Files
cup_edit/ios/src/FlutterFilamentApi.cpp
2024-03-26 00:24:21 +08:00

637 lines
23 KiB
C++

#include "ResourceBuffer.hpp"
#include "FilamentViewer.hpp"
#include "filament/LightManager.h"
#include "Log.hpp"
#include "ThreadPool.hpp"
#include <thread>
#include <functional>
using namespace flutter_filament;
extern "C"
{
#include "FlutterFilamentApi.h"
FLUTTER_PLUGIN_EXPORT const void *create_filament_viewer(const void *context, const ResourceLoaderWrapper *const loader, void *const platform, const char *uberArchivePath)
{
return (const void *)new FilamentViewer(context, loader, platform, uberArchivePath);
}
FLUTTER_PLUGIN_EXPORT ResourceLoaderWrapper *make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void *const owner)
{
return new ResourceLoaderWrapper(loadFn, freeFn, owner);
}
FLUTTER_PLUGIN_EXPORT void create_render_target(const void *const viewer, intptr_t texture, uint32_t width, uint32_t height)
{
((FilamentViewer *)viewer)->createRenderTarget(texture, width, height);
}
FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer(const void *const viewer)
{
delete ((FilamentViewer *)viewer);
}
FLUTTER_PLUGIN_EXPORT void set_background_color(const void *const viewer, const float r, const float g, const float b, const float a)
{
((FilamentViewer *)viewer)->setBackgroundColor(r, g, b, a);
}
FLUTTER_PLUGIN_EXPORT void clear_background_image(const void *const viewer)
{
((FilamentViewer *)viewer)->clearBackgroundImage();
}
FLUTTER_PLUGIN_EXPORT void set_background_image(const void *const viewer, const char *path, bool fillHeight)
{
((FilamentViewer *)viewer)->setBackgroundImage(path, fillHeight);
}
FLUTTER_PLUGIN_EXPORT void set_background_image_position(const void *const viewer, float x, float y, bool clamp)
{
((FilamentViewer *)viewer)->setBackgroundImagePosition(x, y, clamp);
}
FLUTTER_PLUGIN_EXPORT void set_tone_mapping(const void *const viewer, int toneMapping)
{
((FilamentViewer *)viewer)->setToneMapping((ToneMapping)toneMapping);
}
FLUTTER_PLUGIN_EXPORT void set_bloom(const void *const viewer, float strength)
{
Log("Setting bloom to %f", strength);
((FilamentViewer *)viewer)->setBloom(strength);
}
FLUTTER_PLUGIN_EXPORT void load_skybox(const void *const viewer, const char *skyboxPath)
{
((FilamentViewer *)viewer)->loadSkybox(skyboxPath);
}
FLUTTER_PLUGIN_EXPORT void load_ibl(const void *const viewer, const char *iblPath, float intensity)
{
((FilamentViewer *)viewer)->loadIbl(iblPath, intensity);
}
FLUTTER_PLUGIN_EXPORT void rotate_ibl(const void *const viewer, float* rotationMatrix) {
math::mat3f matrix(rotationMatrix[0], rotationMatrix[1],
rotationMatrix[2],
rotationMatrix[3],
rotationMatrix[4],
rotationMatrix[5],
rotationMatrix[6],
rotationMatrix[7],
rotationMatrix[8]);
((FilamentViewer*)viewer)->rotateIbl(matrix);
}
FLUTTER_PLUGIN_EXPORT void remove_skybox(const void *const viewer)
{
((FilamentViewer *)viewer)->removeSkybox();
}
FLUTTER_PLUGIN_EXPORT void remove_ibl(const void *const viewer)
{
((FilamentViewer *)viewer)->removeIbl();
}
EntityId add_light(const void *const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows)
{
return ((FilamentViewer *)viewer)->addLight((LightManager::Type)type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows);
}
FLUTTER_PLUGIN_EXPORT void remove_light(const void *const viewer, int32_t entityId)
{
((FilamentViewer *)viewer)->removeLight(entityId);
}
FLUTTER_PLUGIN_EXPORT void clear_lights(const void *const viewer)
{
((FilamentViewer *)viewer)->clearLights();
}
FLUTTER_PLUGIN_EXPORT EntityId load_glb(void *sceneManager, const char *assetPath, int numInstances)
{
return ((SceneManager *)sceneManager)->loadGlb(assetPath, numInstances);
}
FLUTTER_PLUGIN_EXPORT EntityId load_glb_from_buffer(void *sceneManager, const void* const data, size_t length)
{
return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t*)data, length);
}
FLUTTER_PLUGIN_EXPORT EntityId create_instance(void *sceneManager, EntityId entityId) {
return ((SceneManager *)sceneManager)->createInstance(entityId);
}
FLUTTER_PLUGIN_EXPORT int get_instance_count(void *sceneManager, EntityId entityId) {
return ((SceneManager*)sceneManager)->getInstanceCount(entityId);
}
FLUTTER_PLUGIN_EXPORT void get_instances(void *sceneManager, EntityId entityId, EntityId *out) {
return ((SceneManager*)sceneManager)->getInstances(entityId, out);
}
FLUTTER_PLUGIN_EXPORT EntityId load_gltf(void *sceneManager, const char *assetPath, const char *relativePath)
{
return ((SceneManager *)sceneManager)->loadGltf(assetPath, relativePath);
}
FLUTTER_PLUGIN_EXPORT void set_main_camera(const void *const viewer)
{
return ((FilamentViewer *)viewer)->setMainCamera();
}
FLUTTER_PLUGIN_EXPORT EntityId get_main_camera(const void *const viewer)
{
return ((FilamentViewer *)viewer)->getMainCamera();
}
FLUTTER_PLUGIN_EXPORT bool set_camera(const void *const viewer, EntityId asset, const char *nodeName)
{
return ((FilamentViewer *)viewer)->setCamera(asset, nodeName);
}
FLUTTER_PLUGIN_EXPORT void set_camera_fov(const void *const viewer, float fovInDegrees, float aspect)
{
return ((FilamentViewer *)viewer)->setCameraFov(double(fovInDegrees), double(aspect));
}
const double *const get_camera_model_matrix(const void *const viewer)
{
const auto &modelMatrix = ((FilamentViewer *)viewer)->getCameraModelMatrix();
double *array = (double *)calloc(16, sizeof(double));
memcpy(array, modelMatrix.asArray(), 16 * sizeof(double));
return array;
}
const double *const get_camera_view_matrix(const void *const viewer)
{
const auto &matrix = ((FilamentViewer *)viewer)->getCameraViewMatrix();
double *array = (double *)calloc(16, sizeof(double));
memcpy(array, matrix.asArray(), 16 * sizeof(double));
return array;
}
const double *const get_camera_projection_matrix(const void *const viewer)
{
const auto &matrix = ((FilamentViewer *)viewer)->getCameraProjectionMatrix();
double *array = (double *)calloc(16, sizeof(double));
memcpy(array, matrix.asArray(), 16 * sizeof(double));
return array;
}
const double *const get_camera_culling_projection_matrix(const void *const viewer)
{
const auto &matrix = ((FilamentViewer *)viewer)->getCameraCullingProjectionMatrix();
double *array = (double *)calloc(16, sizeof(double));
memcpy(array, matrix.asArray(), 16 * sizeof(double));
return array;
}
void set_camera_projection_matrix(const void *const viewer, const double *const matrix, double near, double far)
{
((FilamentViewer *)viewer)->setCameraProjectionMatrix(matrix, near, far);
}
void set_camera_culling(const void *const viewer, double near, double far)
{
((FilamentViewer *)viewer)->setCameraCulling(near, far);
}
double get_camera_culling_near(const void *const viewer) {
return ((FilamentViewer*)viewer)->getCameraCullingNear();
}
double get_camera_culling_far(const void *const viewer) {
return ((FilamentViewer*)viewer)->getCameraCullingFar();
}
const double *const get_camera_frustum(const void *const viewer)
{
const auto frustum = ((FilamentViewer *)viewer)->getCameraFrustum();
const math::float4 *planes = frustum.getNormalizedPlanes();
double *array = (double *)calloc(24, sizeof(double));
for (int i = 0; i < 6; i++)
{
auto plane = planes[i];
array[i * 4] = double(plane.x);
array[i * 4 + 1] = double(plane.y);
array[i * 4 + 2] = double(plane.z);
array[i * 4 + 3] = double(plane.w);
}
return array;
}
FLUTTER_PLUGIN_EXPORT void set_camera_manipulator_options(const void *const viewer, _ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed)
{
((FilamentViewer *)viewer)->setCameraManipulatorOptions((filament::camutils::Mode)mode, orbitSpeedX, orbitSpeedY, zoomSpeed);
}
FLUTTER_PLUGIN_EXPORT void set_view_frustum_culling(const void *const viewer, bool enabled)
{
((FilamentViewer *)viewer)->setViewFrustumCulling(enabled);
}
FLUTTER_PLUGIN_EXPORT void move_camera_to_asset(const void *const viewer, EntityId asset)
{
((FilamentViewer *)viewer)->moveCameraToAsset(asset);
}
FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void *const viewer, float distance)
{
((FilamentViewer *)viewer)->setCameraFocusDistance(distance);
}
FLUTTER_PLUGIN_EXPORT void set_camera_exposure(const void *const viewer, float aperture, float shutterSpeed, float sensitivity)
{
((FilamentViewer *)viewer)->setCameraExposure(aperture, shutterSpeed, sensitivity);
}
FLUTTER_PLUGIN_EXPORT void set_camera_position(const void *const viewer, float x, float y, float z)
{
((FilamentViewer *)viewer)->setCameraPosition(x, y, z);
}
FLUTTER_PLUGIN_EXPORT void set_camera_rotation(const void *const viewer, float w, float x, float y, float z)
{
((FilamentViewer *)viewer)->setCameraRotation(w, x, y, z);
}
FLUTTER_PLUGIN_EXPORT void set_camera_model_matrix(const void *const viewer, const float *const matrix)
{
((FilamentViewer *)viewer)->setCameraModelMatrix(matrix);
}
FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void *const viewer, float focalLength)
{
((FilamentViewer *)viewer)->setCameraFocalLength(focalLength);
}
FLUTTER_PLUGIN_EXPORT void render(
const void *const viewer,
uint64_t frameTimeInNanos,
void *pixelBuffer,
void (*callback)(void *buf, size_t size, void *data),
void *data)
{
((FilamentViewer *)viewer)->render(frameTimeInNanos, pixelBuffer, callback, data);
}
FLUTTER_PLUGIN_EXPORT void set_frame_interval(
const void *const viewer,
float frameInterval)
{
((FilamentViewer *)viewer)->setFrameInterval(frameInterval);
}
FLUTTER_PLUGIN_EXPORT void destroy_swap_chain(const void *const viewer)
{
((FilamentViewer *)viewer)->destroySwapChain();
}
FLUTTER_PLUGIN_EXPORT void create_swap_chain(const void *const viewer, const void *const window, uint32_t width, uint32_t height)
{
((FilamentViewer *)viewer)->createSwapChain(window, width, height);
}
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection(const void *const viewer, uint32_t width, uint32_t height, float scaleFactor)
{
return ((FilamentViewer *)viewer)->updateViewportAndCameraProjection(width, height, scaleFactor);
}
FLUTTER_PLUGIN_EXPORT void scroll_update(const void *const viewer, float x, float y, float delta)
{
((FilamentViewer *)viewer)->scrollUpdate(x, y, delta);
}
FLUTTER_PLUGIN_EXPORT void scroll_begin(const void *const viewer)
{
((FilamentViewer *)viewer)->scrollBegin();
}
FLUTTER_PLUGIN_EXPORT void scroll_end(const void *const viewer)
{
((FilamentViewer *)viewer)->scrollEnd();
}
FLUTTER_PLUGIN_EXPORT void grab_begin(const void *const viewer, float x, float y, bool pan)
{
((FilamentViewer *)viewer)->grabBegin(x, y, pan);
}
FLUTTER_PLUGIN_EXPORT void grab_update(const void *const viewer, float x, float y)
{
((FilamentViewer *)viewer)->grabUpdate(x, y);
}
FLUTTER_PLUGIN_EXPORT void grab_end(const void *const viewer)
{
((FilamentViewer *)viewer)->grabEnd();
}
FLUTTER_PLUGIN_EXPORT void *get_scene_manager(const void *const viewer)
{
return (void *)((FilamentViewer *)viewer)->getSceneManager();
}
FLUTTER_PLUGIN_EXPORT void apply_weights(
void *sceneManager,
EntityId asset,
const char *const entityName,
float *const weights,
int count)
{
// ((SceneManager*)sceneManager)->setMorphTargetWeights(asset, entityName, weights, count);
}
FLUTTER_PLUGIN_EXPORT void set_morph_target_weights(
void *sceneManager,
EntityId asset,
const char *const entityName,
const float *const weights,
const int numWeights)
{
return ((SceneManager *)sceneManager)->setMorphTargetWeights(asset, entityName, weights, numWeights);
}
bool set_morph_animation(
void *sceneManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
const int *const morphIndices,
int numMorphTargets,
int numFrames,
float frameLengthInMs)
{
return ((SceneManager *)sceneManager)->setMorphAnimationBuffer(asset, entityName, morphData, morphIndices, numMorphTargets, numFrames, frameLengthInMs);
}
FLUTTER_PLUGIN_EXPORT void reset_to_rest_pose(void *sceneManager, EntityId entityId) {
((SceneManager*)sceneManager)->resetBones(entityId);
}
FLUTTER_PLUGIN_EXPORT void add_bone_animation(
void *sceneManager,
EntityId asset,
const float *const frameData,
int numFrames,
const char *const boneName,
const char **const meshNames,
int numMeshTargets,
float frameLengthInMs,
bool isModelSpace)
{
((SceneManager *)sceneManager)->addBoneAnimation(asset, frameData, numFrames, boneName, meshNames, numMeshTargets, frameLengthInMs, isModelSpace);
}
FLUTTER_PLUGIN_EXPORT void set_post_processing(void *const viewer, bool enabled)
{
((FilamentViewer *)viewer)->setPostProcessing(enabled);
}
FLUTTER_PLUGIN_EXPORT void set_antialiasing(void *const viewer, bool msaa, bool fxaa, bool taa) {
((FilamentViewer *)viewer)->setAntiAliasing(msaa, fxaa, taa);
}
FLUTTER_PLUGIN_EXPORT bool set_bone_transform(
void *sceneManager,
EntityId entityId,
const char *entityName,
const float *const transform,
const char* boneName)
{
auto matrix = math::mat4f(
transform[0], transform[1], transform[2],
transform[3],
transform[4],
transform[5],
transform[6],
transform[7],
transform[8],
transform[9],
transform[10],
transform[11],
transform[12],
transform[13],
transform[14],
transform[15]);
return ((SceneManager *)sceneManager)->setBoneTransform(entityId, entityName, 0, boneName, matrix);
}
FLUTTER_PLUGIN_EXPORT void play_animation(
void *sceneManager,
EntityId asset,
int index,
bool loop,
bool reverse,
bool replaceActive,
float crossfade)
{
((SceneManager *)sceneManager)->playAnimation(asset, index, loop, reverse, replaceActive, crossfade);
}
FLUTTER_PLUGIN_EXPORT void set_animation_frame(
void *sceneManager,
EntityId asset,
int animationIndex,
int animationFrame)
{
// ((SceneManager*)sceneManager)->setAnimationFrame(asset, animationIndex, animationFrame);
}
float get_animation_duration(void *sceneManager, EntityId asset, int animationIndex)
{
return ((SceneManager *)sceneManager)->getAnimationDuration(asset, animationIndex);
}
int get_animation_count(
void *sceneManager,
EntityId asset)
{
auto names = ((SceneManager *)sceneManager)->getAnimationNames(asset);
return (int)names->size();
}
FLUTTER_PLUGIN_EXPORT void get_animation_name(
void *sceneManager,
EntityId asset,
char *const outPtr,
int index)
{
auto names = ((SceneManager *)sceneManager)->getAnimationNames(asset);
std::string name = names->at(index);
strcpy(outPtr, name.c_str());
}
FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count(void *sceneManager, EntityId asset, const char *meshName)
{
std::unique_ptr<std::vector<std::string>> names = ((SceneManager *)sceneManager)->getMorphTargetNames(asset, meshName);
return (int)names->size();
}
FLUTTER_PLUGIN_EXPORT void get_morph_target_name(void *sceneManager, EntityId asset, const char *meshName, char *const outPtr, int index)
{
std::unique_ptr<std::vector<std::string>> names = ((SceneManager *)sceneManager)->getMorphTargetNames(asset, meshName);
std::string name = names->at(index);
strcpy(outPtr, name.c_str());
}
FLUTTER_PLUGIN_EXPORT void remove_entity(const void *const viewer, EntityId asset)
{
((FilamentViewer *)viewer)->removeEntity(asset);
}
FLUTTER_PLUGIN_EXPORT void clear_entities(const void *const viewer)
{
((FilamentViewer *)viewer)->clearEntities();
}
bool set_material_color(void *sceneManager, EntityId asset, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a)
{
return ((SceneManager *)sceneManager)->setMaterialColor(asset, meshName, materialIndex, r, g, b, a);
}
FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void *sceneManager, EntityId asset)
{
((SceneManager *)sceneManager)->transformToUnitCube(asset);
}
FLUTTER_PLUGIN_EXPORT void set_position(void *sceneManager, EntityId asset, float x, float y, float z)
{
((SceneManager *)sceneManager)->setPosition(asset, x, y, z);
}
FLUTTER_PLUGIN_EXPORT void set_rotation(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w)
{
((SceneManager *)sceneManager)->setRotation(asset, rads, x, y, z, w);
}
FLUTTER_PLUGIN_EXPORT void set_scale(void *sceneManager, EntityId asset, float scale)
{
((SceneManager *)sceneManager)->setScale(asset, scale);
}
FLUTTER_PLUGIN_EXPORT void queue_position_update(void *sceneManager, EntityId asset, float x, float y, float z, bool relative)
{
((SceneManager *)sceneManager)->queuePositionUpdate(asset, x, y, z, relative);
}
FLUTTER_PLUGIN_EXPORT void queue_rotation_update(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative)
{
((SceneManager *)sceneManager)->queueRotationUpdate(asset, rads, x, y, z, w, relative);
}
FLUTTER_PLUGIN_EXPORT void stop_animation(void *sceneManager, EntityId asset, int index)
{
((SceneManager *)sceneManager)->stopAnimation(asset, index);
}
FLUTTER_PLUGIN_EXPORT int hide_mesh(void *sceneManager, EntityId asset, const char *meshName)
{
return ((SceneManager *)sceneManager)->hide(asset, meshName);
}
FLUTTER_PLUGIN_EXPORT int reveal_mesh(void *sceneManager, EntityId asset, const char *meshName)
{
return ((SceneManager *)sceneManager)->reveal(asset, meshName);
}
FLUTTER_PLUGIN_EXPORT void pick(void *const viewer, int x, int y, void (*callback)(EntityId entityId, int x, int y))
{
((FilamentViewer *)viewer)->pick(static_cast<uint32_t>(x), static_cast<uint32_t>(y), callback);
}
FLUTTER_PLUGIN_EXPORT const char *get_name_for_entity(void *const sceneManager, const EntityId entityId)
{
return ((SceneManager *)sceneManager)->getNameForEntity(entityId);
}
FLUTTER_PLUGIN_EXPORT int get_entity_count(void *const sceneManager, const EntityId target, bool renderableOnly) {
return ((SceneManager *)sceneManager)->getEntityCount(target, renderableOnly);
}
FLUTTER_PLUGIN_EXPORT void get_entities(void *const sceneManager, const EntityId target, bool renderableOnly, EntityId* out) {
((SceneManager *)sceneManager)->getEntities(target, renderableOnly, out);
}
FLUTTER_PLUGIN_EXPORT const char* get_entity_name_at(void *const sceneManager, const EntityId target, int index, bool renderableOnly) {
return ((SceneManager *)sceneManager)->getEntityNameAt(target, index, renderableOnly);
}
FLUTTER_PLUGIN_EXPORT void set_recording(void *const viewer, bool recording) {
((FilamentViewer*)viewer)->setRecording(recording);
}
FLUTTER_PLUGIN_EXPORT void set_recording_output_directory(void *const viewer, const char* outputDirectory) {
((FilamentViewer*)viewer)->setRecordingOutputDirectory(outputDirectory);
}
FLUTTER_PLUGIN_EXPORT void ios_dummy()
{
Log("Dummy called");
}
FLUTTER_PLUGIN_EXPORT void flutter_filament_free(void *ptr)
{
free(ptr);
}
FLUTTER_PLUGIN_EXPORT void add_collision_component(void *const sceneManager, EntityId entityId, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform) {
((SceneManager*)sceneManager)->addCollisionComponent(entityId, onCollisionCallback, affectsCollidingTransform);
}
FLUTTER_PLUGIN_EXPORT void remove_collision_component(void *const sceneManager, EntityId entityId) {
((SceneManager*)sceneManager)->removeCollisionComponent(entityId);
}
FLUTTER_PLUGIN_EXPORT void add_animation_component(void *const sceneManager, EntityId entityId) {
((SceneManager*)sceneManager)->addAnimationComponent(entityId);
}
FLUTTER_PLUGIN_EXPORT EntityId create_geometry(void *const viewer, float* vertices, int numVertices, uint16_t* indices, int numIndices, int primitiveType, const char* materialPath) {
return ((FilamentViewer*)viewer)->createGeometry(
vertices,
(uint32_t)numVertices,
indices,
numIndices,
(filament::RenderableManager::PrimitiveType)primitiveType,
materialPath
);
}
FLUTTER_PLUGIN_EXPORT EntityId find_child_entity_by_name(void *const sceneManager, const EntityId parent, const char* name) {
auto entity = ((SceneManager*)sceneManager)->findChildEntityByName(parent, name);
return utils::Entity::smuggle(entity);
}
FLUTTER_PLUGIN_EXPORT void set_parent(void *const sceneManager, EntityId child, EntityId parent) {
((SceneManager*)sceneManager)->setParent(child, parent);
}
FLUTTER_PLUGIN_EXPORT void test_collisions(void *const sceneManager, EntityId entity) {
((SceneManager*)sceneManager)->testCollisions(entity);
}
FLUTTER_PLUGIN_EXPORT void set_priority(void *const sceneManager, EntityId entity, int priority) {
((SceneManager*)sceneManager)->setPriority(entity, priority);
}
FLUTTER_PLUGIN_EXPORT void get_gizmo(void *const sceneManager, EntityId* out) {
return ((SceneManager*)sceneManager)->getGizmo(out);
}
}