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cup_edit/ios/include/gltfio/transmission.spec
2022-12-05 17:51:44 +08:00

23 lines
490 B
Python

ShadingModel=lit
# Even though the transmission material actually has its
# blend mode set to "masked", we want the glTF loader to
# think that it is "opaque".
BlendingMode=opaque
Sheen=unsupported
Volume=unsupported
ClearCoat=unsupported
VertexColors=optional
BaseColorTexture=optional
NormalTexture=optional
OcclusionTexture=optional
EmissiveTexture=optional
MetallicRoughnessTexture=optional
TextureTransforms=optional
Transmission=optional
Ior=optional
TransmissionTexture=optional