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982 Commits 1 Branch 238 Tags
49fb8fb9e376985c349e940e316bd3ca7feee449
Commit Graph

8 Commits

Author SHA1 Message Date
Nick Fisher
49fb8fb9e3 remove logging 2024-04-29 14:27:44 +08:00
Nick Fisher
ff25744a84 use std::variant for AnimationComponent to distinguish between arbitrray entities and glTF FilamentAsset 2024-04-26 10:56:30 +08:00
Nick Fisher
357c585d44 add (very rough) gizmo, restructure Dart package into library, add EntityListWidget 2024-03-25 22:21:37 +08:00
Nick Fisher
9b9a0b7ce5 split component managers 2024-03-01 22:46:23 +08:00
Nick Fisher
00803c35ab rename AssetManager to SceneManager, add camera FOV/antialiasing methods, do symmetric AABB checking for collisions 2024-02-18 15:22:47 +08:00
Nick Fisher
935b876ce9 add flag for affectsCollidingTransform, add setParent method for transforms 2024-02-15 14:50:14 +08:00
Nick Fisher
73c039b413 differentiate between setPosition/queuePositionUpdate (+rotate), use EntityId in collision callback, fix collisions + add skiing effect 2024-02-15 13:45:09 +08:00
Nick Fisher
5d1eccacac add StandardComponents for collision 2024-02-14 10:49:12 +08:00
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