Nick Fisher
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d3aedecdd0
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hacks for D3D interop - working
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2023-09-30 01:02:16 +10:00 |
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Nick Fisher
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cfa8e8edb4
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first (rough) working implementation of Filament-GLES-D3D-ANGLE
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2023-09-29 01:11:07 +10:00 |
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Nick Fisher
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7e2f39c611
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current working version for pixel buffer on Windows (may need to comment out lifecycle checks in FilamentWidget)
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2023-09-28 10:47:28 +10:00 |
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Nick Fisher
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32049876b4
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initial work on custom Platform to wrap EGL D3D surface
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2023-09-27 16:03:50 +10:00 |
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Nick Fisher
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c27ca565f9
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more D3D interop work
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2023-09-26 15:14:17 +10:00 |
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Nick Fisher
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77eb42ce30
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add thread pool for some methods
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2023-09-26 13:00:28 +10:00 |
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Nick Fisher
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86f7821014
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first pass D3D textures
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2023-09-26 11:38:44 +10:00 |
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Nick Fisher
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3bccce91bf
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event channel handlers
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2023-09-25 23:55:28 +10:00 |
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Nick Fisher
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d93b3f6aa8
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windows working (SLOW) with pixel buffer copy
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2023-09-25 21:52:28 +10:00 |
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Nick Fisher
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609e349d58
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first pass Windows support
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2023-09-23 15:27:09 +10:00 |
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Nick Fisher
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693e5431ed
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first pass Windows implementation
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2023-09-22 08:24:14 +08:00 |
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Nick Fisher
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97eca4a418
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add viewer/windows files
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2022-01-30 14:52:19 +08:00 |
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