Nick Fisher
|
6744c02019
|
refactoring
|
2025-03-19 17:54:43 +08:00 |
|
Nick Fisher
|
ac86dc7ad7
|
refactoring
|
2025-03-19 16:02:43 +08:00 |
|
Nick Fisher
|
e73cb9c7d6
|
refactor
|
2025-03-19 15:42:33 +08:00 |
|
Nick Fisher
|
951f5daa2d
|
more refactoring
|
2025-03-18 18:06:17 +08:00 |
|
Nick Fisher
|
77fe40848b
|
refactoring
|
2025-03-18 16:26:47 +08:00 |
|
Nick Fisher
|
07b80071a4
|
add destroy methods for skybox/indirect light
|
2025-03-18 11:42:29 +08:00 |
|
Nick Fisher
|
231b03cd17
|
add indirect light methods
|
2025-03-17 22:36:53 +08:00 |
|
Nick Fisher
|
bff76f184e
|
add gltfio FFI methods and expose texture/render target creation directly
|
2025-03-17 18:53:36 +08:00 |
|
Nick Fisher
|
a0e1971958
|
logging
|
2025-03-17 16:52:32 +08:00 |
|
Nick Fisher
|
74502ba5b3
|
add further TEngine methods
|
2025-03-17 16:52:05 +08:00 |
|
Nick Fisher
|
e91d1ca0aa
|
support 3D texture/2D texture arrays
|
2025-03-10 18:05:42 +08:00 |
|
Nick Fisher
|
fc7f5d7b93
|
create material for texture baking
textures can now be created manually and are no longer tracked by SceneManager (and therefore require manual tracking/disposal)
|
2025-03-04 14:52:48 +08:00 |
|
Nick Fisher
|
2a8931e1ac
|
add TTexture bindings with TextureFormat, PixelDataType and PixelDataFormat enums
|
2025-03-03 14:43:20 +08:00 |
|
Nick Fisher
|
7a707cda67
|
move Engine_ FFI methods to own header/source
|
2025-03-03 11:32:34 +08:00 |
|