Commit Graph

306 Commits

Author SHA1 Message Date
Nick Fisher
c024efb8cd store reference to keepData in each FFIAsset and throw exception if an instance is attempted to be created when keepData is false 2025-06-04 11:09:28 +08:00
Nick Fisher
c484eeb37f when destroying an asset, remove/destroy instances before destroying the parent asset 2025-06-04 11:07:21 +08:00
Nick Fisher
6db82d00c2 don't call removeAnimationComponent in viewer (moved to FilamentApp.destroyAsset) 2025-06-03 16:40:50 +08:00
Nick Fisher
28aef7e5cc when destroying assets, remove animation component in FilamentApp, not viewer 2025-06-02 14:58:52 +08:00
Nick Fisher
1c500fe925 require dispose() on InputHandlerDelegate and update sample implementations 2025-06-02 12:58:26 +08:00
Nick Fisher
2191f9d44b require dispose() on InputHandlerDelegate and update sample implementations 2025-06-02 12:57:45 +08:00
Nick Fisher
87b63301f2 require dispose() on InputHandlerDelegate and update sample implementations 2025-06-02 12:57:22 +08:00
Nick Fisher
0d5b42c908 add Char to js_interop malloc 2025-06-02 12:15:35 +08:00
Nick Fisher
12e2dca873 change wireframe camera geometry 2025-06-02 12:14:55 +08:00
Nick Fisher
8eae6bf90c add flags to pixelBufferToPng for alpha/float 2025-06-02 12:14:40 +08:00
Nick Fisher
873244879f when batch is true in DelegateInputHandler, filter simultaneous keydown/keyup 2025-06-02 12:14:05 +08:00
Nick Fisher
2ab1732b6b add synthesized property to KeyEvent and add additional keys 2025-06-02 12:12:51 +08:00
Nick Fisher
5eb83a80b3 formatting 2025-06-02 12:08:26 +08:00
Nick Fisher
7141a01101 use render thread method for resetting to rest pose 2025-06-02 11:52:41 +08:00
Nick Fisher
82aba605f9 add Texture_generateMipMapsRenderThread, AnimationManager_resetToRestPoseRenderThread 2025-06-02 11:51:43 +08:00
Nick Fisher
059926fe98 add generateMipmapsRenderThread 2025-06-02 10:44:45 +08:00
Nick Fisher
70e2933c4b track geometry assets internally to ensure they are destroyed when destroyAssets is called 2025-06-02 10:09:58 +08:00
Nick Fisher
4fb85eb45a don't throw exception on failure to remove animation component 2025-05-31 21:58:32 +08:00
Nick Fisher
afecacfcf0 getChildEntity in FFIAsset should invoke FilamentApp method, not direct binding method 2025-05-31 11:25:24 +08:00
Nick Fisher
2f7f363db9 pass shared NameComponentManager to gltfio AssetLoader 2025-05-31 11:21:57 +08:00
Nick Fisher
5f9a7bb959 remove errant comment 2025-05-29 22:30:00 +08:00
Nick Fisher
86894cf583 add alpha/requireAlpha argument when decoding images
remove size checks from setImage (we are assuming the caller knows the correct size)
This also adds some monkey-patch methods to js_interop to convert Float32List to a UInt8List (but use this with care, because it will only work for emscripten-allocated objects)
2025-05-29 22:26:42 +08:00
Nick Fisher
c789e75af5 (web) fix casing for generateMipMaps 2025-05-29 19:27:22 +08:00
Nick Fisher
94eacec27e Texture improvements: generateMipmaps(), add levels to createTexture, tests to check auto mip level selection 2025-05-29 18:38:57 +08:00
Nick Fisher
b00f37ddaa (web) remove asTypedList from generated JS bindings (replaced by equivalent in js_interop.dart 2025-05-28 11:21:48 +08:00
Nick Fisher
a98d7550ae (web) add asTypedList extension for Pointer<Float>/Float32List 2025-05-28 10:49:44 +08:00
Nick Fisher
f7d6d4786a remove asset from internal list before destroying 2025-05-28 10:48:10 +08:00
Nick Fisher
d298b0d091 add decodeToTexture static helper method to Texture 2025-05-28 10:47:21 +08:00
Nick Fisher
4a7a366fc6 add setTransform/getWorldTransform to FilamentApp 2025-05-28 10:47:00 +08:00
Nick Fisher
c6ceea4f8b update generated bindings 2025-05-24 16:38:21 +08:00
Nick Fisher
1e812ebe93 allow directly creating an entity and setting transform 2025-05-24 16:33:58 +08:00
Nick Fisher
75a9950909 update generated bindings 2025-05-24 15:05:29 +08:00
Nick Fisher
81fb0fb583 add setFogOptions 2025-05-24 15:05:03 +08:00
Nick Fisher
4d6c008299 regenerate JS bindings 2025-05-24 10:54:49 +08:00
Nick Fisher
4505cbe325 add missing setExposure methods + reinstate camera tests 2025-05-24 10:51:56 +08:00
Nick Fisher
195a625738 when getMaterialInstance/setMaterialInstance are called, if entity is not renderable, return false
if no entity is passed, iterate through all entities and use the first renderable entity
2025-05-23 16:27:38 +08:00
Nick Fisher
96694be017 remove register/unregister swapchain/view in TextureProjection
since we are rendering each view separately, this is no longer necessary
2025-05-22 15:22:15 +08:00
Nick Fisher
a31f11151e check for beginFrame returning false in project() and correctly calculate numChannels/channelSize 2025-05-22 15:19:03 +08:00
Nick Fisher
10136c8cde use flush() instead of directly calling executeRenderThread (wasm) or flushAndWait (native) 2025-05-22 15:18:19 +08:00
Nick Fisher
c712804bb1 add createLight method to FilamentApp 2025-05-22 15:09:36 +08:00
Nick Fisher
1373ce5a32 use flush() instead of manually invoking different methods for wasm/native 2025-05-22 15:08:29 +08:00
Nick Fisher
1b3d46533c remove unnecessary import 2025-05-22 15:08:02 +08:00
Nick Fisher
5733bc125b add addEntity method to Scene 2025-05-22 15:07:43 +08:00
Nick Fisher
943de8f77b add createCamera method to FilamentApp 2025-05-22 15:07:23 +08:00
Nick Fisher
9a4fd1141e remove logging 2025-05-22 15:06:27 +08:00
Nick Fisher
3007dec127 TextureProjection now makes a separate render pass for each View.
This is needed because changing material properties between beginFrame/endFrame is unsupported
2025-05-22 15:03:06 +08:00
Nick Fisher
9a6bacc73f pass both logical key & physical key to input handler on keyboard keypress 2025-05-21 12:01:50 +08:00
Nick Fisher
1fb68b20e9 separate Gltf/Morph/BoneAnimationComponentManager definitions
move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
2025-05-20 14:57:26 +08:00
Nick Fisher
1afd5ff257 clean up FixedOrbitCameraDelegate 2025-05-18 15:11:52 +08:00
Nick Fisher
66f3e20489 copy input events before passing to delegate 2025-05-18 15:11:52 +08:00