449 lines
15 KiB
C++
449 lines
15 KiB
C++
#include "ResourceBuffer.hpp"
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#include "FilamentViewer.hpp"
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#include "filament/LightManager.h"
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#include "Log.hpp"
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#include "ThreadPool.hpp"
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#include <thread>
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#include <functional>
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using namespace polyvox;
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extern "C"
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{
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#include "FlutterFilamentApi.h"
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FLUTTER_PLUGIN_EXPORT const void *create_filament_viewer(const void *context, const ResourceLoaderWrapper *const loader, void *const platform, const char *uberArchivePath)
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{
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return (const void *)new FilamentViewer(context, loader, platform, uberArchivePath);
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}
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FLUTTER_PLUGIN_EXPORT ResourceLoaderWrapper *make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void *const owner)
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{
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return new ResourceLoaderWrapper(loadFn, freeFn, owner);
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}
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FLUTTER_PLUGIN_EXPORT void create_render_target(const void *const viewer, intptr_t texture, uint32_t width, uint32_t height)
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{
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((FilamentViewer *)viewer)->createRenderTarget(texture, width, height);
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}
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FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer(const void *const viewer)
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{
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delete ((FilamentViewer *)viewer);
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}
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FLUTTER_PLUGIN_EXPORT void set_background_color(const void *const viewer, const float r, const float g, const float b, const float a)
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{
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((FilamentViewer *)viewer)->setBackgroundColor(r, g, b, a);
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}
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FLUTTER_PLUGIN_EXPORT void clear_background_image(const void *const viewer)
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{
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((FilamentViewer *)viewer)->clearBackgroundImage();
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}
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FLUTTER_PLUGIN_EXPORT void set_background_image(const void *const viewer, const char *path, bool fillHeight)
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{
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((FilamentViewer *)viewer)->setBackgroundImage(path, fillHeight);
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}
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FLUTTER_PLUGIN_EXPORT void set_background_image_position(const void *const viewer, float x, float y, bool clamp)
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{
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((FilamentViewer *)viewer)->setBackgroundImagePosition(x, y, clamp);
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}
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FLUTTER_PLUGIN_EXPORT void set_tone_mapping(const void *const viewer, int toneMapping)
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{
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((FilamentViewer *)viewer)->setToneMapping((ToneMapping)toneMapping);
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}
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FLUTTER_PLUGIN_EXPORT void set_bloom(const void *const viewer, float strength)
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{
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Log("Setting bloom to %f", strength);
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((FilamentViewer *)viewer)->setBloom(strength);
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}
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FLUTTER_PLUGIN_EXPORT void load_skybox(const void *const viewer, const char *skyboxPath)
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{
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((FilamentViewer *)viewer)->loadSkybox(skyboxPath);
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}
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FLUTTER_PLUGIN_EXPORT void load_ibl(const void *const viewer, const char *iblPath, float intensity)
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{
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((FilamentViewer *)viewer)->loadIbl(iblPath, intensity);
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}
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FLUTTER_PLUGIN_EXPORT void remove_skybox(const void *const viewer)
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{
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((FilamentViewer *)viewer)->removeSkybox();
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}
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FLUTTER_PLUGIN_EXPORT void remove_ibl(const void *const viewer)
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{
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((FilamentViewer *)viewer)->removeIbl();
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}
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EntityId add_light(const void *const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows)
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{
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return ((FilamentViewer *)viewer)->addLight((LightManager::Type)type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows);
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}
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FLUTTER_PLUGIN_EXPORT void remove_light(const void *const viewer, int32_t entityId)
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{
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((FilamentViewer *)viewer)->removeLight(entityId);
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}
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FLUTTER_PLUGIN_EXPORT void clear_lights(const void *const viewer)
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{
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((FilamentViewer *)viewer)->clearLights();
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}
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FLUTTER_PLUGIN_EXPORT EntityId load_glb(void *assetManager, const char *assetPath, bool unlit)
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{
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return ((AssetManager *)assetManager)->loadGlb(assetPath, unlit);
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}
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FLUTTER_PLUGIN_EXPORT EntityId load_gltf(void *assetManager, const char *assetPath, const char *relativePath)
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{
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return ((AssetManager *)assetManager)->loadGltf(assetPath, relativePath);
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}
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FLUTTER_PLUGIN_EXPORT bool set_camera(const void *const viewer, EntityId asset, const char *nodeName)
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{
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return ((FilamentViewer *)viewer)->setCamera(asset, nodeName);
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}
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const double *const get_camera_model_matrix(const void *const viewer)
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{
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const auto &modelMatrix = ((FilamentViewer *)viewer)->getCameraModelMatrix();
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double *array = (double *)calloc(16, sizeof(double));
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memcpy(array, modelMatrix.asArray(), 16 * sizeof(double));
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return array;
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}
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const double *const get_camera_view_matrix(const void *const viewer)
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{
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const auto &modelMatrix = ((FilamentViewer *)viewer)->getCameraViewMatrix();
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return modelMatrix.asArray();
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}
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FLUTTER_PLUGIN_EXPORT void set_camera_manipulator_options(const void *const viewer, _ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed)
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{
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((FilamentViewer *)viewer)->setCameraManipulatorOptions((filament::camutils::Mode)mode, orbitSpeedX, orbitSpeedY, zoomSpeed);
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}
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FLUTTER_PLUGIN_EXPORT void set_view_frustum_culling(const void *const viewer, bool enabled)
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{
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((FilamentViewer *)viewer)->setViewFrustumCulling(enabled);
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}
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FLUTTER_PLUGIN_EXPORT void move_camera_to_asset(const void *const viewer, EntityId asset)
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{
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((FilamentViewer *)viewer)->moveCameraToAsset(asset);
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}
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FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void *const viewer, float distance)
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{
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((FilamentViewer *)viewer)->setCameraFocusDistance(distance);
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}
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FLUTTER_PLUGIN_EXPORT void set_camera_exposure(const void *const viewer, float aperture, float shutterSpeed, float sensitivity)
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{
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((FilamentViewer *)viewer)->setCameraExposure(aperture, shutterSpeed, sensitivity);
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}
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FLUTTER_PLUGIN_EXPORT void set_camera_position(const void *const viewer, float x, float y, float z)
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{
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((FilamentViewer *)viewer)->setCameraPosition(x, y, z);
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}
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FLUTTER_PLUGIN_EXPORT void set_camera_rotation(const void *const viewer, float rads, float x, float y, float z)
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{
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((FilamentViewer *)viewer)->setCameraRotation(rads, x, y, z);
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}
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FLUTTER_PLUGIN_EXPORT void set_camera_model_matrix(const void *const viewer, const float *const matrix)
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{
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((FilamentViewer *)viewer)->setCameraModelMatrix(matrix);
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}
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FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void *const viewer, float focalLength)
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{
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((FilamentViewer *)viewer)->setCameraFocalLength(focalLength);
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}
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FLUTTER_PLUGIN_EXPORT void render(
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const void *const viewer,
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uint64_t frameTimeInNanos,
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void *pixelBuffer,
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void (*callback)(void *buf, size_t size, void *data),
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void *data)
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{
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((FilamentViewer *)viewer)->render(frameTimeInNanos, pixelBuffer, callback, data);
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}
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FLUTTER_PLUGIN_EXPORT void set_frame_interval(
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const void *const viewer,
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float frameInterval)
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{
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((FilamentViewer *)viewer)->setFrameInterval(frameInterval);
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}
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FLUTTER_PLUGIN_EXPORT void destroy_swap_chain(const void *const viewer)
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{
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((FilamentViewer *)viewer)->destroySwapChain();
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}
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FLUTTER_PLUGIN_EXPORT void create_swap_chain(const void *const viewer, const void *const window, uint32_t width, uint32_t height)
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{
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((FilamentViewer *)viewer)->createSwapChain(window, width, height);
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}
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FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection(const void *const viewer, uint32_t width, uint32_t height, float scaleFactor)
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{
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return ((FilamentViewer *)viewer)->updateViewportAndCameraProjection(width, height, scaleFactor);
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}
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FLUTTER_PLUGIN_EXPORT void scroll_update(const void *const viewer, float x, float y, float delta)
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{
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((FilamentViewer *)viewer)->scrollUpdate(x, y, delta);
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}
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FLUTTER_PLUGIN_EXPORT void scroll_begin(const void *const viewer)
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{
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((FilamentViewer *)viewer)->scrollBegin();
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}
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FLUTTER_PLUGIN_EXPORT void scroll_end(const void *const viewer)
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{
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((FilamentViewer *)viewer)->scrollEnd();
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}
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FLUTTER_PLUGIN_EXPORT void grab_begin(const void *const viewer, float x, float y, bool pan)
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{
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((FilamentViewer *)viewer)->grabBegin(x, y, pan);
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}
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FLUTTER_PLUGIN_EXPORT void grab_update(const void *const viewer, float x, float y)
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{
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((FilamentViewer *)viewer)->grabUpdate(x, y);
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}
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FLUTTER_PLUGIN_EXPORT void grab_end(const void *const viewer)
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{
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((FilamentViewer *)viewer)->grabEnd();
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}
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FLUTTER_PLUGIN_EXPORT void *get_asset_manager(const void *const viewer)
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{
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return (void *)((FilamentViewer *)viewer)->getAssetManager();
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}
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FLUTTER_PLUGIN_EXPORT void apply_weights(
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void *assetManager,
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EntityId asset,
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const char *const entityName,
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float *const weights,
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int count)
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{
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// ((AssetManager*)assetManager)->setMorphTargetWeights(asset, entityName, weights, count);
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}
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FLUTTER_PLUGIN_EXPORT void set_morph_target_weights(
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void *assetManager,
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EntityId asset,
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const char *const entityName,
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const float *const weights,
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const int numWeights)
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{
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return ((AssetManager *)assetManager)->setMorphTargetWeights(asset, entityName, weights, numWeights);
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}
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bool set_morph_animation(
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void *assetManager,
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EntityId asset,
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const char *const entityName,
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const float *const morphData,
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const int *const morphIndices,
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int numMorphTargets,
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int numFrames,
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float frameLengthInMs)
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{
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return ((AssetManager *)assetManager)->setMorphAnimationBuffer(asset, entityName, morphData, morphIndices, numMorphTargets, numFrames, frameLengthInMs);
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}
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FLUTTER_PLUGIN_EXPORT void set_bone_animation(
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void *assetManager,
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EntityId asset,
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const float *const frameData,
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int numFrames,
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int numBones,
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const char **const boneNames,
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const char **const meshNames,
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int numMeshTargets,
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float frameLengthInMs)
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{
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((AssetManager *)assetManager)->setBoneAnimationBuffer(asset, frameData, numFrames, numBones, boneNames, meshNames, numMeshTargets, frameLengthInMs);
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}
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FLUTTER_PLUGIN_EXPORT void set_post_processing(void *const viewer, bool enabled)
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{
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((FilamentViewer *)viewer)->setPostProcessing(enabled);
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}
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// void set_bone_transform(
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// EntityId asset,
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// const char* boneName,
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// const char* entityName,
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// float transX,
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// float transY,
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// float transZ,
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// float quatX,
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// float quatY,
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// float quatZ,
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// float quatW
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// ) {
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// ((AssetManager*)assetManager)->setBoneTransform(
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// boneName,
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// entityName,
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// transX,
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// transY,
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// transZ,
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// quatX,
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// quatY,
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// quatZ,
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// quatW,
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// false
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// );
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// }
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FLUTTER_PLUGIN_EXPORT void play_animation(
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void *assetManager,
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EntityId asset,
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int index,
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bool loop,
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bool reverse,
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bool replaceActive,
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float crossfade)
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{
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((AssetManager *)assetManager)->playAnimation(asset, index, loop, reverse, replaceActive, crossfade);
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}
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FLUTTER_PLUGIN_EXPORT void set_animation_frame(
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void *assetManager,
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EntityId asset,
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int animationIndex,
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int animationFrame)
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{
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// ((AssetManager*)assetManager)->setAnimationFrame(asset, animationIndex, animationFrame);
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}
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float get_animation_duration(void *assetManager, EntityId asset, int animationIndex)
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{
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return ((AssetManager *)assetManager)->getAnimationDuration(asset, animationIndex);
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}
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int get_animation_count(
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void *assetManager,
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EntityId asset)
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{
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auto names = ((AssetManager *)assetManager)->getAnimationNames(asset);
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return (int)names->size();
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}
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FLUTTER_PLUGIN_EXPORT void get_animation_name(
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void *assetManager,
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EntityId asset,
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char *const outPtr,
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int index)
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{
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auto names = ((AssetManager *)assetManager)->getAnimationNames(asset);
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string name = names->at(index);
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strcpy(outPtr, name.c_str());
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}
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FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count(void *assetManager, EntityId asset, const char *meshName)
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{
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unique_ptr<vector<string>> names = ((AssetManager *)assetManager)->getMorphTargetNames(asset, meshName);
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return (int)names->size();
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}
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FLUTTER_PLUGIN_EXPORT void get_morph_target_name(void *assetManager, EntityId asset, const char *meshName, char *const outPtr, int index)
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{
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unique_ptr<vector<string>> names = ((AssetManager *)assetManager)->getMorphTargetNames(asset, meshName);
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string name = names->at(index);
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strcpy(outPtr, name.c_str());
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}
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FLUTTER_PLUGIN_EXPORT void remove_asset(const void *const viewer, EntityId asset)
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{
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((FilamentViewer *)viewer)->removeAsset(asset);
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}
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FLUTTER_PLUGIN_EXPORT void clear_assets(const void *const viewer)
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{
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((FilamentViewer *)viewer)->clearAssets();
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}
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bool set_material_color(void *assetManager, EntityId asset, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a)
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{
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return ((AssetManager *)assetManager)->setMaterialColor(asset, meshName, materialIndex, r, g, b, a);
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}
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FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void *assetManager, EntityId asset)
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{
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((AssetManager *)assetManager)->transformToUnitCube(asset);
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}
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FLUTTER_PLUGIN_EXPORT void set_position(void *assetManager, EntityId asset, float x, float y, float z)
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{
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((AssetManager *)assetManager)->setPosition(asset, x, y, z);
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}
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FLUTTER_PLUGIN_EXPORT void set_rotation(void *assetManager, EntityId asset, float rads, float x, float y, float z)
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{
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((AssetManager *)assetManager)->setRotation(asset, rads, x, y, z);
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}
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FLUTTER_PLUGIN_EXPORT void set_scale(void *assetManager, EntityId asset, float scale)
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{
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((AssetManager *)assetManager)->setScale(asset, scale);
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}
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FLUTTER_PLUGIN_EXPORT void stop_animation(void *assetManager, EntityId asset, int index)
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{
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((AssetManager *)assetManager)->stopAnimation(asset, index);
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}
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FLUTTER_PLUGIN_EXPORT int hide_mesh(void *assetManager, EntityId asset, const char *meshName)
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{
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return ((AssetManager *)assetManager)->hide(asset, meshName);
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}
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FLUTTER_PLUGIN_EXPORT int reveal_mesh(void *assetManager, EntityId asset, const char *meshName)
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{
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return ((AssetManager *)assetManager)->reveal(asset, meshName);
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}
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FLUTTER_PLUGIN_EXPORT void pick(void *const viewer, int x, int y, EntityId *entityId)
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{
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((FilamentViewer *)viewer)->pick(static_cast<uint32_t>(x), static_cast<uint32_t>(y), static_cast<int32_t *>(entityId));
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}
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FLUTTER_PLUGIN_EXPORT const char *get_name_for_entity(void *const assetManager, const EntityId entityId)
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{
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return ((AssetManager *)assetManager)->getNameForEntity(entityId);
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}
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FLUTTER_PLUGIN_EXPORT void ios_dummy()
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{
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Log("Dummy called");
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}
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}
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