Nick Fisher
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4650ae1295
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feat: Rename Gizmo material to UnlitFixedSize, and expose methods for using this material on other entities. Also exposes new methods for setting single float parameters.
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2024-11-02 10:23:36 +08:00 |
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Nick Fisher
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661185083e
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chore: refactoring and cleanup for Gizmo
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2024-09-28 13:24:28 +08:00 |
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Nick Fisher
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7f11250b79
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refactor!: refactor to support multiple Views/Render Targets
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2024-09-27 23:16:01 +08:00 |
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Nick Fisher
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0b34b4546e
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refactor: native types
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2024-09-19 09:10:24 +08:00 |
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Nick Fisher
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62417bfebd
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explicitly mark type of Camera for Gizmo
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2024-09-11 23:07:29 +08:00 |
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Nick Fisher
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c2eb28a8f5
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fix: properly destroy entities/material/etc in Gizmo on destruction, remove custom scene creation logic
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2024-09-07 17:59:03 +08:00 |
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Nick Fisher
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4e14bd2396
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fix: ignore pick results directly on axis
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2024-09-05 22:19:54 +08:00 |
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Nick Fisher
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f0f97e310c
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chore: add nested PickCallbackHandler to Gizmo
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2024-09-05 17:41:24 +08:00 |
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Nick Fisher
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a3f7b98bf7
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feat: create transparent overlay for gizmo for easier picking
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2024-08-27 21:45:19 +08:00 |
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Nick Fisher
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12b61e8767
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feat: rescale gizmo based on distance from camera
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2024-08-27 16:54:40 +08:00 |
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Nick Fisher
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731c4981c9
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use inactive/active color gizmo
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2024-08-24 15:58:49 +08:00 |
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Nick Fisher
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7693a0fe14
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feat: re-implement (native) Gizmo class, expose preserveScaling parameter for setParent, add methods for getting viewport bounding box from renderable entity
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2024-08-22 18:04:06 +08:00 |
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