Nick Fisher
ed444b0615
feature!:
...
This is a breaking change needed to fully implement instancing and stencil highlighting.
Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.
final entity = await viewer.loadGlb("some.glb");
However, Filament "entities" are a lower-level abstraction.
Loading a glTF file, for example, inserts multiple entities into the scene.
For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.
"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.
Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
2024-11-27 15:02:37 +11:00
Nick Fisher
14b815e009
remove unnecessary _context property from FilamentViewer
2024-11-11 12:49:40 +08:00
Nick Fisher
7c15125a97
fix: reduce size of pick functor for compatibility with armeabi-v7a
2024-10-30 10:47:39 +08:00
Nick Fisher
036369a8dc
feat: pass through fragment coordinates for picking
2024-10-30 10:47:39 +08:00
Nick Fisher
9deafc7371
return View when picking, use uint32_t for morphIndices
2024-10-10 08:42:16 +08:00
Nick Fisher
c4598637bb
feat: support multiple ThermionWidget on Android
2024-09-30 18:20:05 +08:00
Nick Fisher
c80c163212
feat: working implementation of multiple widgets on macos
2024-09-30 13:45:57 +08:00
Nick Fisher
921a994eb6
refactor: continual refactor to support multiple render targets
2024-09-28 18:28:05 +08:00
Nick Fisher
661185083e
chore: refactoring and cleanup for Gizmo
2024-09-28 13:24:28 +08:00
Nick Fisher
a2a26555e2
feat: more work on multiple views/swapchains
2024-09-28 11:19:06 +08:00
Nick Fisher
7f11250b79
refactor!: refactor to support multiple Views/Render Targets
2024-09-27 23:16:01 +08:00
Nick Fisher
a6d2f2ecf9
feat!: big refactor to support multiple swapchains
2024-09-27 18:39:20 +08:00
Nick Fisher
399d447eec
chore: don't keep superfluous handle to rtDepth and rtColor
2024-09-27 16:40:30 +08:00
Nick Fisher
e83193ba0d
introduce stronger native typing, camera projection/culling methods, update tests
2024-09-21 11:36:41 +08:00
Nick Fisher
57872d2e40
rename from *FFI to *RenderThread, return bool from render() to check frame timings, update render loop to wait on condition variable, add requestFrame() method
2024-09-21 10:21:46 +08:00
Nick Fisher
e8ae7193ee
update unproject texture to accept input texture
2024-09-19 21:09:23 +08:00
Nick Fisher
676ddc3773
add texture methods (including unproject)
2024-09-16 20:51:14 +08:00
Nick Fisher
aee607908d
remove using namespace filament*
2024-09-13 15:18:01 +08:00
Nick Fisher
d123929fb4
remove camera methods from FilamentViewer
2024-09-11 23:06:06 +08:00
Nick Fisher
a00fdbe042
chore: remove createGeometry method from FilamentViewer, set default view blend mode
2024-09-07 17:59:55 +08:00
Nick Fisher
9c5156e41a
feat: add flag for keepData for gltf instancing, add highlightScene, add stencilHighlight method
2024-09-06 12:36:16 +08:00
Nick Fisher
80d5b1d23f
feat: expose setLightDirection and setLightPosition
2024-09-05 22:18:54 +08:00
Nick Fisher
3ecb8920ea
feat: createIbl
2024-08-27 21:47:02 +08:00
Nick Fisher
f87f89427d
feat: add getCameraFov to FilamentViewer
2024-08-24 16:01:03 +08:00
Nick Fisher
d868fd6970
feat: add capture() function and expose viewportDimensions on ThermionViewer (allows easier saving of captured images to PNG)
2024-08-21 14:33:48 +08:00
Nick Fisher
c7a0b2f5cc
fix: defer creating image entity/material/etc until actually requested
...
feat: expose shadow options
2024-07-02 16:17:36 +08:00
Nick Fisher
846f45bb63
don't destroy dummy image texture if clearBackgroundImage has been called without setBackgroundImage having been called first
2024-06-19 16:38:14 +08:00
Nick Fisher
dc0c855135
documentation & further renaming
2024-06-16 13:22:27 +08:00
Nick Fisher
fe62a70e29
renaming to Thermion
2024-06-16 13:22:22 +08:00