Compare commits
5 Commits
| Author | SHA1 | Date | |
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53b8d352da | ||
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2553d854e9 | ||
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7f9c5a0f2d | ||
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7718885781 | ||
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5bf21ceaf9 |
@@ -1,3 +1,4 @@
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## 0.0.1
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## 0.5.0
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* TODO: Describe initial release.
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* Replaced `isReadyForScene` Future in `FilamentController` with the `Stream<bool>` `hasViewer`.
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* Rendering is set to false when the app is hidden, inactive or paused; on resume, this will be set to the value it held prior to being hidden/inactive/paused.
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@@ -4,11 +4,10 @@ Cross-platform, 3D PBR rendering and animation for [Flutter](https://github.com/
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Wraps the [the Filament rendering library](https://github.com/google/filament).
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Powers the Polyvox and odd-io engines.
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Powers the [Polyvox](https://polyvox.app) and [odd-io](https://github.com/odd-io/) engines.
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This is still in beta: bugs/missing features are to be expected.
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https://github.com/nmfisher/polyvox_filament/assets/7238578/abaed1c8-c97b-4999-97b2-39e85e0fa7dd
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@@ -21,19 +20,19 @@ https://github.com/nmfisher/polyvox_filament/assets/7238578/abaed1c8-c97b-4999-9
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|Animation|✅ Embedded glTF skinning animations<br/>✅ Embedded glTF morph animations<br/> ✅ Runtime/dynamic morph animations<br/> ⚠️ Runtime/dynamic skinning animations <br/>
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|Entity manipulation|✅ Viewport selection<br/>⚠️ Entity/transform parenting (planned)<br/> ⚠️ Transform manipulation (mouse/gesture to rotate/translate/scale object) (partial)<br/>⚠️ Runtime material changes (planned)|
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Special thanks to odd-io for sponsoring work on supporting Windows, raycasting, testing and documentation.
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Special thanks to [odd-io](https://github.com/odd-io/) for sponsoring work on supporting Windows, raycasting, testing and documentation.
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PRs are welcome but please create a placeholder PR to discuss before writing any code. This will help with feature planning, avoid clashes with existing work and keep the project structure consistent.
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## Getting Started
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This package is currently only tested on Flutter >= `3.16.0-0.2.pre`, so you will need to first switch to the `beta` channel:
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This package requires Flutter >= `3.16.0-0.2.pre`, so you will need to first switch to the `beta` channel:
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```
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flutter channel beta
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flutter upgrade
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```
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Earlier versions have specific issues that will prevent them from working on Windows/MacOS!
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There are specific issues with earlier versions on Windows/MacOS (mobile should actually be fine, so if you want to experiment on your own you're free to remove the minimum version from `pubspec.yaml`).
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Next, clone this repository and pull the latest binaries from Git LFS:
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@@ -42,7 +42,6 @@ class ExampleWidget extends StatefulWidget {
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class _ExampleWidgetState extends State<ExampleWidget> {
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FilamentController? _filamentController;
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FilamentEntity? _shapes;
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FilamentEntity? _flightHelmet;
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List<String>? _animations;
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@@ -65,10 +64,13 @@ class _ExampleWidgetState extends State<ExampleWidget> {
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bool _coneHidden = false;
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bool _frustumCulling = true;
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StreamSubscription? _hasViewerListener;
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@override
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void dispose() {
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super.dispose();
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_pickResultListener?.cancel();
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_hasViewerListener?.cancel();
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}
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Widget _item(void Function() onTap, String text) {
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@@ -92,9 +94,10 @@ class _ExampleWidgetState extends State<ExampleWidget> {
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picked = _filamentController!.getNameForEntity(entityId!);
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});
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});
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_filamentController!.isReadyForScene.then((readyForScene) {
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_hasViewerListener =
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_filamentController!.hasViewer.listen((bool hasViewer) {
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setState(() {
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_readyForScene = readyForScene;
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_readyForScene = hasViewer;
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});
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});
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}
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@@ -8,20 +8,32 @@ typedef FilamentEntity = int;
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enum ToneMapper { ACES, FILMIC, LINEAR }
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class TextureDetails {
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class TextureDetails {
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final int textureId;
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final int width;
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final int height;
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TextureDetails({required this.textureId, required this.width, required this.height});
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TextureDetails(
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{required this.textureId, required this.width, required this.height});
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}
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abstract class FilamentController {
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Future get isReadyForScene;
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///
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/// The Flutter texture ID and dimensions for current texture in use.
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/// This is only used by [FilamentWidget]; you shouldn't need to access directly yourself.
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///
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TextureDetails? get textureDetails;
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///
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/// A stream to indicate whether a FilamentViewer is available.
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/// [FilamentWidget] will (asynchronously) create a [FilamentViewer] after being inserted into the widget hierarchy;
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/// listen to this stream beforehand to perform any work necessary once the viewer is available.
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/// [FilamentWidget] may also destroy/recreate the viewer on certain lifecycle events (e.g. backgrounding a mobile app);
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/// listen for any corresponding [false]/[true] events to perform related work.
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/// Note this is not a broadcast stream; only one listener can be registered and events will be buffered.
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///
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Stream<bool> get hasViewer;
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///
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/// The result(s) of calling [pick] (see below).
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/// This may be a broadcast stream, so you should ensure you have subscribed to this stream before calling [pick].
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@@ -66,7 +78,6 @@ abstract class FilamentController {
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///
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Future destroyViewer();
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///
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/// Destroys the specified backing texture. You probably want to call [destroy] instead of this; this is exposed mostly for lifecycle changes which are handled by FilamentWidget.
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///
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@@ -82,7 +93,7 @@ abstract class FilamentController {
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/// This will dispatch a request to the native platform to create a hardware texture (Metal on iOS, OpenGL on Linux, GLES on Android and Windows) and a FilamentViewer (the main interface for manipulating the 3D scene) .
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/// 4) The FilamentController will notify FilamentWidget that a texture is available
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/// 5) The FilamentWidget will replace the empty Container with a Texture widget
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/// If you need to wait until a FilamentViewer has been created, [await] the [isReadyForScene] Future.
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/// If you need to wait until a FilamentViewer has been created, listen to the [viewer] stream.
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///
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void createViewer(int width, int height);
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@@ -16,18 +16,17 @@ class FilamentControllerFFI extends FilamentController {
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double _pixelRatio = 1.0;
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Completer _isReadyForScene = Completer();
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Future get isReadyForScene => _isReadyForScene.future;
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late Pointer<Void>? _assetManager;
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late NativeLibrary _lib;
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Pointer<Void>? _viewer;
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final String? uberArchivePath;
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Stream<bool> get hasViewer => _hasViewerController.stream;
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final _hasViewerController = StreamController<bool>();
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Stream<FilamentEntity> get pickResult => _pickResultController.stream;
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final _pickResultController = StreamController<FilamentEntity>.broadcast();
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@@ -99,12 +98,12 @@ class FilamentControllerFFI extends FilamentController {
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_assetManager = null;
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_lib.destroy_filament_viewer_ffi(viewer!);
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_isReadyForScene = Completer();
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_hasViewerController.add(false);
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}
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@override
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Future destroyTexture() async {
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if(textureDetails != null) {
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if (textureDetails != null) {
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await _channel.invokeMethod("destroyTexture", textureDetails!.textureId);
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}
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print("Texture destroyed");
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@@ -118,14 +117,11 @@ class FilamentControllerFFI extends FilamentController {
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throw Exception(
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"Viewer already exists, make sure you call destroyViewer first");
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}
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if(textureDetails != null) {
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if (textureDetails != null) {
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throw Exception(
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"Texture already exists, make sure you call destroyTexture first");
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}
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if (_isReadyForScene.isCompleted) {
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throw Exception(
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"Do not call createViewer when a viewer has already been created without calling destroyViewer");
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}
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var loader = Pointer<ResourceLoaderWrapper>.fromAddress(
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await _channel.invokeMethod("getResourceLoaderWrapper"));
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if (loader == nullptr) {
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@@ -140,7 +136,6 @@ class FilamentControllerFFI extends FilamentController {
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await _channel.invokeMethod("createTexture", [size.width, size.height]);
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var flutterTextureId = textures[0];
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// void* on iOS (pointer to pixel buffer), void* on Android (pointer to native window), null on Windows/macOS
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var surfaceAddress = textures[1] as int? ?? 0;
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@@ -192,8 +187,9 @@ class FilamentControllerFFI extends FilamentController {
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_assetManager = _lib.get_asset_manager(_viewer!);
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_isReadyForScene.complete(true);
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textureDetails = TextureDetails(textureId: flutterTextureId!, width: width, height: height);
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textureDetails = TextureDetails(
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textureId: flutterTextureId!, width: width, height: height);
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_hasViewerController.add(true);
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}
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///
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@@ -259,23 +255,22 @@ class FilamentControllerFFI extends FilamentController {
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/// # Given we don't do this on other platforms, I'm OK to stick with the existing solution for the time being.
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/// ############################################################################
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///
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@override
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Future resize(int width, int height, {double scaleFactor = 1.0}) async {
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// we defer to the FilamentWidget to ensure that every call to [resize] is synchronized
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// we defer to the FilamentWidget to ensure that every call to [resize] is synchronized
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// so this exception should never be thrown (right?)
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if(textureDetails == null) {
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if (textureDetails == null) {
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throw Exception("Resize currently underway, ignoring");
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}
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var _textureDetails = textureDetails;
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textureDetails = null;
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_lib.set_rendering_ffi(_viewer!, false);
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if(_textureDetails != null) {
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if (_textureDetails != null) {
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if (_viewer != null) {
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_lib.destroy_swap_chain_ffi(_viewer!);
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}
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@@ -288,7 +283,6 @@ class FilamentControllerFFI extends FilamentController {
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print("Size after pixel ratio : $width x $height ");
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var textures = await _channel
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.invokeMethod("createTexture", [newSize.width, newSize.height]);
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@@ -306,19 +300,18 @@ class FilamentControllerFFI extends FilamentController {
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if (nativeTexture != 0) {
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assert(surfaceAddress == 0);
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print("Creating render target from native texture $nativeTexture");
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_lib.create_render_target_ffi(
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_viewer!, nativeTexture, newSize.width.toInt(), newSize.height.toInt());
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_lib.create_render_target_ffi(_viewer!, nativeTexture,
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newSize.width.toInt(), newSize.height.toInt());
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}
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_lib.update_viewport_and_camera_projection_ffi(
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_viewer!, newSize.width.toInt(), newSize.height.toInt(), 1.0);
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await setRendering(_rendering);
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textureDetails = TextureDetails(textureId: textures[0]!, width: width, height: height);
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textureDetails =
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TextureDetails(textureId: textures[0]!, width: width, height: height);
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}
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@override
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Future clearBackgroundImage() async {
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if (_viewer == null) {
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@@ -120,8 +120,8 @@ class FilamentControllerMethodChannel extends FilamentController {
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bool _resizing = false;
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Future<TextureDetails> resize(int width, int height, {double scaleFactor = 1.0}) async {
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Future<TextureDetails> resize(int width, int height,
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{double scaleFactor = 1.0}) async {
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throw Exception();
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_resizing = true;
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_textureId = await _channel.invokeMethod(
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@@ -670,12 +670,16 @@ class FilamentControllerMethodChannel extends FilamentController {
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// TODO: implement getNameForEntity
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throw UnimplementedError();
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}
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@override
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// TODO: implement textureDetails
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TextureDetails? get textureDetails => throw UnimplementedError();
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@override
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// TODO: implement rendering
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bool get rendering => throw UnimplementedError();
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@override
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// TODO: implement hasViewer
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Stream<bool> get hasViewer => throw UnimplementedError();
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}
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@@ -168,8 +168,9 @@ class _SizedFilamentWidgetState extends State<_SizedFilamentWidget> {
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// debug mode does need a longer timeout.
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_resizeTimer?.cancel();
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_resizeTimer = Timer(const Duration(milliseconds: kReleaseMode ? 20 : 100), () async {
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if(!mounted) {
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_resizeTimer =
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Timer(const Duration(milliseconds: kReleaseMode ? 20 : 100), () async {
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if (!mounted) {
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return;
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}
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var size = ((context.findRenderObject()) as RenderBox).size;
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@@ -209,41 +210,42 @@ class _SizedFilamentWidgetState extends State<_SizedFilamentWidget> {
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switch (state) {
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case AppLifecycleState.detached:
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print("Detached");
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if (widget.controller.textureDetails != null) {
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await widget.controller.destroyViewer();
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await widget.controller.destroyTexture();
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if (!_wasRenderingOnInactive) {
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_wasRenderingOnInactive = widget.controller.rendering;
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}
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await widget.controller.setRendering(false);
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break;
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case AppLifecycleState.hidden:
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print("Hidden");
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if (Platform.isIOS && widget.controller.textureDetails != null) {
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await widget.controller.destroyViewer();
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await widget.controller.destroyTexture();
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if (!_wasRenderingOnInactive) {
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_wasRenderingOnInactive = widget.controller.rendering;
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}
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await widget.controller.setRendering(false);
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break;
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case AppLifecycleState.inactive:
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print("Inactive");
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if (!_wasRenderingOnInactive) {
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_wasRenderingOnInactive = widget.controller.rendering;
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}
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// on Windows in particular, restoring a window after minimizing stalls the renderer (and the whole application) for a considerable length of time.
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// disabling rendering on minimize seems to fix the issue (so I wonder if there's some kind of command buffer that's filling up while the window is minimized).
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_wasRenderingOnInactive = widget.controller.rendering;
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await widget.controller.setRendering(false);
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break;
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case AppLifecycleState.paused:
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print("Paused");
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if (!_wasRenderingOnInactive) {
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_wasRenderingOnInactive = widget.controller.rendering;
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}
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await widget.controller.setRendering(false);
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break;
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case AppLifecycleState.resumed:
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print("Resumed");
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if (!Platform.isWindows) {
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if (widget.controller.textureDetails == null) {
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var size = ((context.findRenderObject()) as RenderBox).size;
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widget.controller
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.createViewer(size.width.ceil(), size.height.ceil());
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}
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} else {
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await _resize();
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}
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await widget.controller.setRendering(_wasRenderingOnInactive);
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await _resize();
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WidgetsBinding.instance.addPostFrameCallback((_) {
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setState(() {});
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});
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break;
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}
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_lastState = state;
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@@ -274,7 +276,7 @@ class _SizedFilamentWidgetState extends State<_SizedFilamentWidget> {
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return Stack(children: [
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Positioned.fill(
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child: Platform.isLinux || Platform.isWindows
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child: Platform.isLinux || Platform.isWindows
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? Transform(
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alignment: Alignment.center,
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transform: Matrix4.rotationX(
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@@ -1,6 +1,6 @@
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name: polyvox_filament
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description: A Flutter plugin to wrap the Filament rendering engine.
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version: 0.0.1
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version: 0.5.0
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homepage:
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environment:
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Reference in New Issue
Block a user