Nick Fisher
195a625738
when getMaterialInstance/setMaterialInstance are called, if entity is not renderable, return false
...
if no entity is passed, iterate through all entities and use the first renderable entity
2025-05-23 16:27:38 +08:00
Nick Fisher
96694be017
remove register/unregister swapchain/view in TextureProjection
...
since we are rendering each view separately, this is no longer necessary
2025-05-22 15:22:15 +08:00
Nick Fisher
a31f11151e
check for beginFrame returning false in project() and correctly calculate numChannels/channelSize
2025-05-22 15:19:03 +08:00
Nick Fisher
10136c8cde
use flush() instead of directly calling executeRenderThread (wasm) or flushAndWait (native)
2025-05-22 15:18:19 +08:00
Nick Fisher
c712804bb1
add createLight method to FilamentApp
2025-05-22 15:09:36 +08:00
Nick Fisher
1373ce5a32
use flush() instead of manually invoking different methods for wasm/native
2025-05-22 15:08:29 +08:00
Nick Fisher
1b3d46533c
remove unnecessary import
2025-05-22 15:08:02 +08:00
Nick Fisher
5733bc125b
add addEntity method to Scene
2025-05-22 15:07:43 +08:00
Nick Fisher
943de8f77b
add createCamera method to FilamentApp
2025-05-22 15:07:23 +08:00
Nick Fisher
9a4fd1141e
remove logging
2025-05-22 15:06:27 +08:00
Nick Fisher
3007dec127
TextureProjection now makes a separate render pass for each View.
...
This is needed because changing material properties between beginFrame/endFrame is unsupported
2025-05-22 15:03:06 +08:00
Nick Fisher
9a6bacc73f
pass both logical key & physical key to input handler on keyboard keypress
2025-05-21 12:01:50 +08:00
Nick Fisher
1fb68b20e9
separate Gltf/Morph/BoneAnimationComponentManager definitions
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move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
2025-05-20 14:57:26 +08:00
Nick Fisher
1afd5ff257
clean up FixedOrbitCameraDelegate
2025-05-18 15:11:52 +08:00
Nick Fisher
66f3e20489
copy input events before passing to delegate
2025-05-18 15:11:52 +08:00
Nick Fisher
871a327d99
implement js_interop withUint32Callback
2025-05-18 15:11:52 +08:00
Nick Fisher
11ff6c9053
remove TMaterialKey struct and pass directly as function params
2025-05-18 15:11:50 +08:00
Nick Fisher
fc75aab94b
add bindings for View_pickRenderThread
2025-05-18 15:09:05 +08:00
Nick Fisher
760ae8ed8b
add makeInt32List method (to create an Int32List actually backed by heap-allocated memory
2025-05-18 15:09:05 +08:00
Nick Fisher
25ada92574
add View_pickRenderThread method (only used in WASM builds so we can proxy the callback to the main thread
2025-05-18 15:09:05 +08:00
Nick Fisher
12c8031f2b
update JS bindings
2025-05-18 15:09:04 +08:00
Nick Fisher
8c78e8e629
update JS interop to accept requestId for VoidCallback
2025-05-18 15:09:03 +08:00
Nick Fisher
dc5cdcb7e1
update all void callbacks to accept an integer requestId
2025-05-18 15:08:47 +08:00
Nick Fisher
460000308a
remove custom camera delegate
2025-05-18 15:08:47 +08:00
Nick Fisher
826a22f348
wip
2025-05-18 15:08:45 +08:00
Nick Fisher
b710e0ace3
regenerate JS bindings
2025-05-18 14:46:48 +08:00
Nick Fisher
4b2342979f
update tests + bindings
2025-05-17 21:52:21 +08:00
Nick Fisher
ee306549d8
rename relativeResourcePath to resourceUri
...
move resource loader from viewer to FilamentApp
2025-05-17 21:51:51 +08:00
Nick Fisher
d3ec825688
rename relativeResourcePath to resourceUri
...
move resource loader from viewer to FilamentApp
2025-05-17 21:50:58 +08:00
Nick Fisher
fe11479b08
remove relativeResourcePath from gltf resource loading;
...
all external resources should be added on the Dart side, Filament should never attempt to load these directly from the filesystem.
relativeResourcePath (called gltfPath on the Filament side) is only used for desktop loading, so this is now irrelevant.
Note that Filament must be compiled with GLTFIO_USE_FILESYSTEM=0
2025-05-17 21:48:18 +08:00
Nick Fisher
c98e604e76
split animation components into GltfAnimation/MorphAnimation/BoneAnimation
2025-05-17 10:11:55 +08:00
Nick Fisher
27eb117466
remove old WASM viewer
2025-05-17 10:04:49 +08:00
Nick Fisher
6d95180870
remove old JS shim/bridge classes
2025-05-17 10:04:19 +08:00
Nick Fisher
170fb4bf6d
removing processing check in DelegateInputHandler
2025-05-13 16:41:58 +08:00
Nick Fisher
8bbe2f0dfb
remove manual stack allocation/copy for struct args
2025-05-12 10:14:41 +08:00
Nick Fisher
0794e0ad84
comments
2025-05-12 09:36:12 +08:00
Nick Fisher
3f0f15b441
add _ready check to FixedOrbitCameraDelegate
2025-05-10 12:16:49 +08:00
Nick Fisher
8311c95100
update delegates to accept a List<InputEvent>, not Set
2025-05-10 09:08:59 +08:00
Nick Fisher
12a96cceee
InputHandler now accepts a List of events, not a Set
...
add batch argument to DelegateInputHandler
2025-05-10 09:07:28 +08:00
Nick Fisher
fac7e9a894
transformToUnitCube returns bool (false when transform instance can't be found)
2025-05-10 09:06:53 +08:00
Nick Fisher
671949a5cd
transformToUnitCube returns bool (false when transform instance can't be found)
2025-05-10 09:03:46 +08:00
Nick Fisher
abde201bda
update bindings
2025-05-09 11:18:33 +08:00
Nick Fisher
1ddeac2d31
refactor InputHandler interface/DelegateInputHandler implementation
2025-05-09 11:18:07 +08:00
Nick Fisher
cedcb45484
feat!: change default near/far to 0.1/100.0
2025-05-08 17:27:49 +08:00
Nick Fisher
2f16908992
feat! js_interop improvements
2025-05-07 17:06:38 +08:00
Nick Fisher
63e2dcd0ca
add getter for Aabb3 directly (getBoundingBox) on ThermionAsset
2025-05-07 16:53:16 +08:00
Nick Fisher
2a5a149e83
update bindings
2025-04-19 09:49:35 +08:00
Nick Fisher
4cb725d47e
add Engine_destroyCamera
2025-04-19 09:49:19 +08:00
Nick Fisher
8228486ef3
remove asset from internal list when destroyAsset is called
2025-04-19 09:48:17 +08:00
Nick Fisher
c66dc40bab
separate getter/create method for boundingBoxAsset
2025-04-19 09:47:18 +08:00