Nick Fisher
9a5b737391
move outline material to embedded binary
2025-07-01 11:06:51 +08:00
Nick Fisher
215515a4fc
use RenderTarget nativeHandle and don't cast to FFIMaterialInstance
2025-07-01 10:52:04 +08:00
Nick Fisher
3ca1cc0747
add OverlayComponentManager destructor
2025-07-01 10:51:00 +08:00
Nick Fisher
0c2e4e6faa
(material) set gridColor when instantiating grid material
2025-07-01 10:42:42 +08:00
Nick Fisher
e50a1b6002
implement RenderTicker::removeSwapChain
2025-07-01 10:42:21 +08:00
Nick Fisher
70c67b59f7
(test) use DEPTH24_STENCIL8
2025-07-01 10:41:32 +08:00
Nick Fisher
2022fa97cc
use DEPTH24_STENCIL8 as depth attachment for render target.
...
I'm not sure this is even used; the backend always allocate its own internal depth/stencil buffer. There may be a final blit from the internal buffer to the render target buffer, but I haven't actually confirmed this yet
2025-07-01 10:28:36 +08:00
Nick Fisher
809f84e1fa
logging
2025-07-01 10:27:00 +08:00
Nick Fisher
932971c872
use generic parameter in FilamentApp for renderableManager/transformManager/etc, and only expose as getters in the interface
2025-07-01 10:26:30 +08:00
Nick Fisher
7ed120e854
call removeSwapChain when swapChain is destroyed
2025-07-01 10:25:36 +08:00
Nick Fisher
45c4cea6aa
add setBackgroundImageFromTexture method to ThermionViewer
2025-07-01 10:23:25 +08:00
Nick Fisher
2545bbbd35
move set/remove stencilHighlight to View and implement via OverlayManager
2025-07-01 10:22:15 +08:00
Nick Fisher
584abd6086
on macOS, always create stencil buffer by default
2025-07-01 10:21:39 +08:00
Nick Fisher
4b9c20eaa6
move set/remove stencilHighlight to View and implement via OverlayManager
2025-07-01 10:15:41 +08:00
Nick Fisher
0f9d2492e6
move set/remove stencilHighlight to View and implement via OverlayManager
2025-07-01 10:13:47 +08:00
Nick Fisher
96ef070be7
add linear_depth material
2025-07-01 10:08:36 +08:00
Nick Fisher
506d2fb562
expose Material->getFeautureLevel
2025-07-01 10:07:35 +08:00
Nick Fisher
0b18caf4ff
expose Engine->getSupportedFeatureLevel()
2025-07-01 10:07:10 +08:00
Nick Fisher
b3b0e2bae1
Material now implements NativeHandle
2025-07-01 10:06:05 +08:00
Nick Fisher
35369b890f
Camera now implements NativeHandle
2025-07-01 10:05:47 +08:00
Nick Fisher
53a2a116aa
RenderTarget now implements NativeHandle
2025-07-01 10:04:33 +08:00
Nick Fisher
80ceb5988e
RenderTarget now implements NativeHandle
2025-07-01 10:04:13 +08:00
Nick Fisher
feeb757a10
use render thread method for creating grid overlay & reinstate overlay tests
2025-06-27 13:34:01 +08:00
Nick Fisher
40e206fc94
expose setScene on View
2025-06-27 11:34:01 +08:00
Nick Fisher
48b631b0a8
add generic parameter to NativeHandle, rather than getNativeHandle()
2025-06-27 11:33:50 +08:00
Nick Fisher
bc392bd933
use getNativeHandle for MaterialInstance
2025-06-27 09:36:20 +08:00
Nick Fisher
ceba3915a7
(test) add dithering to postprocessing test
2025-06-27 09:26:26 +08:00
Nick Fisher
c46ac2383c
(test) add dithering to postprocessing test
2025-06-27 09:25:43 +08:00
Nick Fisher
a9083d9ba0
update overlay_tests to check if CI is the problem with rendering
2025-06-26 22:30:22 +08:00
Nick Fisher
72cc9b932a
add containsChild method to ThermionAsset
2025-06-26 22:11:36 +08:00
Nick Fisher
2c7425fbdb
(CI) add overlay_tests.dart
2025-06-26 22:11:13 +08:00
Nick Fisher
a7b0ed6f21
don't share a single material instance for all highlighted objects
...
destroy highlight material instances on highlight asset destroyed
expose highlight instances on Scene via getAssetForHighlight
2025-06-26 15:32:05 +08:00
Nick Fisher
fab3240ecf
clamp pixel values in image conversion
2025-06-26 10:30:32 +08:00
Nick Fisher
ccc0a53abc
rename numInstances to initialInstances in loadGltf methods.
...
when initialInstances > 0, don't wait for createInstance to be called to create corresponding GltfSceneAsset
2025-06-26 10:11:29 +08:00
Nick Fisher
ced0667a21
(test) add python script to compare goldens
2025-06-26 08:48:20 +08:00
Nick Fisher
f4b473b9ae
disable physics test in instancing
2025-06-26 08:47:22 +08:00
Nick Fisher
fac0c727e4
don't track/remove assets when addToScene/removeFromScene is called
2025-06-25 16:51:21 +08:00
Nick Fisher
e92e59fab4
don't link mikktspace on Linux
2025-06-25 15:47:20 +08:00
Nick Fisher
3657428025
(test) write PNGs, not BMP
2025-06-25 13:31:57 +08:00
Nick Fisher
e9f0d5b745
use OpenGL backend on Linux tests
2025-06-25 11:13:07 +08:00
Nick Fisher
3e2405aa76
merge linux CI runner
2025-06-25 11:06:47 +08:00
Nick Fisher
af9c2a93dc
(Linux) remove OS check for mikktspace & geometry
2025-06-25 11:05:07 +08:00
Nick Fisher
ed21eec66e
pass through instance owner to FFIAsset so instances can be created on instances
2025-06-24 21:31:10 +08:00
Nick Fisher
05c62d5fa0
fix for macOS support
2025-06-24 15:39:41 +08:00
Nick Fisher
bec34e5b0b
(test) update image path
2025-06-24 15:34:12 +08:00
Nick Fisher
b47e7f206c
update BUILDING.md for Linux
2025-06-24 15:33:24 +08:00
Nick Fisher
1fe1889fa2
remove STB_IMAGE_IMPLEMENTATION (this is already linked)
2025-06-24 15:30:39 +08:00
Nick Fisher
4a43c6169a
update build.dart for Linux support
2025-06-24 15:27:27 +08:00
Nick Fisher
8a1f320bb7
remove objective_c from dev_dependencies & change test_helper to create render target without importing textures
2025-06-24 13:37:09 +08:00
Nick Fisher
21ccb52ab9
fix missing includes for Linux compatibility
2025-06-24 12:30:33 +08:00