Nick Fisher
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49fb8fb9e3
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remove logging
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2024-04-29 14:27:44 +08:00 |
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Nick Fisher
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ff25744a84
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use std::variant for AnimationComponent to distinguish between arbitrray entities and glTF FilamentAsset
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2024-04-26 10:56:30 +08:00 |
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Nick Fisher
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357c585d44
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add (very rough) gizmo, restructure Dart package into library, add EntityListWidget
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2024-03-25 22:21:37 +08:00 |
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Nick Fisher
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9b9a0b7ce5
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split component managers
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2024-03-01 22:46:23 +08:00 |
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Nick Fisher
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00803c35ab
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rename AssetManager to SceneManager, add camera FOV/antialiasing methods, do symmetric AABB checking for collisions
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2024-02-18 15:22:47 +08:00 |
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Nick Fisher
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935b876ce9
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add flag for affectsCollidingTransform, add setParent method for transforms
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2024-02-15 14:50:14 +08:00 |
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Nick Fisher
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73c039b413
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differentiate between setPosition/queuePositionUpdate (+rotate), use EntityId in collision callback, fix collisions + add skiing effect
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2024-02-15 13:45:09 +08:00 |
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Nick Fisher
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5d1eccacac
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add StandardComponents for collision
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2024-02-14 10:49:12 +08:00 |
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