Commit Graph

14 Commits

Author SHA1 Message Date
Nick Fisher
7aa0367a3b internal: *Material_createInstance 2025-01-07 08:25:48 +08:00
Nick Fisher
c1a294315a internal: expose Engine getters (TransformManager, RenderableManager), and build/desotry material methods 2025-01-07 08:25:48 +08:00
Nick Fisher
f27628e719 internal: add createGrid/destroyMaterial render thread methods 2025-01-07 08:25:48 +08:00
Nick Fisher
8fa43e5306 feat: allow passing custom material for grid overlay 2025-01-07 08:25:48 +08:00
Nick Fisher
852cb58ba9 fix: move material/instance creation to render thread 2025-01-07 08:25:48 +08:00
Nick Fisher
def85614d8 feat: add rotation gizmo 2025-01-07 08:25:48 +08:00
Nick Fisher
27e150ebf6 chore: clean up static_cast 2025-01-07 08:25:48 +08:00
Nick Fisher
8a894f7e88 refactor: add createGizmoRenderThread 2025-01-07 08:25:48 +08:00
Nick Fisher
6d5bc305dc fix SceneManager_createCameraRenderThread 2025-01-07 08:25:48 +08:00
Nick Fisher
1c5b5c890b reimplement grid as SceneAsset 2025-01-07 08:25:48 +08:00
Nick Fisher
5fe985d2c7 add create/set camera render thread functions 2025-01-07 08:25:48 +08:00
Nick Fisher
fb650dbd52 allow null parent to setParent 2025-01-07 08:25:48 +08:00
Nick Fisher
44b502a1e4 add dithering to view 2025-01-07 08:25:48 +08:00
Nick Fisher
ed444b0615 feature!:
This is a breaking change needed to fully implement instancing and stencil highlighting.

Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.

final entity = await viewer.loadGlb("some.glb");

However, Filament "entities" are a lower-level abstraction.

Loading a glTF file, for example, inserts multiple entities into the scene.

For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.

"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.

Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
2024-11-27 15:02:37 +11:00