexture cannot be created 2025-04-16 13:36:08 +08:00
Nick Fisher
d3b9ae45cf (Windows) properly destroy swapchain and don't un-set current unless the swapchain being destroyed is the current swapchain 2025-04-16 13:35:40 +08:00
Nick Fisher
7dfb8a4b19 logging/header path changes 2025-04-16 13:34:45 +08:00
Nick Fisher
aaa74f0267 add missing Camera_getFov method 2025-04-16 13:28:02 +08:00
Nick Fisher
cf8e0f6ed2 rename utils.h etc to vulkan_utils.h to avoid filename clashes 2025-04-16 13:27:46 +08:00
Nick Fisher
ddba3c35ab logging 2025-04-02 23:00:44 +08:00
Nick Fisher
e407e75389 add EMSCRIPTEN_KEEPALIVE to swap chain flags 2025-04-02 22:23:47 +08:00
Nick Fisher
342ff58cbe finish all pending tasks before joining RenderThread on destruction 2025-04-02 22:23:21 +08:00
Nick Fisher
68842fb4ce update Overlay enum references 2025-04-02 22:22:55 +08:00
Nick Fisher
88f229481d remove old includes 2025-04-02 22:22:36 +08:00
Nick Fisher
a08cc7aa62 update Windows Vulkan implementation 2025-04-02 22:20:21 +08:00
Nick Fisher
9d4fd4d6d4 remove camutils 2025-04-02 22:19:42 +08:00
Nick Fisher
508c184f1a add missing Filament headers for Windows 2025-04-02 22:15:11 +08:00
Nick Fisher
99217499f9 remove old SceneManager references 2025-03-28 15:55:35 +08:00
Nick Fisher
ecb8d8672a fix instancing so that gltf assets always fill the first instance slot 2025-03-28 13:06:36 +08:00
Nick Fisher
999b1e613f refactoring + texture projection 2025-03-25 09:39:02 +08:00
Nick Fisher
0cbbc058e0 refactoring 2025-03-22 10:49:24 +08:00
Nick Fisher
a67f42f0de refactoring 2025-03-21 17:18:16 +08:00
Nick Fisher
255c0edd49 refactoring 2025-03-21 14:56:20 +08:00
Nick Fisher
e6bdcb687a refactoring 2025-03-20 18:48:04 +08:00
Nick Fisher
cbff4cd805 refactoring 2025-03-20 11:07:16 +08:00
Nick Fisher
a8a2f14b34 refactoring 2025-03-19 23:22:19 +08:00
Nick Fisher
931aab5159 refactoring 2025-03-19 21:52:59 +08:00
Nick Fisher
a310498c5a refactoring 2025-03-19 18:45:42 +08:00
Nick Fisher
6744c02019 refactoring 2025-03-19 17:54:43 +08:00
Nick Fisher
ac86dc7ad7 refactoring 2025-03-19 16:02:43 +08:00
Nick Fisher
e73cb9c7d6 refactor 2025-03-19 15:42:33 +08:00
Nick Fisher
627447f8b0 refactoring 2025-03-19 12:27:13 +08:00
Nick Fisher
d5bffd5ad2 refactor 2025-03-18 23:15:13 +08:00
Nick Fisher
951f5daa2d more refactoring 2025-03-18 18:06:17 +08:00
Nick Fisher
77fe40848b refactoring 2025-03-18 16:26:47 +08:00
Nick Fisher
07b80071a4 add destroy methods for skybox/indirect light 2025-03-18 11:42:29 +08:00
Nick Fisher
231b03cd17 add indirect light methods 2025-03-17 22:36:53 +08:00
Nick Fisher
b271b7e433 more render thread methods 2025-03-17 22:36:10 +08:00
Nick Fisher
746ef07e42 add FilamentAsset methods 2025-03-17 22:35:58 +08:00