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cup_edit/macos/include/filament/InstanceBuffer.h
2023-09-05 23:13:59 +08:00

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3.4 KiB
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/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_INSTANCEBUFFER_H
#define TNT_FILAMENT_INSTANCEBUFFER_H
#include <filament/FilamentAPI.h>
#include <filament/Engine.h>
#include <math/mathfwd.h>
namespace filament {
/**
* InstanceBuffer holds draw (GPU) instance transforms. These can be provided to a renderable to
* "offset" each draw instance.
*
* @see RenderableManager::Builder::instances(size_t, InstanceBuffer*)
*/
class UTILS_PUBLIC InstanceBuffer : public FilamentAPI {
struct BuilderDetails;
public:
class Builder : public BuilderBase<BuilderDetails> {
friend struct BuilderDetails;
public:
/**
* @param instanceCount the number of instances this InstanceBuffer will support, must be
* >= 1 and <= \c Engine::getMaxAutomaticInstances()
* @see Engine::getMaxAutomaticInstances
*/
Builder(size_t instanceCount) noexcept;
Builder(Builder const& rhs) noexcept;
Builder(Builder&& rhs) noexcept;
~Builder() noexcept;
Builder& operator=(Builder const& rhs) noexcept;
Builder& operator=(Builder&& rhs) noexcept;
/**
* Provide an initial local transform for each instance. Each local transform is relative to
* the transform of the associated renderable. This forms a parent-child relationship
* between the renderable and its instances, so adjusting the renderable's transform will
- * affect all instances.
*
* The array of math::mat4f must have length instanceCount, provided when constructing this
* Builder.
*
* @param localTransforms an array of math::mat4f with length instanceCount, must remain
* valid until after build() is called
*/
Builder& localTransforms(math::mat4f const* localTransforms) noexcept;
/**
* Creates the InstanceBuffer object and returns a pointer to it.
*/
InstanceBuffer* build(Engine& engine);
private:
friend class FInstanceBuffer;
};
/**
* Returns the instance count specified when building this InstanceBuffer.
*/
size_t getInstanceCount() const noexcept;
/**
* Sets the local transform for each instance. Each local transform is relative to the transform
* of the associated renderable. This forms a parent-child relationship between the renderable
* and its instances, so adjusting the renderable's transform will affect all instances.
*
* @param localTransforms an array of math::mat4f with length count, need not outlive this call
* @param count the number of local transforms
* @param offset index of the first instance to set local transforms
*/
void setLocalTransforms(math::mat4f const* localTransforms, size_t count, size_t offset = 0);
};
} // namespace filament
#endif //TNT_FILAMENT_INSTANCEBUFFER_H