Nick Fisher
322e77d2b7
add additional camera geometry object
2025-07-03 15:00:02 +08:00
Nick Fisher
fab3240ecf
clamp pixel values in image conversion
2025-06-26 10:30:32 +08:00
Nick Fisher
57999bec3c
clean up TextureProjection
2025-06-23 12:38:35 +08:00
Nick Fisher
69400f8b68
update TextureProjection to accept material instances and render multiple target entities
2025-06-23 12:38:06 +08:00
Nick Fisher
920f81c514
add flipY argument to pixelBufferToPng
2025-06-23 12:18:08 +08:00
Nick Fisher
12e2dca873
change wireframe camera geometry
2025-06-02 12:14:55 +08:00
Nick Fisher
8eae6bf90c
add flags to pixelBufferToPng for alpha/float
2025-06-02 12:14:40 +08:00
Nick Fisher
96694be017
remove register/unregister swapchain/view in TextureProjection
...
since we are rendering each view separately, this is no longer necessary
2025-05-22 15:22:15 +08:00
Nick Fisher
3007dec127
TextureProjection now makes a separate render pass for each View.
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This is needed because changing material properties between beginFrame/endFrame is unsupported
2025-05-22 15:03:06 +08:00
Nick Fisher
2f16908992
feat! js_interop improvements
2025-05-07 17:06:38 +08:00
Nick Fisher
54a0a0befb
update TextureProjection
2025-03-28 10:01:49 +08:00
Nick Fisher
cac063324d
texture projection work
2025-03-25 12:16:38 +08:00
Nick Fisher
7d5b183dea
add TextureProjection class
2025-03-25 11:33:07 +08:00
Nick Fisher
999b1e613f
refactoring + texture projection
2025-03-25 09:39:02 +08:00
Nick Fisher
931aab5159
refactoring
2025-03-19 21:52:59 +08:00
Nick Fisher
102429e090
refactoring
2025-03-19 15:42:11 +08:00
Nick Fisher
627447f8b0
refactoring
2025-03-19 12:27:13 +08:00
Nick Fisher
951f5daa2d
more refactoring
2025-03-18 18:06:17 +08:00
Nick Fisher
1a3d902d23
add image utils
2025-03-07 14:53:13 +08:00
Nick Fisher
35bddd2bb2
fix geometry normals/UVs
2025-03-07 14:53:02 +08:00
Nick Fisher
f7fa02180a
add bitmap conversion to utils
2025-03-04 18:15:30 +08:00
Nick Fisher
fc7f5d7b93
create material for texture baking
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textures can now be created manually and are no longer tracked by SceneManager (and therefore require manual tracking/disposal)
2025-03-04 14:52:48 +08:00
Nick Fisher
6cefe44c64
fix: when creating geometry, normals/uvs are set to false by default. remove wirefame camera container (can now be replaced by bounding box methods
2025-01-07 08:25:48 +08:00
Nick Fisher
e43e1c9cbd
flip camera wireframe direction
2025-01-07 08:25:48 +08:00
Nick Fisher
a31c800204
add wireframe camera to geometry
2025-01-07 08:25:48 +08:00
Nick Fisher
ed444b0615
feature!:
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This is a breaking change needed to fully implement instancing and stencil highlighting.
Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.
final entity = await viewer.loadGlb("some.glb");
However, Filament "entities" are a lower-level abstraction.
Loading a glTF file, for example, inserts multiple entities into the scene.
For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.
"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.
Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
2024-11-27 15:02:37 +11:00
Nick Fisher
740dbea8bd
add Axis class and rearrange utils dir
2024-10-10 14:58:50 +08:00
Nick Fisher
921a994eb6
refactor: continual refactor to support multiple render targets
2024-09-28 18:28:05 +08:00
Nick Fisher
239891c400
chore: rearrange library/export structure
2024-09-26 16:35:33 +08:00